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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#181
post #69

Earlier quoted context omitted.

Strange, I personally find it very enjoyable on the switch. Could be better obviously but I really like the art style and the gameplay is way more fluid than almost any other AAA games running at 60FPS on my PC.

> way more fluid we all have our blinders.

"Gameplay is more fluid" =/= "game has fluid fps"

Re: Legend of Zelda game sells 10M copies in three days

#182
post #85

Earlier quoted context omitted.

nintendo's playbook: bet on withered technologies. which means their focus is only on gameplay mechanics, story and art direction. not focusing on bugs that are well not known cz of using something too new, expensive etc. not fancy graphics, or other modern fancy things - that don't really add anything to the game. wish the software industry would learn to bet on old technologies and develop novel experiences on thos…

You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…

There's pushing and pushing. Nintendo vs Sega in the early 90s showed this. The Genesis had way more CPU power and MHz but it wasn't balanced (less colors, worse sound compared to SNES chipsets).

The N64 was a bit like that too, they waited quite a long time to release it to get special SGI capabilities.

Re: Legend of Zelda game sells 10M copies in three days

#183
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Gameplay, art direction, and having an incredibly popular IP with a near 50 year history of solid game releases.

Re: Legend of Zelda game sells 10M copies in three days

#184
post #123

Earlier quoted context omitted.

I do think this 8-year-old GPU really pretty out-of-date. Even if Nintendo did a lot of optimize for TOTK, it really has a low reslution and low fps(sometimes 540p and 20fps). Of couse the gameplay and art direction is the best part of a game(compared to Sony games, they has a great performance, but it's totally not fun). However, I saw some screen records in simulator, I think that is the best which game maker want…

Is it possible to stimulate? Do you need a beefy setup

It's incredibly easy to emulate, and at much higher resolutions than the switch. There are also patches to unlock the FPS (and to fix the occasional 20 FPS throttling that the game forces) though I haven't tried them yet. I've had a few minor graphical issues, and had occasional crashes until I updated the firmware and game version, but it's working amazingly well overall.

Your GPU won't matter too much, so long as you have a decently powerful CPU you should be fine.

Re: Legend of Zelda game sells 10M copies in three days

#185

Earlier quoted context omitted.

Who says I'm obsessing about it? The comment made an exaggerated statement about the visual aspect of a video game on a community known for being sticklers for detail and spec because they're technical as a demographic, their jobs are also technical. You cannot bullshit this demographic and ass-pull subjective hot takes on something measurable. Address the point at hand, don't go off on some tirade about how much som…

> So you're just going to ignore the gacha mechanics? No money involved. It's as much gambling as going to random.org and guess a random invocation. It's as much gambling as random encuonters on JRPGs, or quest/mission rewards, or really anything else in gaming with random chance. Is catching a pokemon in any pokemon game a gacha mechanic? You use a pokeball and might or might not get the pokemon. What about any game…

TotK's in-game mechanic literally operates like a gachapon machine. You insert something (a facsimile of a coin), out comes a capsule with something random in it. Softening kids to the mechanics of gacha isn't good. Furthermore, you completely dismissed the rest of my comment and what I was responding to.

Pokemon Masters is definitely a gacha game, so maybe there's a progression there in terms of where this is heading.

In the spirit of gambling, I bet you fifty bucks that the Nintendo theme park has gachapon machines with capsule toys in.

Re: Legend of Zelda game sells 10M copies in three days

#186

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Graphics have stopped making any meaningful difference in the total experience since the PS2 era. The move to HD and 4k is nice, and things look a bit more realistic, but they don't make games any more fun, and they hardly even make them any more immersive. I will take a fun 20fps game any day over a 4K 60fps game that sucks.

Re: Legend of Zelda game sells 10M copies in three days

#187
I'm often discouraged by comments on Hacker News that downplay the importance of great design in a design-heavy medium.

This game isn't succeeding primarily because of great marketing, franchise, or blind loyalty to Nintendo (though all of those help!).

It's succeeding primarily because it's the follow-up to a game that critics and players universally found enormously fun. Before Breath of the Wild previous Zelda entries did not sell this well.

Re: Legend of Zelda game sells 10M copies in three days

#188
post #86
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

It proves that Nintendo is incapable of doing anything new tbh, where are the new IPs?

You know that just because it's the same franchise doesn't mean it's not innovative.

BotW was completely different than the zelda before. The only similiar enough zeldas mainline were Ocarina of Time and Majora's Mask, and these Switch Zeldas. And still both MM and TotK changed enough things from the previous game they they feel very completely different.

Same applies for mario main games for example. Check 64 -> Sunrise -> Galaxy -> 3D world -> Odyssey. They are all very different games.

Formulae changes, that something that most companies don't risk with their big IPs. And still, nintendo does occasionally comes up with new IPs like splatoon or arms.

Re: Legend of Zelda game sells 10M copies in three days

#189
post #85
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

nintendo's playbook: bet on withered technologies. which means their focus is only on gameplay mechanics, story and art direction. not focusing on bugs that are well not known cz of using something too new, expensive etc. not fancy graphics, or other modern fancy things - that don't really add anything to the game. wish the software industry would learn to bet on old technologies and develop novel experiences on thos…

Weird take because of how much they have experimented with entire consoles in the past. I don't know how the Wii could be called betting on withered technologies.

Re: Legend of Zelda game sells 10M copies in three days

#190

Earlier quoted context omitted.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

Often times better graphics make a game worse because they're at the expense of everything else, while also making the community smaller because most people can't run it. Yes, I'm still slightly salty about the train wreck that KSP 2 turned out to be.

I think I'll still be fuming about KSP2 for a long time. I don't know why I let myself have any hope it'd be good given the development history but I still bought (and returned) it on launch.

KSP didn't deserve that.

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