I get an Invalid Certificate error when trying to visit the link. The title seems enticing though.
Seems like it's a valid cert from GoDaddy, did you block them as a root auth or something?
Modding Age of Empires II with a Sprite-Diffuser
81–90 of 129 posts
Re: Modding Age of Empires II with a Sprite-Diffuser
#82Re: Modding Age of Empires II with a Sprite-Diffuser
#83Great that someone did what I wanted to try and never tried it :)
Re: Modding Age of Empires II with a Sprite-Diffuser
#84This is a game that came out in 1999! More than 20 years later there have been two remakes, there's still a huge and healthy community and a thriving pro scene. And now someone is using relatively cutting edge image AI to mod the sprites. It's crazy to me how some of these old games have such staying power (Super Smash Bros Melee is another that comes to mind).
The staying power makes me feel kind of sad, because it represents a lack of vitality... they've cleared the local space, like some sort of planetoid, and newcomers have little chance.
You can compare it to Starcraft 2, whose scene remains quite attractive, and the top 4 European players (all of them being top 10 world) are just 25 23, 21 and 18 years old.
Re: Modding Age of Empires II with a Sprite-Diffuser
#85Earlier quoted context omitted.
There's a 13 year old open issue on the Firefox bug tracker that could address this by adding playback controls to animated GIFs[1]. I remember this every once in a while because Dan's replies are great. [1] https://bugzilla.mozilla.org/show_bug.cgi?id=560084
Ah yes, classic bugzilla. "Hey could we do that would make so much easier and solve ?" "Closed as wontfix."
Re: Modding Age of Empires II with a Sprite-Diffuser
#86Re: Modding Age of Empires II with a Sprite-Diffuser
#87Earlier quoted context omitted.
Many of the best board games are less than twenty years old. Cardboard based entertainment has made huge strides recently. By and large, good boardgames are not so much timeless as 'fairly new' instead. There have been a few good games earlier, but it's really instructive to have a look at the ranked list of boardgames at https://boardgamegeek.com/browse/boardgame and check the publication dates.
One problem I have with the rankings here is they seem really prone to grade inflation and band-wagoning. Even more-so when the game is expensive.
The problem with the rankings is that some very playable games are ranked low. It's a meme on BGG but CandyLand is famously shit on: https://boardgamegeek.com/boardgame/5048/candy-land - but it's a perfectly acceptable "game" for very young children, and if you've ever dealt with said children you know that getting them to successfully complete a CandyLand session without going backwards on the track, randomly wandering off, taking multiple cards, etc is a serious feat.
It's not a great game but it's certainly still playable in the niche it occupies.
Re: Modding Age of Empires II with a Sprite-Diffuser
#88I wonder what is the legal aspect of this. Whether it would be possible to use this to create alternative assets for a game which would be unencumbered by copyright, for instance for Quake 3 where code is open source but assets are proprietary.
It's surprisingly hard to make it look good when that is done, art direction is hard.
Re: Modding Age of Empires II with a Sprite-Diffuser
#89Earlier quoted context omitted.
The staying power makes me feel kind of sad, because it represents a lack of vitality... they've cleared the local space, like some sort of planetoid, and newcomers have little chance.
> they've cleared the local space, like some sort of planetoid, and newcomers have little chance. The newcomers to the RTS scene are largely badly made. Company of Heroes 3 has already dropped below Company of Heroes 2 playercount despite having come out just a few months ago. AoE4 also had plenty of problems (no ranked ladder at launch? it took 6 months), though it being Relic, that's not very surprising. I'm on the…
Re: Modding Age of Empires II with a Sprite-Diffuser
#90Earlier quoted context omitted.
The Real Time Strategy (RTS) genre more or less died in the mid 2000s with Age of Empires II, Warcraft 3, and Starcraft being the ones that left a mark. Since that time: Warcraft 3 died; Starcraft was supplanted by Starcraft 2 and both eventually died outside of the lucrative Korean pro scene. Age of Empires II also died until it saw a resurrection in the pro scene in the early 2010s which has lasted to today. The RT…
Why do people want constantly new games otherwise they think that something is dead? This is like saying basketball is dead because basketball people only play basketball and not something else.