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The metaverse was never alive in the first place

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Re: The metaverse was never alive in the first place

#51
post #33

Earlier quoted context omitted.

> I've written a metaverse client that yields GTA V graphics quality and frame rate for a big virtual world. Talks to Open Simulator and Second Life servers. That's cool, but...why would I want to use it? I think this is the fundamental problem that bullshitters like Zuckerberg can't actually solve. (And no, forcing employees to use it doesn't count.)

Good question. When gamers try Second Life, they complain that it's s-l-o-w. That's a fixable problem for people with gamer PCs. They have enough CPU and GPU to do this right. The classic clients are single-thread and OpenGL, so they can't use modern gamer hardware effectively. If you get rid of the sluggishness, user acceptance improves considerably. Or so says the literature on game design. You get flow. Performanc…

At least for me the graphics and speed aren't the problem; the problem is that there is nothing for me to do in metaspace except maybe fly around and see other bored people flying around.

Re: The metaverse was never alive in the first place

#53
post #23

For the tens of billions of dollars spent on metaverses, what's come out has been pathetic. Decentraland, Voxels, and Horizon look like video games from 1990. There are people running around saying this can't be done. They're wrong. I've written a metaverse client that yields GTA V graphics quality and frame rate for a big virtual world. Talks to Open Simulator and Second Life servers. A small number of users are tes…

Add another real problem:VR is just not that much better. My biggest takeaway from owning an Oculus Rift wasn't how incredible VR was, but how transporting not VR is. For experiences VR is super cool, but for playing games VR is worse in almost every way. Instead of instantly starting up and pausing if you get interrupted, you have to get the headset off and on. You can't pay attention, even slightly, to anything else while using a headset. That means no keeping an eye on children or animals. Using VR with a strong eye prescription is still a dilemma between a difficult adjustment or ordering very expensive custom lenses that also make it harder for anybody else to use the headset. Instead of just using an analog stick to move around and adjust where you're looking, you have to physically turn your head.

Frankly my TV is just a better gaming experience.

Re: The metaverse was never alive in the first place

#54
post #33

Earlier quoted context omitted.

Good question. When gamers try Second Life, they complain that it's s-l-o-w. That's a fixable problem for people with gamer PCs. They have enough CPU and GPU to do this right. The classic clients are single-thread and OpenGL, so they can't use modern gamer hardware effectively. If you get rid of the sluggishness, user acceptance improves considerably. Or so says the literature on game design. You get flow. Performanc…

At least for me the graphics and speed aren't the problem; the problem is that there is nothing for me to do in metaspace except maybe fly around and see other bored people flying around.

GTA V appears to be a very popular multiplayer game, so if a metaverse could have GTA V graphics and multiplayer performance then surely some GTA like activities could be implemented.

Re: The metaverse was never alive in the first place

#55

sorta remarkable how meta blows $10+ billion on this failed initiative and the stock recovers much of the losses like nothing. goes to show how strong its core ad-powered business is.

What I really don't understand is, how are these ads so lucrative, I can honestly say I've never bought a single thing because of Instagram or FB advertising, I ask people around me and they either don't even use the platforms anymore or feel the same. Maybe it's getting me subconsciously and my whole life is a product of Instagram algorithms ? What is going ?

I'll admin my partner has promoted products on Instagram before so I guess there is her answer, but honestly, she found it pretty much useless in conversions and ultimately found much better success via other channels.

Why these companies valuations are so high I have no idea, but I kind of thing in a more just world, they'd go bust.

Re: The metaverse was never alive in the first place

#56
post #23

For the tens of billions of dollars spent on metaverses, what's come out has been pathetic. Decentraland, Voxels, and Horizon look like video games from 1990. There are people running around saying this can't be done. They're wrong. I've written a metaverse client that yields GTA V graphics quality and frame rate for a big virtual world. Talks to Open Simulator and Second Life servers. A small number of users are tes…

> Decentraland, Voxels, and Horizon look like video games from 1990. There are people running around saying this can't be done. They're wrong. I've written a metaverse client that yields GTA V graphics quality... Users need a midrange gamer PC (NVidia 1060 or better, at least 6 CPUs).

Well yeah. Horizon Worlds runs directly on the Quest 2, not on a gaming PC.

Obviously anyone can achieve GTA V quality if you're powering it with a gaming PC, just by basing it on Unreal Engine.

It's a bit disingenuous to act like you've achieved something Meta couldn't. Now if you can get GTA V quality to run natively on Quest 2 hardware, then let's talk.

> Metaverses need to look as good and play as well as AAA title games.

Where's your evidence for that? People happily play mobile games all day long that are nowhere near AAA, and they use social media too. There's zero indication at all that graphics quality is the problem. People adore Minecraft and that's not exactly known for its AAA graphics.

Re: The metaverse was never alive in the first place

#57
post #23

For the tens of billions of dollars spent on metaverses, what's come out has been pathetic. Decentraland, Voxels, and Horizon look like video games from 1990. There are people running around saying this can't be done. They're wrong. I've written a metaverse client that yields GTA V graphics quality and frame rate for a big virtual world. Talks to Open Simulator and Second Life servers. A small number of users are tes…

>about 5% - 15% of the population becomes nauseated. That's just those who can use VR at all. Three members of my immediate family can't because of eyesight issues, including one who's blind in one eye. According to the Quest manual, I have a condition that means I should contact a doctor before using it. If I worked for a company pushing this, I'd have a hard time believing any claims they made about supporting dive…

>family can't because of eyesight issues, including one who's blind in one eye

Eyesight issues don't stop you from using VR. In VR you will have the same eyesight issues as you do in real life. If you use glasses, then you can still wear glasses when you use VR.

Re: The metaverse was never alive in the first place

#58
post #7
post #3

The writer missed a great opportunity with the closing sentence: > Now that the market noise has died down, maybe the metaverse can get a real chance at life. That should have been “maybe the metaverse will get a second life.”

In spite of, not because of, FUD like the article.

The article was FUD? The reality is much worse...

Re: The metaverse was never alive in the first place

#59

At a very rudimentary level, I feel like Roblox is the closest thing to the concept of a metaverse as displayed in Ready Player One. You have an avatar, that can traverse in and out of thousands of shared player made experiences, and you take your things with you. Is there much more to the concept?

>Is there much more to the concept?

Roblox is owned by a single company. Only Roblox can host Roblox servers and if Roblox goes out of business it disappears. For the web to disappear every single site has to stop functioning.

Re: The metaverse was never alive in the first place

#60
post #23

For the tens of billions of dollars spent on metaverses, what's come out has been pathetic. Decentraland, Voxels, and Horizon look like video games from 1990. There are people running around saying this can't be done. They're wrong. I've written a metaverse client that yields GTA V graphics quality and frame rate for a big virtual world. Talks to Open Simulator and Second Life servers. A small number of users are tes…

Add another real problem:VR is just not that much better. My biggest takeaway from owning an Oculus Rift wasn't how incredible VR was, but how transporting not VR is. For experiences VR is super cool, but for playing games VR is worse in almost every way. Instead of instantly starting up and pausing if you get interrupted, you have to get the headset off and on. You can't pay attention, even slightly, to anything els…

I might have agreed with you except... Half-life Alyx. I could be immersed in that one for hours at a time. No nausea or pain or anything and very well worth finding solutions for someone to watch the pets and kid for a few hours so you can play.
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