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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#451

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Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

The other day I was playing Super Mario World, I didn't play since the nineties, and wow, they where capable to do so much with so little, from the graphics to the sound, the game feels so good, I was in love

I just wiped the dust of the SNES and an old tube tv today and played Super Mario World. It is such a masterpiece!

Re: Legend of Zelda game sells 10M copies in three days

#452
TOTK is truly a technical and gameplay marvel, it's been so much to spend hours upon hours running around. It's hard to focus on a single mission because you can get side-tracked so easily and that is one of its charms.

It's also amazingly impressive because of the seamless transition from sky to earth to underground, and the amount of stuff it can draw on over 10 year old hardware. But it's also doing impressive physics stuff - attaching multiple objects to each other, and tracking the movement of everything to allow for time reversal. It's truly incredible.

Re: Legend of Zelda game sells 10M copies in three days

#453
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

GTA 5 sold 11.1M copies on the first day. I think you are jumping to conclusions.

Re: Legend of Zelda game sells 10M copies in three days

#454

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Weird take because of how much they have experimented with entire consoles in the past. I don't know how the Wii could be called betting on withered technologies.

The Wii is actually a perfect example of that philosophy. It was built using outdated, underpowered tech, but in spite of that, was a huge success because they did something unusual and innovative with it.

Lower graphics tech, more advanced controller tech. It's not a single dimension.

Re: Legend of Zelda game sells 10M copies in three days

#455
post #264

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I played on PC. Mouse and keyboard. The controls were excellent.

We're just not going to agree on that. I don't think it's a good game and a lot of it comes down to controls, but it isn't just that.

[dead]

Re: Legend of Zelda game sells 10M copies in three days

#456
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

IP, marketing and reputation mattered in this case. It hasn't even been out long enough to get a consensus on the quality of the game.

Mainly reputation, I'd wager.

Re: Legend of Zelda game sells 10M copies in three days

#457
post #142

I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed. I think it is fair to like…

While I have no doubt it’s a great game because it’s Nintendo, AAA headliners tend to be sort of immune to criticism. It only becomes possible to determine decades down the line if one of these “10/10” games was actually top-tier or just middling and highly polished.

Re: Legend of Zelda game sells 10M copies in three days

#458
post #243

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Nintendo ip does have a weakness though. All their shit has a specific casual vibe to it. It's a very focused genre. You'll never get anything like God of war, red dead redemption 2 or dead space out of Nintendo.

Metroid isn't very casual, is it? Fire Emblem is definitely not for casual players. What do God of War, RDR2, and Dead Space have in common that makes them not casual? I'm really curious about what makes a game casual or not.

Metroid is one of the least casuals but that's as casual as nintendo will get. Simple stories no blood, no dark hard themes like in RDR2 or dead space.

>What do God of War, RDR2, and Dead Space have in common that makes them not casual? I'm really curious about what makes a game casual or not.

Things that will make a movie casual. That's what I meant. Not casual in the sense that tetris is casual. Casual in the sense that a disney movie is casual while inception or Evil Dead is not casual.

Here's a better way to put it, thematically casual and age friendly is what nintendo is all about.

Re: Legend of Zelda game sells 10M copies in three days

#459
post #235

Earlier quoted context omitted.

If you're a gamer though you know there were problems with the console. The appeal was to a very casual audience and that's why it sold well.

I play lots of games and I liked the Wii, and bought one.

So did I, I bought all the consoles and the wii system is the most focused in terms of genre. Very casual and age friendly.

Re: Legend of Zelda game sells 10M copies in three days

#460

Earlier quoted context omitted.

You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…

> The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. The NES wasn't—it was an 8-bit machine in a time where 16-bit processors were available. I don't really know if the SNES pushed the envelope at all, but you're right that the N64 did.

No console had a 16-bit processor when the NES was released.
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