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Orb Farm

orb.farm

61–70 of 106 posts

Re: Orb Farm

#61
I got a placeable Earth globe after playing for a while. Anyone knows what it means?

Re: Orb Farm

#62
post #58

:) Love seeing this at the top of HN! This project, along with sandspiel (by the same creator), are some of my biggest inspirations! If you're not aware, there's a relatively deep technical explanation of how sandspiel was built which I found interesting. If you're into orb.farm then you'll probably find it interesting, too: https://maxbittker.com/making-sandspiel And, shameless plug, I've been teaching myself Rust/B…

I love ants and replicating their behavior in code! You might like these projects: "Coding Adventure: Ant and Slime Simulations" by Sebastian Lague: Video: https://www.youtube.com/watch?v=X-iSQQgOd1A Code https://github.com/SebLague/Ant-Simulation "C++ Ants Simulation 1, First approach" by Pezzza's Work: Video: https://www.youtube.com/watch?v=81GQNPJip2Y Code: https://github.com/johnBuffer/AntSimulator

Thank you for the resources! I'll add them to my list of bookmarks. :)

Re: Orb Farm

#63

One of my fish died and I don't know why :(

You need to build a stateless fish tank via replicas. It's pretty common that a new feature gets introduced into the upstream. You never even see it until one of your tanks crashes. That's why it's critical to have a backup strategy, n+1 redundancy, and a robust change control process to limit contagion risk.

I used to have a roommate that had like 12 tanks going all the time. I couldn't even complain, because I hosted my own kubernetes cluster, so I understood exactly why he needed them.

Re: Orb Farm

#64
post #24

Earlier quoted context omitted.

I hope this is sarcasm. Not everything needs to be a fully developed game. Sometimes people make things for gasp the fun of it and not to build a comprehensive game that will appeal to everyone and their demanding cousins.

It is. OP is stating his love for the worst parts of games. This would be like someone saying they love pages filled with ads, chat bots, pop-ups, auto play and scripts which take seconds to load.

Or like someone who watches the Super Bowl for the football game.

Re: Orb Farm

#67
post #25

Nicely done take on the form. The original game of this type was a Japanese Java applet known as "Falling sand game". I'm not sure it's preserved anywhere though. https://en.wikipedia.org/wiki/Falling-sand_game

I'm pretty sure I played a similar game in like '95. It was called Logo. It had a turtle, and you could use the turtle (and your imagination) to draw pretty things on the screen. You probably played it too.

Re: Orb Farm

#68
The balancing seems a bit off. But oh man, this thing is so mesmerizing and addictive :)

Daphnia are too aggressive eating algae and produce too many eggs when doing so, so the algae population gets constantly suppressed in most settings.

Fish also barely eat daphnia so it is hard to control their population with them.

It is also too hard for daphnia to eat grass. It slowly grows uncontrolled to fill a lot of the tank, significantly reducing mobility and blocking light. Grass also produces too little oxygen.

Bacteria always end up dying off quickly because there is not enough material for them to decompose. It's unclear where the stuff they eat comes from and how the nitrogen bacteria produce affects plant growth.

As a result of all of this, oxygen is always fluctuating at the minimum, going into the red at night often. Which means fish always die eventually, which seems to be making people sad :(

But again, really entertaining and beautiful :)

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