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Apple’s new headset meets reality

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Re: Apple’s new headset meets reality

#231

From the information available so far, the Apple headset will be fairly close to Meta's Oculus Quest in terms of hardware: Portable and with external cameras to allow for orientation and "mixed reality". Maybe Apple is on the right track here, since the Oculus Quest has sold more units than all the other VR headsets combined. But there is one big difference: Apple's headset will be a very expensive premium product (a…

> I think consumers just don’t want to spend a lot of money on VR And I don’t think Apple wants those people as customers, at least not initially. $3000 for a headset from a company that sells $1000 monitor stands for $5000 monitors and $500 wheels for the computers doesn’t seem about right to me. In a year or two, the next generation of VR headset will be much better and still $3000 and you will be able to buy this…

Isn't the iphone 14 pro max 1tb version already $1600?

Re: Apple’s new headset meets reality

#232
post #175
post #151

Earlier quoted context omitted.

I strongly doubt that the campus is any more of a force multiplier than a collection of far cheaper class A office buildings of similar capacity, with similarly serene grass and vegetation connecting them.

And that, dear reader, is how we ended up with hundreds of bland copy-cat Android phones to the iPhone. There's something to be said, mentally, for working somewhere that's inspiring. A shitty office in yet a clone of all the other office parks, buried in office-park-landia of San Jose, is not it. Even a stroll through the secret underground parking lot at Apple is inspiring with all the exotic cars that are owned by…

This is nonsense. The place where the iPhone was invented, and iterated upon for many successful years, was the Infinite Loop campus, which is pretty much a clone of all the other office parks. Initially, when the iPhone was invented, developers had their own individual offices there, with closeable doors, which was nice.

Apple Park: it kinda sucks to actually work at Apple Park. It’s a goldfish bowl. It’s impossible to focus. But, yes, it looks really nice. It’s very pretty, that is undeniable.

Also, Teslas and Mercedes aren’t exotic or rare. They just cost a bit more than most Hondas. And the rare, occasional actual exotic doesn’t inspire new features, better design, or QA polish, they just indicate someone’s a pretentious ass with more money than sense. Remember that Steve drove a fairly pedestrian Mercedes.

Re: Apple’s new headset meets reality

#233
post #175

Earlier quoted context omitted.

And that, dear reader, is how we ended up with hundreds of bland copy-cat Android phones to the iPhone. There's something to be said, mentally, for working somewhere that's inspiring. A shitty office in yet a clone of all the other office parks, buried in office-park-landia of San Jose, is not it. Even a stroll through the secret underground parking lot at Apple is inspiring with all the exotic cars that are owned by…

I've always found that after a while the wonder at the flash and pomp of some place that seems new and wonderful like that dies down and it's just another place that you do work in. Much more important is the people you interact with every day, both in person and at a distance. If I had to choose between jobs doing the same work but one was in a closet but interacting with people I like or the apple campus and intera…

What you are referring to is the culture. Obviously people are big part of it but the office is a big driving force of shaping the culture.

Even in an online office! When I had Slack, I felt much more involved with people and the company (500+ employees) culture overall. Ever since they transitioned to Teams, I feel like I only exist within my own team.

A pleasant and aesthetic office, surround by nature, built with sustainability in mind, etc is already a driving force for the type of culture you want instilled in your company.

It will certainly attract a type of people that want to work surrounded by beauty, it’s already paving the way for a common ground of understanding.

It goes much further than just wonder. It’s a feeling that persists. A nice feeling.

Re: Apple’s new headset meets reality

#234
post #140

Earlier quoted context omitted.

You mean like the pancake lenses in the Quest Pro? Those are still what I'd consider garbage tier old tech. Probably the best we are going to get down the path of fixed focal point acrylic lenses, but definitely not what I'd call sharp edge to edge. The edges might qualify as "very soft" instead of "totally out of focus" but that's about the best you can say.

Quest Pro is probably the leading example yes. If you're calling that garbage, then I think you're (a) setting impossibly high standards and (b) out of sync with most people's perception, as most people perceive these has having "edge to edge clarity".

"Setting impossibly high standards" in very particular areas is something Apple excels at. When Jobs first announced the iphone, engineers at other phone companies thought the smooth scrolling / touch responsiveness was impossible. They actually thought Apple was faking it.

