It will be interesting to see how this plays out, and if there really is a viable Apple-scale device here. The overarching XR vision makes sense to me -- that you could instantly drop into any kind of environment you might want to, whether for work or entertainment or socializing. But who creates these environments, and for what purpose? They seem like they'd be quite expensive if done well, and if not done well, you…
For me it comes down to optics. I've tried damn near every VR headset ever made, including many that never made it to production, and they all suffer from the same core issue: poor optics. Even industrial headsets that costs thousands are still using flat screen and lenses with fixed focal points (with few exceptions, but even then nothing truly extraordinary). Current optical designs mean that there is a large out o…
You sound like you are a year or two out of date with your "current" understanding. The industry has moved to pancake lenses which make the view clear edge to edge. There's no more out of focus peripheral view, in recent headsets you read and look around using your eyeballs and not your head just like you would naturally.
It is already known that the Apple headset uses this updated optical system, along with micro OLED displays at super high resolution (approx double current industry standards). The clarity and focus are going to be absolutely amazing.