For me the main advantage of WebXR is that one can create complex 3D objects at runtime/on the fly without havjbg to load them as assets or compiling them into the binary. Any thougts on the best way to do this in classic runtimes like Unity or Unreal (which scripting plugins, which base construction objects/assets?)? The main issue I have with WebXR, though, is it being canvas-based instead of being page/HTML-based,…
Unity (and I presume Unreal) can do the same procedural generation stuff today your can do in js. There's many libraries/tutorials etc