Re: Apple’s new headset meets reality

#235
post #151

Earlier quoted context omitted.

It is hard to not compare the breakthrough product release count between Jobs and Cook. If that is the measure, then we have to bring in Jobs' tenure as not only CEO but company founder that stretched 25 years as CEO, 1976 to 1985 and 1997 to 2011. Cook only took the reins in 2011, and at that time arguably the company should not have focused on releasing yet more revolutionary products. iPhone is the most successful…

I strongly doubt that the campus is any more of a force multiplier than a collection of far cheaper class A office buildings of similar capacity, with similarly serene grass and vegetation connecting them.

The landscaping is really very, very, nice. If you have the opportunity for a tour, you should see it.

But, no, it’s not a force multiplier vs a more pedestrian setting.

Re: Apple’s new headset meets reality

#236

Earlier quoted context omitted.

Absolutely. Between Apple Silicon, Apple Watch, AirPods, and scaling operations to be able to sell the amount of products they do in a year, that is hard to argue against being an overwhelming success for Tim Cook as CEO. Is it equal to the legacy of Apple under Jobs? Definitely not. But how many other companies/people released 3 revolutionary products?

It is hard to not compare the breakthrough product release count between Jobs and Cook. If that is the measure, then we have to bring in Jobs' tenure as not only CEO but company founder that stretched 25 years as CEO, 1976 to 1985 and 1997 to 2011. Cook only took the reins in 2011, and at that time arguably the company should not have focused on releasing yet more revolutionary products. iPhone is the most successful…

> One product often left out, which may have started with Jobs, but delivery should be attributed to Cook is the new Apple HQ. The initial impact has crumbled due to Covid WFH.

> However, this campus may turn out to be a force multiplier going forward. If so, it is a victory, but not in the minds of consumers.

Curious, have you ever actually talked to anyone that worked there? While I have admittedly only talked to a couple folks, they either hated it or were at best indifferent. There reasons ranged from "my commute is now twice as long" to "it's still just a giant suburban office park".

Again, in no way arguing this is some sort of representative sample, so I am curious what Apple employees who work there actually think about it.

Re: Apple’s new headset meets reality

#237

From the information available so far, the Apple headset will be fairly close to Meta's Oculus Quest in terms of hardware: Portable and with external cameras to allow for orientation and "mixed reality". Maybe Apple is on the right track here, since the Oculus Quest has sold more units than all the other VR headsets combined. But there is one big difference: Apple's headset will be a very expensive premium product (a…

If they don't use Bosch retinal projection, its going to bomb because no one with the money to buy it will want to wear that stupid shit on their head because they live the rest of their lives in comfort and luxury.

Re: Apple’s new headset meets reality

#238

Earlier quoted context omitted.

All the expensive VR headsets sold terribly, except for the cheap Oculus Quest. The lesson seems clear: When it comes to VR, people strongly favor price over quality. Which in turn suggests the Apple headset will fail. VR is perhaps like the original Game Boy: Not very powerful, no color screen, but low price and long battery life. It sold a lot, unlike the competition.

Actually it was also that it was standalone and no wires.

Yeah, but it seems that wasn't decisive. The Quest Pro is also standalone, but fairly high in price, and it seems it didn't sell well. There are no official figures for the Quest Pro alone, but it received a strong price cut shortly after release.

The bottom line seems clear: People want a standalone system at low price. That's what the Quest 2 is offering, mostly. I think it could really take off if it was still somewhat cheaper and if it had a lot of exclusive "AAA" games. Say, like the Nintendo Switch.

Re: Apple’s new headset meets reality

#240
post #140

Earlier quoted context omitted.

Quest Pro is probably the leading example yes. If you're calling that garbage, then I think you're (a) setting impossibly high standards and (b) out of sync with most people's perception, as most people perceive these has having "edge to edge clarity".

"Setting impossibly high standards" in very particular areas is something Apple excels at. When Jobs first announced the iphone, engineers at other phone companies thought the smooth scrolling / touch responsiveness was impossible . They actually thought Apple was faking it.

they are also extremely good at marketing it.

The "retina" display was a great example of that. People argued about whether it was true and whether Apple was really the first, but it didn't matter in the end. I expect the same here.

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