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Modding Age of Empires II with a Sprite-Diffuser

engine.study

61–70 of 129 posts

Re: Modding Age of Empires II with a Sprite-Diffuser

#62
post #6

Big AoE fan here. The idea is brilliant and I love the execution. I wish the author did not put every screenshot in a gif, I'd have preferred to be able to look at the results in a less stressful way. 2 seconds to switch to another screenshot, that's way too fast! On a side note, it would be interesting to try to apply the same technique to units and effects (explosions, fire, etc). I didn't see a mention of it by th…

There's a 13 year old open issue on the Firefox bug tracker that could address this by adding playback controls to animated GIFs[1].

I remember this every once in a while because Dan's replies are great.

[1] https://bugzilla.mozilla.org/show_bug.cgi?id=560084

Re: Modding Age of Empires II with a Sprite-Diffuser

#63
post #6

Big AoE fan here. The idea is brilliant and I love the execution. I wish the author did not put every screenshot in a gif, I'd have preferred to be able to look at the results in a less stressful way. 2 seconds to switch to another screenshot, that's way too fast! On a side note, it would be interesting to try to apply the same technique to units and effects (explosions, fire, etc). I didn't see a mention of it by th…

Am I imagining things or once-upon-a-time did Firefox give you the ability to advance GIFs frame by frame?

I thought this was a feature for a while because image hosting sites like Imgur convert animated GIFs into videos because the compression is better, and you can adjust the playback. Some of them will even keep '.gif' in the URL despite serving you a video instead.

Re: Modding Age of Empires II with a Sprite-Diffuser

#64
I actually did this before the 7th of may: https://www.reddit.com/r/StableDiffusion/comments/13axnoa/tr...

Maybe OP was inspired? Seems like a big coincidence otherwise. Just wish he would've credited me.

Happy to see other people experimenting with this also though. It will be great for indie game development.

Re: Modding Age of Empires II with a Sprite-Diffuser

#65
post #29

Earlier quoted context omitted.

The Real Time Strategy (RTS) genre more or less died in the mid 2000s with Age of Empires II, Warcraft 3, and Starcraft being the ones that left a mark. Since that time: Warcraft 3 died; Starcraft was supplanted by Starcraft 2 and both eventually died outside of the lucrative Korean pro scene. Age of Empires II also died until it saw a resurrection in the pro scene in the early 2010s which has lasted to today. The RT…

> Since that time: Warcraft 3 died; Starcraft was supplanted by Starcraft 2 and both eventually died outside of the lucrative Korean pro scene. SC2 still has a fairly healthy playerbase, and even War3 and BW still have some players. > Age of Empires II also died until it saw a resurrection in the pro scene in the early 2010s which has lasted to today. You think AoE2 is alive but SC2 is dead? SC2 has very little suppo…

SC2 is certainly smaller than it was in its heyday, but I don't see it going away anytime soon. I think going f2p is largely what's keeping it alive. It's still a hard game to learn, but I think it's got a fairly well thought out on-ramp with custom maps, co-op and 4v4s as relatively "safe" modes and a series of logical steps for eventually getting comfortable with 1v1.

Re: Modding Age of Empires II with a Sprite-Diffuser

#67
post #46
post #29

Earlier quoted context omitted.

The Real Time Strategy (RTS) genre more or less died in the mid 2000s with Age of Empires II, Warcraft 3, and Starcraft being the ones that left a mark. Since that time: Warcraft 3 died; Starcraft was supplanted by Starcraft 2 and both eventually died outside of the lucrative Korean pro scene. Age of Empires II also died until it saw a resurrection in the pro scene in the early 2010s which has lasted to today. The RT…

C&C is another hugely popular one. Though I was in the minority of not enjoying Westwoods RTS so much. I much preferred Warcraft and StarCraft. But my favourite was The Settlers. This was also an era when business simulation games (you could argue as another “style” of RTS but not combat based) were popular too. Like Transport Tycoon, Theme Park, etc. From past conversations on here, it sounds like City Builders are…

I feel Westwood's games were always more about the single player experience. The maps were pretty well designed as sort of puzzle boxes you needed to figure out. The amazing soundtracks and cheesy FMVs were also very good at building atmosphere. Multiplayer felt unbalanced in a not very fun way.

Re: Modding Age of Empires II with a Sprite-Diffuser

#70
post #6

Big AoE fan here. The idea is brilliant and I love the execution. I wish the author did not put every screenshot in a gif, I'd have preferred to be able to look at the results in a less stressful way. 2 seconds to switch to another screenshot, that's way too fast! On a side note, it would be interesting to try to apply the same technique to units and effects (explosions, fire, etc). I didn't see a mention of it by th…

There's a 13 year old open issue on the Firefox bug tracker that could address this by adding playback controls to animated GIFs[1]. I remember this every once in a while because Dan's replies are great. [1] https://bugzilla.mozilla.org/show_bug.cgi?id=560084

Ah yes, classic bugzilla.

"Hey could we do that would make so much easier and solve ?"

"Closed as wontfix."

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