Apple’s new headset meets reality
201–210 of 527 posts
Re: Apple’s new headset meets reality
#202From the information available so far, the Apple headset will be fairly close to Meta's Oculus Quest in terms of hardware: Portable and with external cameras to allow for orientation and "mixed reality". Maybe Apple is on the right track here, since the Oculus Quest has sold more units than all the other VR headsets combined. But there is one big difference: Apple's headset will be a very expensive premium product (a…
> I think consumers just don’t want to spend a lot of money on VR And I don’t think Apple wants those people as customers, at least not initially. $3000 for a headset from a company that sells $1000 monitor stands for $5000 monitors and $500 wheels for the computers doesn’t seem about right to me. In a year or two, the next generation of VR headset will be much better and still $3000 and you will be able to buy this…
VR is perhaps like the original Game Boy: Not very powerful, no color screen, but low price and long battery life. It sold a lot, unlike the competition.
Re: Apple’s new headset meets reality
#203Earlier quoted context omitted.
This is true - but let me say this, you couldn’t pay me to wear an Apple Watch all day and you won’t be able to pay me to wear a headset. There’s just no dang reason to use these things like their creators want. Someone needs to be brave in these organizations and say “hey look, we tried pushing Siri for years and never gained the loved adoption that chatGPT has, why are we trying the same strategy here?” If the comp…
I can imagine a headset that allows me to have the equivalent desktop space of quad HiDPI displays for the price of one display, and the ability to bring that anywhere. The ability to edit video on a display that is absolutely massive would be a win for me.
Re: Apple’s new headset meets reality
#204From the information available so far, the Apple headset will be fairly close to Meta's Oculus Quest in terms of hardware: Portable and with external cameras to allow for orientation and "mixed reality". Maybe Apple is on the right track here, since the Oculus Quest has sold more units than all the other VR headsets combined. But there is one big difference: Apple's headset will be a very expensive premium product (a…
> I think consumers just don’t want to spend a lot of money on VR And I don’t think Apple wants those people as customers, at least not initially. $3000 for a headset from a company that sells $1000 monitor stands for $5000 monitors and $500 wheels for the computers doesn’t seem about right to me. In a year or two, the next generation of VR headset will be much better and still $3000 and you will be able to buy this…
Re: Apple’s new headset meets reality
#205From the information available so far, the Apple headset will be fairly close to Meta's Oculus Quest in terms of hardware: Portable and with external cameras to allow for orientation and "mixed reality". Maybe Apple is on the right track here, since the Oculus Quest has sold more units than all the other VR headsets combined. But there is one big difference: Apple's headset will be a very expensive premium product (a…
it's all a question of what you use it for. If you use it for a high value application then a high price isn't a barrier. The fundamentals that are shifting here are: (a) Apple is going to push a massive increase in quality (b) Apple is accessing a different market - cashed up professionals So the real question here is, does the increase in quality get it into a space where new high value applications become viable.…
Re: Apple’s new headset meets reality
#206Earlier quoted context omitted.
I don't think casual users care at all about graphic quality. Just look at how the Switch or Wii exploded over every other game console. Same thing for games like Roblox. Graphic quality is purely an enthusiast niche target. If you want mass adoption you need to fix comfort and nausea.
it is something different if your screen is only a few square centimeters or if you are in a virtual environment. At least I do not agree to your point of view. For example running something like MS Flight Sim with decent realistic visuals is absolutely impossible, forget any other sims that require high quality characters, nature or anything else with a high polygon count or AI rendering
Re: Apple’s new headset meets reality
#207Earlier quoted context omitted.
I don't think casual users care at all about graphic quality. Just look at how the Switch or Wii exploded over every other game console. Same thing for games like Roblox. Graphic quality is purely an enthusiast niche target. If you want mass adoption you need to fix comfort and nausea.
it is something different if your screen is only a few square centimeters or if you are in a virtual environment. At least I do not agree to your point of view. For example running something like MS Flight Sim with decent realistic visuals is absolutely impossible, forget any other sims that require high quality characters, nature or anything else with a high polygon count or AI rendering
Re: Apple’s new headset meets reality
#208Earlier quoted context omitted.
It is hard to not compare the breakthrough product release count between Jobs and Cook. If that is the measure, then we have to bring in Jobs' tenure as not only CEO but company founder that stretched 25 years as CEO, 1976 to 1985 and 1997 to 2011. Cook only took the reins in 2011, and at that time arguably the company should not have focused on releasing yet more revolutionary products. iPhone is the most successful…
Brother you’ve got to get off that kool-aid, this just isn’t healthy.
Re: Apple’s new headset meets reality
#209From the information available so far, the Apple headset will be fairly close to Meta's Oculus Quest in terms of hardware: Portable and with external cameras to allow for orientation and "mixed reality". Maybe Apple is on the right track here, since the Oculus Quest has sold more units than all the other VR headsets combined. But there is one big difference: Apple's headset will be a very expensive premium product (a…
> I think consumers just don’t want to spend a lot of money on VR And I don’t think Apple wants those people as customers, at least not initially. $3000 for a headset from a company that sells $1000 monitor stands for $5000 monitors and $500 wheels for the computers doesn’t seem about right to me. In a year or two, the next generation of VR headset will be much better and still $3000 and you will be able to buy this…
VR is not there and maybe never will be.
Re: Apple’s new headset meets reality
#210>underscoring the narrative that the company’s biggest victories were initiated under his predecessor, Apple co-founder Steve Jobs What does the author consider to be a victory? Tim Cook was elevated because he had the operational capability to grow Apple. Jobs did not consider Cook to be a product design person. But Jobs trusted Cook to find and keep people who could design products. By any stretch of the imaginatio…