Earlier quoted context omitted.
Yeah honestly they’ve exceeded what the Switch can do at this point and areas of the game drop to 20 fps. The game wouldn’t be worse at 60. 30 is widely viewed as the bare minimum.
Nintendo is a deeply Japanese company, and in Japanese animation, frame rate can be heavily deprioritized. If they have a limited budget, and have to choose between better art/design, or better frame rate, they'll choose the art every time. Nintendo also clings closely to its roots as a toy manufacturer - their primary goal is to build games that are fun to play. It shouldn't be surprising that their focus on creatin…
Legend of Zelda game sells 10M copies in three days
471–480 of 539 posts
Re: Legend of Zelda game sells 10M copies in three days
#472The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…
Re: Legend of Zelda game sells 10M copies in three days
#473Earlier quoted context omitted.
Nintendo ip does have a weakness though. All their shit has a specific casual vibe to it. It's a very focused genre. You'll never get anything like God of war, red dead redemption 2 or dead space out of Nintendo.
Yeah and Pixar doesn't make horror movies. It's not really a weakness.
For me and you we can likely buy every console but most of this rivalry stems from the fact that most people buy one console.
In this case the PC is the overall winning choice imo, but it's too expensive for a top of the line model. In that case the PS5 takes the next spot and the overall best choice when affordability and simplicity* are factored in.
(PC can play pirated games and emulate many past consoles leading to vast overall savings but it requires a bit more technical know how then most consumers are used to. Also many consumers are not into piracy, but it is an option here)
Re: Legend of Zelda game sells 10M copies in three days
#474Earlier quoted context omitted.
The budget and scale of totk is triple A. Also the amount of art in totk is triple A levels. Totk is your classic AAA game it just was programmed for older hardware. >more detail doesn't make a game better Have you played red dead redemption 2? The detail elevates the game to one of the greatest masterpieces of all time.
I picked up that game and put it down an hour later because the detail of the character movement and how tedious it is to climb a ladder or do anything killed the fun.
It turns off people who want instantaneous responsiveness, but there's another style of action game genre your missing out on if you don't develop the patience to master those controls.
Re: Legend of Zelda game sells 10M copies in three days
#475It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
nintendo's playbook: bet on withered technologies. which means their focus is only on gameplay mechanics, story and art direction. not focusing on bugs that are well not known cz of using something too new, expensive etc. not fancy graphics, or other modern fancy things - that don't really add anything to the game. wish the software industry would learn to bet on old technologies and develop novel experiences on thos…
Re: Legend of Zelda game sells 10M copies in three days
#476Earlier quoted context omitted.
That's what I did. I'm apparently in the minority. though, because I HATE it. But since I bought it digitally, I can't return it so I'm counting towards those 10M sales. I guess I'll just go back to my Game & Watch Zelda and keep playing Adventures of Link. I also bought the Dragon Quest Builders game and hated that. It turns out I like classic RPG and action puzzler games but I don't like crafting and sandbox games.…
Yeah, I was surprised at the direction they took with this. Adventure + crafting is... Well, it's Minecraft's killer recipe, but those two modes of gameplay are different pacings. I think it was risky to assume Zelda fans would enjoy hitting the relative brick wall of strategic structural building.
Re: Legend of Zelda game sells 10M copies in three days
#477Earlier quoted context omitted.
As someone that first played it on a PS4 and then again recently on a maxed out PC, I can confidently say the immersion was superior on the better machine. In fact, I was salty that I first experienced it on such a gimped device.
Superior, sure. I’m not saying that better graphics aren’t, well, better. But I am saying that it’s unnecessary for a deep immersive experience. I was equally immersed 20 years ago playing Gothic and Oblivion as I am playing recent games, graphically speaking. IMHO the differences only become apparent if you play the same game with different visuals, as you did playing RDR2 on PS4 and again on PC. It’s also worth rem…
But you wouldn't be immersed on Gothic now. By playing gothic you set a new bar for yourself and that's how the industry works. Audiences everywhere get more and more sophisticated so much so that what worked back then won't work today and what works today won't work tomorrow. Can't wait until the time RDR2 becomes an "old" game with shitty graphics.
Re: Legend of Zelda game sells 10M copies in three days
#478Earlier quoted context omitted.
Well the Switch has a big gimmick: it is a desktop & mobile console at the same time. It's in the name. This is why they had to compromise on GPU power and basically skip 2 generations compared to the PS5.
Yes, and seeing the Steam Deck makes me excited for whenever or if ever they finally make a Switch 2. Surely 6 years and multiple GPU generations is enough to let me play the Zelda games in 4k.
Re: Legend of Zelda game sells 10M copies in three days
#479Earlier quoted context omitted.
There's a Game Maker's Toolkit video [1] that does a good job explaining how Nintendo focuses on play first. "That's how we make games at Nintendo, though: we get the fundamentals solid first, then do as much with that core concept as our time and ambition will allow" - Shigeru Miyamoto 1. https://www.youtube.com/watch?v=2u6HTG8LuXQ
To add this I recommend people watch Shigeru Miyamoto's 1999 GDC Keynote: https://www.youtube.com/watch?v=a9DlhDRZ0yA They also take into consideration the limitations of the hardware from the very beginning, and not just the engineers, but the designers as well. "...Although I am not an engineer, I have always included in my designs consideration for the technology that will make those designs a reality. People have…
Re: Legend of Zelda game sells 10M copies in three days
#480Earlier quoted context omitted.
The Wii is actually a perfect example of that philosophy. It was built using outdated, underpowered tech, but in spite of that, was a huge success because they did something unusual and innovative with it.
Lower graphics tech, more advanced controller tech. It's not a single dimension.