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Wizards of the Coast Raids YouTuber’s House to Take Back Magic Cards

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211–216 of 216 posts

Re: Wizards of the Coast Raids YouTuber’s House to Take Back Magic Cards

#211

Feels like Inscryption ( https://en.wikipedia.org/wiki/Inscryption ).

Spoilers! But I vividly recommend this game to everyone. Do go in blind, though.

You weren’t kidding. And there is another game/story embedded in the obvious one. Holy crap.

Re: Wizards of the Coast Raids YouTuber’s House to Take Back Magic Cards

#212
post #211

Earlier quoted context omitted.

Spoilers! But I vividly recommend this game to everyone. Do go in blind, though.

You weren’t kidding. And there is another game/story embedded in the obvious one. Holy crap.

Glad the recommendation got to you :)

Re: Wizards of the Coast Raids YouTuber’s House to Take Back Magic Cards

#213
post #199

Earlier quoted context omitted.

> then claimed that they were violent If you're assaulted at somebody's house but you overpower them, you don't get to loot them. This isn't D&D.

Its called fait accompli. If I go to someone who stole my bike, beat them and take the bike back, yeah I do get to keep the loot, even if they prosecute me, which is unlikely, and even if they succeed in prosecuting me which is also unlikely, I still get to keep the loot. Its not the way the legal system or the law is supposed to apply, but in reality the idea or intent of law is irrelevant, its its practical applica…

Yikes. No, several times.

Fait accompli is not a legal defence, it's a description of something that is now irreversible. And taking things entirely reversible.

This is not the same as taking back stolen property from a thief. If you want to stretch analogies, it's like beating up the kid that bought your stolen [still disputed] bike from a bike shop. The kid here didn't do anything wrong. If the goods were stolen, there might be an argument for a civil process to get them back to their owner, but if you commit a crime in the act of repatriating stolen goods, you could lose you right to them.

In this case they "got away with it" because this kid didn't know his rights, fell for the threats and let them taken the goods. It's nasty but a hundred million miles away from the felony B&E, assault and theft being described as acceptable a few posts up.

Re: Wizards of the Coast Raids YouTuber’s House to Take Back Magic Cards

#214

Earlier quoted context omitted.

To add, regarding Arena at least, it seems like all they give a shit about now is releasing new and older cards meant for commander/brawl. Sure those formats are fun, but they should still focus on the core format and at the very least release some older sets in their entirety rather than just for the sake of commander/brawl play. Also Idk maybe im just getting old and grumpy, but I still love the original format.

Commander is the core format these days. It feels weird to me as someone who grew up on Standard/Modern, but Commander is apparently the most popular by far now. Arena is one of the only places it isn’t, and that’s because Commander isn’t actually supported. But paper still drives card development, not Arena, at least for now. But the rumor is they are working on getting Commander into Arena in the next year or two.

Arena does have brawl which is essentially commander with minor differences, but it also still doesn't support more than 2 players

Re: Wizards of the Coast Raids YouTuber’s House to Take Back Magic Cards

#215
post #211

Earlier quoted context omitted.

You weren’t kidding. And there is another game/story embedded in the obvious one. Holy crap.

Glad the recommendation got to you :)

did you watch the stuff about the hidden story? an arg that extends beyond the game: https://www.youtube.com/watch?v=dT6odjCnKqg

Re: Wizards of the Coast Raids YouTuber’s House to Take Back Magic Cards

#216

Earlier quoted context omitted.

Commander is the core format these days. It feels weird to me as someone who grew up on Standard/Modern, but Commander is apparently the most popular by far now. Arena is one of the only places it isn’t, and that’s because Commander isn’t actually supported. But paper still drives card development, not Arena, at least for now. But the rumor is they are working on getting Commander into Arena in the next year or two.

Arena does have brawl which is essentially commander with minor differences, but it also still doesn't support more than 2 players

I think the 2 players thing is a major difference, unfortunately. My understanding (I don't play Commander) is that it is generally best played with 4 people. That said, someone pointed out that the 4 player requirement makes implementing it on Arena very difficult if not impossible. A single person going AFK or quitting ruins the experience for everyone. There is less of a social contract in place when playing anonymously via Arena, so it seems like it is ripe for frustration.
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