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Setris – Tetris with Sand Physics

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Re: Setris – Tetris with Sand Physics

#54
post #35

Any chance of macos support? I tried running the jar, but didn't get very far, the jar seems to include binaries macos binaries for both x86 and arm, but it didn't want to start.

It's not officially supported as I can't test it myself. It should work in theory but as far as I know it nobody got it to run yet.

Perhaps someone can sponsor access to a macOS VM? Renting a Mac Mini M1 is $0.11 per hour at Scaleway.com (by the way, their launch video is hilarious https://youtu.be/jZJnrKjfA3s )

Re: Setris – Tetris with Sand Physics

#55

That's really cool :-) I like how it looks and how hard it seems. I see that you're into Java, so I was thinking maybe you could look into transpiring your game into JavaScript so it can be embedded on a website. Checkout GWT for that: https://github.com/gwtproject/gwt

I had no idea GWT still existed!

Re: Setris – Tetris with Sand Physics

#56

That's really cool :-) I like how it looks and how hard it seems. I see that you're into Java, so I was thinking maybe you could look into transpiring your game into JavaScript so it can be embedded on a website. Checkout GWT for that: https://github.com/gwtproject/gwt

The author mentions that they used LibGDX. It's been a decade since I've done anything with it, but I do recall LibGDX can be transpiled with GWT with a bit of work:

https://libgdx.com/wiki/html5-backend-and-gwt-specifics

Re: Setris – Tetris with Sand Physics

#57
post #25

Earlier quoted context omitted.

Have you tried writing a Rubik's cube game? They hire professional law firms to go after you.

Also "Magic 8 Ball" is an invocation that will summon Hasbro's lawyers from the nether realms.

It IS magic after all.

Re: Setris – Tetris with Sand Physics

#58
post #48

Cool game, pretty hard too, I love it! If you are trying to get it running on Linux (e.g. in WSL), you need libfontconfig, libxrender and libxtst installed. This worked for me on Ubuntu: sudo apt install libfontconfig1 libxrender1 libxtst6 export LIBGL_ALWAYS_INDIRECT=0 ./Setris-1.2 (I use WSL as a more powerful sandbox to run things. Windows Sandbox is, unfortunately, not capable enough to run graphics-heavy stuff a…

WSLg (Microsoft's implementation of graphical programs for WSL) also uses RDP internally. So I wouldn't think that is the issue with the Sandbox, unless you set up some other way of X forwarding. WSLg is still hardware accelerated and Sandbox might not be, however.

Good to know, but WSLg seems to be much faster that the graphics in Sandbox, even with GPU acceleration.

Re: Setris – Tetris with Sand Physics

#59
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

I suggest Darude as an alternative, memeish, name.

Re: Setris – Tetris with Sand Physics

#60
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

so your advice is basically, go ahead and make your derivative tetris game but just call it something else?
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