Earlier quoted context omitted.
PSVR2 is only $550 for an amazing headset and people still complain about the price.
I'd pay $200 tops for a VR headset (not that I'd buy one even then...), given how jank the experience is, how much money I would spend to power and use the bloody thing anyway, and how quickly it will become antiquated. Anything more for something that is essentially a short-lived toy is a fool's errand. Fool in this case meaning someone with more money than they know what to do with. I'd get better value from a Loui…
Apple’s new headset meets reality
381–390 of 527 posts
Re: Apple’s new headset meets reality
#382Earlier quoted context omitted.
All the expensive VR headsets sold terribly, except for the cheap Oculus Quest. The lesson seems clear: When it comes to VR, people strongly favor price over quality. Which in turn suggests the Apple headset will fail. VR is perhaps like the original Game Boy: Not very powerful, no color screen, but low price and long battery life. It sold a lot, unlike the competition.
Have people ever really had a quality vs. price choice? With all the computing power being discussed, the quality may be well beyond what has been available in any previous headset. Much lower latency with much higher resolution graphics. If that is the case, there is no existing applicable lesson concerning price vs. quality. You may still be right, but my point is that if the quality is pushed enough, the price/qua…
For comparison, the various leaks and analyst claims say that the Apple headset is going to have 3x or more the effective resolution of the Pimax 8K, with no dedicated space or desktop computer needed to drive it. That's a gigantic leap past anything that exists on the market right now, and at $3,000 it would be a significantly cheaper buy-in for anyone who doesn't already own a thousand-dollar GPU.
Re: Apple’s new headset meets reality
#383Earlier quoted context omitted.
No, you lose it by not being sedentary.
It's diet. Exercise only interventions are ineffective. https://www.sciencedirect.com/science/article/pii/S221226721... Anyway, the modern answer is Ozempic.
Re: Apple’s new headset meets reality
#384Earlier quoted context omitted.
That is, if they develop and produce something nearly impossible - a wearable glasses-like (in terms of size and weight) headset that can project color images non-multiplicatively overlaying the reality in user's eyes. If they had somehow figured that out (I'm no expert, but I don't think anyone did - at least I haven't heard anything) and if there's a decent SDK then 3 grands is a discount price for such a device. B…
yet another vr headset that is measurably less awful while still not being good is still a massive advancement. apple can afford to iterate, and their high end and business customers can afford to participate in that process. it won’t be siri, but they wouldn’t be rolling it out if they didn’t have something that felt different.
And Apple's domain is currently entirely empty of any VR/AR/XR applications. While I expect Safari to get OpenXR^W WebXR support (IIRC it's still not there, right?), even if the hardware specs will be suporior, it is hard to call it an advancement (something that beats the existing user experience), when there's maybe only a few applications.
Re: Apple’s new headset meets reality
#385Earlier quoted context omitted.
According to some rumors headset will have 2x M2/M3 chips so it will have a lot of computing platform. If they provide some dock so that headset can be used Mac mini/ultra style as desktop + VR/XR is more like a bonus then this could still sell well.
This is effectively a reasonable graphics card per eye . Sure it's no Nvidia 4090, but the M2 is running recent games with very good graphics on Macs. Combine that with foveated rendering, possibly implemented deep in Metal, and being careful about graphically intensive applications, and this could be high FPS on 3K resolution, and be a significant step up in immersion.
Re: Apple’s new headset meets reality
#386Re: Apple’s new headset meets reality
#387Earlier quoted context omitted.
PSVR2 is only $550 for an amazing headset and people still complain about the price.
Yeah. I think Carmack said even the Quest was still too expensive. The PSVR2 has the additional problem that it requires a PS5. It's not a standalone system. That's like a Game Boy for which you need to own an NES. Or like a Wii U console, where the tablet controller wasn't a standalone system, and which flopped, in contrast to the Switch.
Re: Apple’s new headset meets reality
#388Earlier quoted context omitted.
I'm having trouble making sense of your point, I guess. You seem to try to draw a parallel between largely failed tech (VR) and largely successful tech (apple watches, etc), and then to massively popular consumer product (coke); then suggest there is 'bravery' in rejecting the 'way these creators want you to use their products' I sort of get the idea applied to VR as it has never really clicked for anything. But the…
Aye captain, I can see that. My premise is that watches failed (even though they sell millions of units) as the bar for success is higher for Apple, and they left a lot on the table by just putting a mini phone on your wrist. So I think screens on wrists is a dumb use of compute. Then I went in a roundabout way to say, a dumb use of calories / sugar is Coke. Sugar and Compute have better uses, so their lost potential…
Re: Apple’s new headset meets reality
#389Earlier quoted context omitted.
There is the Quest 2 at that price. The problem is that it’s at least right now just not a great gaming platform. I played the crown jewel - half life alyx (by connecting to a gaming pc that can run it), and it was fine but quite awkward. The default movement scheme is one where you teleport around the room because walking is too nauseating I guess.
The thing with locomotion is that you don't actually have infinite space to walk - if you did, or if a 99.9% perfect multi-directional treadmill was available, then it wouldn't be that big of a deal to just walk throughout the entire level. So developers have to offer some other way to navigate levels and mostly-open environments, that either being smooth locomotion (hold a joystick in the direction you want to walk/…
Re: Apple’s new headset meets reality
#390Earlier quoted context omitted.
A single M2 chip is able to play a recent-ish AAA game and decent-ish settings, on ~2k at >30fps, while also running the whole game itself and macOS. So for VR, foveated rendering could mean the difference between ~2k and 3k is a wash. And AAA games designed for VR tend to be a little more conservative on the graphics. And the chip will only theoretically have to handle half the other game work and no full macOS. Com…
> A single M2 chip is able to play a recent-ish AAA game and decent-ish settings, on ~2k at >30fps, while also running the whole game itself and macOS. Doing the math to the OPs numbers. 6k vs 2k = 3x. 90 fps vs 30 fps = 3x. That an extra 900% performance difference right there. Reality, out the window.
FPS alone is +200%, but games are running above 30fps already so it's less than that. Add a reduction in system load due to not running the full OS, potentially framework improvements as we usually see at WWDC, and slightly reduced graphical fidelity that is typical for VR games, and we're back to the same ballpark.