Earlier quoted context omitted.
>>donate $6 to help dev No other profession probably degrades themselves as much as developers. If his app is worth it, people would pay or else they don't. No developer need to beg for money if they are good at their craft.
Id rather also pay for the software. My point is charging $6 for dark mode is still “begging.” I like the shareware model where people pay what they can, or what they perceive the value to be. I don’t think this is begging. Programming is kind of unique because the marginal cost of production is near zero. I think this is a feature, not a bug and why it’s possible to have single person dev companies that are quite lu…
Show HN: I made an iOS HN app to navigate large threads without getting lost
71–80 of 96 posts
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#72Earlier quoted context omitted.
It isn’t flipping a bit, it’s designing an entire free to play game, getting millions of users, designing a hat, then flipping a bit. And about a million other things not mentioned.
Not to mention pretty much anything these days can be reduced down to "flipping a bit." As a software developer I flip bits for my employer, and in exchange, they tell my bank to flip some bits in their DB.
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#73Earlier quoted context omitted.
> I'd have avoided a free version and just made the basic price at least $6 I would definitely get less heat, but the user would paradoxically end up in a worse position. I feel like there's always a disconnect between the user and developer when it comes to a freemium model. Developer thinks that it's a paid app that the user can actually try and make an informed decision before buying. User thinks that it's a free…
As a user, I've found utility in apps that offer all features and customizations for free, but reset your preferences every time you start the app. It's like a demo except it never stops working and you can see the maximum amount of value the app can provide you.
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#74Earlier quoted context omitted.
As a user, I've found utility in apps that offer all features and customizations for free, but reset your preferences every time you start the app. It's like a demo except it never stops working and you can see the maximum amount of value the app can provide you.
Curious if you have an example app for this? I have a stored records based app I work on occasionally and I wonder if an X day storage would fit this bill… but it feels weird to say, “if you want to store data permanently then it’s $y a month”
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#75Overall, nice. But it immediately hits a pet peeve of mine: requiring an in-app purchase to enable native features built into my device’s OS. In this case, $6 US for dark mode.
I'll think about a better approach of monetizing the app. I always struggle when trying to choose what should be behind an in-app purchase. In this case I just picked the least restrictive option of what the popular competitor apps do (you can still use the dark mode, but it gets switched back when the session ends). Judging from the feedback on these apps I assumed that people are fine with it.
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#76Honestly this is the best iOS HN app to date. I see you get a lot of comments about the paywall, I suggest you try offering a 7-day trial instead of the nag. Or, better yet, limit it to X number of openings or something like that.
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#77Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#78Earlier quoted context omitted.
Not to mention pretty much anything these days can be reduced down to "flipping a bit." As a software developer I flip bits for my employer, and in exchange, they tell my bank to flip some bits in their DB.
Indeed, the sort of reductionistic argument that the GP is making is simply too simplistic to be useful. It's like saying making a chair is just rearranging atoms and therefore it should be free as well.
If a wizard could magically duplicate chairs, I’d have the same argument. Why charge $5 for something that costs $0 to replicate.
The design of the hat and the system to run it costs something. The design of the chair and the workshop to build it costs something. Those are fixed costs. It’s the marginal cost that is very different.
I’m not even against charging people for digital hats (I paid $5 after all), I’d just rather companies be more straightforward. Id rather pay $60 for a game once and not be microtransactioned.
Id rather pay $6 (or not since I don’t like this app) once than pay to enable features that clearly cost nothing or very little to implement.
App makers can charge whatever they like. And potential customers can complain about how much it sucks trying to convince app makers to build in a way I think is better for society (ie, straightforward prices for things rather than income streams from payments). But I could be wrong.
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#79Earlier quoted context omitted.
Id rather also pay for the software. My point is charging $6 for dark mode is still “begging.” I like the shareware model where people pay what they can, or what they perceive the value to be. I don’t think this is begging. Programming is kind of unique because the marginal cost of production is near zero. I think this is a feature, not a bug and why it’s possible to have single person dev companies that are quite lu…
People who offer their labor as shareware will tend towards making 0 dollars. That's just the reality of it, if people don't have to pay, they won't. If you want to make money, you should...charge people money.
And of course there’s lots of open source developers who are excellent and donate their time with only expecting $0.
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#80The fact that this isn't grubby subscription pricing immediately puts this app on my radar as something worth buying. I was steeling myself to write it off as soon as I saw the "in-app purchases" section. I'll agree that charging $6 for dark mode does come off as nickel-and-diming. Honestly, I'd have avoided a free version and just made the basic price at least $6, one-time, with options for larger donations to the d…
Not sure if you're a dev yourself, but I don't think yours is an uncommon feeling among developers reacting to pricing.
[TL;DR - I think our expectations are out of whack though]
Why do you think this is, though? As a developer, we know that all code has a carrying cost, and that when building on the sand that is the iOS SDK, that almost mandates at minimum a yearly compatibility update, and possibly occasional significant rewrites if some critical SDK feature is removed or broken. Also, this app is building against a third-party (HN) api as this one does, which could change at any time and require the developer to update the app to be compatible. Having a periodic subscription is the only way to align developer and user interests -- they need to keep earning your money a little at a time, and as long as there is a good audience, there is a matching revenue stream to justify continued maintenance on the app. A one-time unlock front-loads 100% of revenue, making all maintenance work have negative ROI unless the app experiences constant, consistent growth forever. And there's certainly a limit on how many people will ever regularly read HN. Eventually that ceiling will be hit, and the app's revenue could drop to effectively zero, even if a million users count on it daily.
As humans though, especially analytical ones who are keenly aware that $1 a month for the next 10 years is $120, we hate to think of spending an 'absurd amount' like that on any apps unless they fit a certain mental model (it seems things like Spotify fit a profile that we understand comes with monthly bills attached). But I think it's odd that, while we would feel completely fine spending $6 about once a month for an ice cream cone, Starbucks, a package of cookies, etc. we balk at the prospect of paying even $1 a month for an app, even when it's an app we use daily, like a podcast client or, for some, a HN app.
I think I place the blame on the expectations accidentally set up in the 1990s, when software for most consumers was preinstalled (thus invisible in cost) and everything else was "one-time" because both the need and the ability to distribute updates regularly was so much less. I assume companies like Microsoft and Adobe who did need to maintain their software could count on the massive ongoing computer adoption in that era to make them profitable even when many end-users would decline paid updates once the apps reached a certain level of maturity -- which I think was the predominant practice among anyone except certain classes of "professional" users. While I agree some apps are out there that charge say, a $19 monthly subscription to crop images, just exploiting ignorance of customers or preying on children, I think we should normalize apps that receive maintenance having a subscription model.