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Setris – Tetris with Sand Physics

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11–20 of 191 posts

Re: Setris – Tetris with Sand Physics

#11
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

Or as the Chinese seem to like to call it, "Russia block".

Re: Setris – Tetris with Sand Physics

#14

Is it just me or does 60MB - compressed - seem a little on the large side for something of this complexity?

Depends how it's backed, how static it is, and so on.

The lisp runtime may fit in 20 MB, but not every language's runtime is so compressible. It may be smaller if one used something like C#/.NET where it's reasonable to assume, on windows, that everyone has specific common versions of the runtime laying around.

And then there are things like libraries. How dependent on the state of the OS do you want to be? Do you bring your own copy of SDL, or do you rely on it being installed? Even choice of graphics library can make a big difference, did you use something like DirectX which the OS will have all ready for you (assuming it supports it of course), or do you use something like OpenGL/Vulkan and invariably have to bring your own copies of various things like shader compilers and texture compression libraries.

In this case it's because it packages it's own copy of the JRE (which makes up more than 2/3rds of the contents). Which makes plain the greatest failure of Java, it was never a universal execution environment. Which is why every program ships their own copy of it and users no longer complain about "Update Java" notifications, or dealing with incompatible Java environments.

Re: Setris – Tetris with Sand Physics

#15
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

They could just wait until they get a complaint and change it then. There's no reason to just avoid the name outright.

Re: Setris – Tetris with Sand Physics

#16
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

Have you tried writing a Rubik's cube game? They hire professional law firms to go after you.

Re: Setris – Tetris with Sand Physics

#17
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

They could just wait until they get a complaint and change it then. There's no reason to just avoid the name outright.

A dmca counter claim takes at least 14 long days to respond with. In the meantime, your vitality will dry up.

Trademark infringement is a bit different, since there’s no analogue to the dmca process. But it’s pretty reasonable to want to avoid the hassle by just changing a few words.

(What is the expected litigation route for trademark claims anyway? Can they knock a project offline, or just send a strongly worded lawyer letter?)

Re: Setris – Tetris with Sand Physics

#18

Nicely done. I don't think I've seen a redo of tetris that dropped so much that was still good.

There’s also Not Tetris https://stabyourself.net/nottetris2/

Also related, Hatetris which always gives you the worst piece: https://qntm.org/files/hatetris/hatetris.html
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