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The metaverse was never alive in the first place

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Re: The metaverse was never alive in the first place

#41
VR was tried over and over in every decade since the 80's.

If there was a there there, the category would already be occupied and its products would be ubiquitous.

As it stands, most people don't see value in it as anything beyond a Google Glass or a game console attachment.

Re: The metaverse was never alive in the first place

#42
post #24
post #20

Earlier quoted context omitted.

whats axie infinity's mau, and what's the trajectory

Axie Infinity is a wrecked Ponzi scheme in the final clearing stages. AXS token: peaked at $176 in 2021, now around $7. SLP token, the one players win: peaked at $0.37 in 2021, now around $0.002.

so yeah, that ^ is why i didn't talk about it lol

Re: The metaverse was never alive in the first place

#43
post #6

In my mind, the ambiguity of what "the metaverse" actually means allowed a bunch of people to sell it as panacea in different realms. When the smoke cleared and you were left with MMOs, video chat, and vr setups people don't buy or use, a lot of those castles start to fall over. However, stuff like Fortnite or Roblox, which seemingly fulfill many of the Metaverse promises, continue to be reasonably successful. But th…

This is my opinion. I think something like Metaverse must become a big thing, but current "Metaverse" implementations won't. I wish Meta continue investing this area (instead of boring apps). Maybe they should buy a big game develop company.

Re: The metaverse was never alive in the first place

#44
post #23

For the tens of billions of dollars spent on metaverses, what's come out has been pathetic. Decentraland, Voxels, and Horizon look like video games from 1990. There are people running around saying this can't be done. They're wrong. I've written a metaverse client that yields GTA V graphics quality and frame rate for a big virtual world. Talks to Open Simulator and Second Life servers. A small number of users are tes…

>about 5% - 15% of the population becomes nauseated.

That's just those who can use VR at all. Three members of my immediate family can't because of eyesight issues, including one who's blind in one eye. According to the Quest manual, I have a condition that means I should contact a doctor before using it.

If I worked for a company pushing this, I'd have a hard time believing any claims they made about supporting diversity in the workplace. Masses of people won't be able to take part in a society that depends on VR for communication and collaboration.

Re: The metaverse was never alive in the first place

#45
Folding Ideas (Dan Olson) did a pretty fantastic takedown of the Metaverse/Decentra failure nexus a little while ago, "The Future is a Dead Mall: Decentraland and the Metaverse". Like all things Dan, long as hell be he makes it very much worth it.

https://youtu.be/EiZhdpLXZ8Q

Re: The metaverse was never alive in the first place

#47
post #23

For the tens of billions of dollars spent on metaverses, what's come out has been pathetic. Decentraland, Voxels, and Horizon look like video games from 1990. There are people running around saying this can't be done. They're wrong. I've written a metaverse client that yields GTA V graphics quality and frame rate for a big virtual world. Talks to Open Simulator and Second Life servers. A small number of users are tes…

I don't know what's next either, but it seems like the things you describe are not terribly existential? Technical problems and VR nausea will both be solved inevitably as hardware gets better and cheaper — which it always does, thanks to the magic of capitalism. There's also a lot of that magic happening in the world of GPUs right now. The boringness seems like a game design problem. Someone will crack it sooner or…

I just don't have any interest in a fake world. (Especially one suffuse with advertising.)

Re: The metaverse was never alive in the first place

#48

If you look at Facebook's original success then it was all down to being in the right place and the right time with the right product. It was one of those billion to one scenarios that Zuck and those other two brothers arrived at through pure luck. People were giving away data online which other companies lusted after. Now how do you repeat that? Well you don't but other lucky startups can be bought which Facebook ha…

The "metaverse" was doomed is doomed to fail because it's not a real product, it's a dream. The tech just isn't there, it doesn't matter if Steve Jobs and Walt Disney rose from the dead to make it, it's not gonna happen. Stop trying to make it happen, Gretchen. Maybe in 10-20 years.

I don't even think it's the tech though. I think people in fact want to turn off and tune out.

Re: The metaverse was never alive in the first place

#50

If you look at Facebook's original success then it was all down to being in the right place and the right time with the right product. It was one of those billion to one scenarios that Zuck and those other two brothers arrived at through pure luck. People were giving away data online which other companies lusted after. Now how do you repeat that? Well you don't but other lucky startups can be bought which Facebook ha…

The "metaverse" was doomed is doomed to fail because it's not a real product, it's a dream. The tech just isn't there, it doesn't matter if Steve Jobs and Walt Disney rose from the dead to make it, it's not gonna happen. Stop trying to make it happen, Gretchen. Maybe in 10-20 years.

They have money, expertise, and nothing better to spend it on, so I say let them try to make it happen.
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