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Orb Farm

orb.farm

21–30 of 106 posts

Re: Orb Farm

#21
post #5

Background image is distracting, otherwise, very good ! It could be gamified with points and fish reproducing, like try to find a way so that users have to maximize some kind of goal while making tradeoffs. Like city building games

Game probably needs some way of making the player feel more invested in the game. Maybe you can only place so many particles per day, and then you have to wait until the next day. Or you can pay to get more particles now. If you could pay for some bonus materials that would be great too. Though I'd rather unlock them randomly from a kind of loot box system. And how come I can't level up? I don't feel like I'm making…

I hope this is sarcasm.

Not everything needs to be a fully developed game. Sometimes people make things for gasp the fun of it and not to build a comprehensive game that will appeal to everyone and their demanding cousins.

Re: Orb Farm

#24

Earlier quoted context omitted.

Game probably needs some way of making the player feel more invested in the game. Maybe you can only place so many particles per day, and then you have to wait until the next day. Or you can pay to get more particles now. If you could pay for some bonus materials that would be great too. Though I'd rather unlock them randomly from a kind of loot box system. And how come I can't level up? I don't feel like I'm making…

I hope this is sarcasm. Not everything needs to be a fully developed game. Sometimes people make things for gasp the fun of it and not to build a comprehensive game that will appeal to everyone and their demanding cousins.

It is.

OP is stating his love for the worst parts of games. This would be like someone saying they love pages filled with ads, chat bots, pop-ups, auto play and scripts which take seconds to load.

Re: Orb Farm

#26
Fun! Also funny because I've gotten into container ponds, medaka (Japanese ricefish), daphnia/moina and other microfauna over the last 2 months. It's an interesting hobby. The biggest thing I've noticed is how much local bees need a water source.

Re: Orb Farm

#30
:) Love seeing this at the top of HN! This project, along with sandspiel (by the same creator), are some of my biggest inspirations!

If you're not aware, there's a relatively deep technical explanation of how sandspiel was built which I found interesting. If you're into orb.farm then you'll probably find it interesting, too: https://maxbittker.com/making-sandspiel

And, shameless plug, I've been teaching myself Rust/Bevy/ECS lately and am creating a simulation ant farm. The project is still in its infancy, and is nowhere near as cool as these, but https://meomix.github.io/symbiants/ for some ants that scurry around and emergently create piles of sand. Pan/Zoom launching in a couple of hours, feeding them hopefully in the next week or so. If you have ideas for simple features I'd love to hear them or if you want to follow along with the project check my profile for a Discord link.

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