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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#171

Earlier quoted context omitted.

There has basically never been a Zelda game that wasn’t amazing. Also this is a sequel to a game that people were buying before they even had a switch (because switches were hard to get for the first year or so.) So yeah, everyone assumed it’d be an amazing game and it is.

For your enjoyment, may I present: "Zelda: The Wand of Gamelon" https://en.wikipedia.org/wiki/The_Legend_of_Zelda_CD-i_games But for more official games, I find Phantom Hourglass to be the weakest entry in the series. It's... fine? Painfully easy and loaded with padding.

Also the original black sheep of the franchise, Adventures of Link.

Although personally I think it was a good idea that suffered from bad implementation, I've found very few people willing to admit they actually liked it. Notwithstanding it being decades old at this point.

Re: Legend of Zelda game sells 10M copies in three days

#172
post #94

Earlier quoted context omitted.

>I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. Sure but once you play a game on high refresh rate (+120hz) it's soooo smooth that after it everything below that looks like a PowerPoint presentation. Even doing coding or just browsing the web on a 60hz display looks terrible. And playing a game on 30fps with occassional drops to 20... just terrible no matter what.…

Even the original Game Boy was 59.7Hz.

Did you ever play one? The display had so such smearing that individual frames weren't distinct.

We still loved it though.

Re: Legend of Zelda game sells 10M copies in three days

#173
post #142

I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed. I think it is fair to like…

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Re: Legend of Zelda game sells 10M copies in three days

#174
post #146
post #52

Earlier quoted context omitted.

It's already running remarkably well under emulation, the few minor bugs that exist are easy to overlook when the upside is playing it at 60fps with triple or quadruple the resolution.

I'm very bothered by this aspect of switch gaming. If I want to play a game at a decent framerate and resolution I have to jump through hoops to run it on unofficial hardware.

I've been playing through BotW again on CEMU since my Wii U died awhile back. I'm blown away by how amazing it looks and how stable it runs on my PC. There are some minor issues with completing certain puzzles that require motion controls, but so far I found easy workarounds for everything

Re: Legend of Zelda game sells 10M copies in three days

#175
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

typical industry cycles. money is dumb and spending money is the first lever they trigger.. causing inflation and then complaints.

life, art .. is complex and you need to cultivate, nurture people caring about making beautiful complex subtle things.

Re: Legend of Zelda game sells 10M copies in three days

#176

I think the general consensus will end up giving this game a solid 8.5/10 (user consensus of course, not journali$t consensus. You can already see that in the user score on metascore.) Someone mentioned online "which part of this game constitues giving it a 10/10?" and I totally agree having been playing since the leaks. This is coming from an OG OOT 1998 player too. Happy Zelda is back, but still think they could ha…

Performance is sometimes noticeable, but doesn't bother me, I'm too focused on playing the game

Re: Legend of Zelda game sells 10M copies in three days

#177

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

> Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaint Or perhaps the game is really that good? Good looking games aren't necessarily good games. This is just a good one.

It is that good

Re: Legend of Zelda game sells 10M copies in three days

#178
post #142

I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed. I think it is fair to like…

> Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. Advanced copies to reviewers, gameplay footage, developer commentary, etc... > But the lessons to learn from how fast and well this is selling is as much about the power of franchise as it is anything about this particular game/system. There are plenty of popular franchises that release games that do…

Certainly some folks are reading the reviews. I guarantee most are not. Heck, I'm interested and I haven't read any. (And, yes, I prepurchased the game.)

There are, certainly, franchises that tank. Usually not after a successful release, though. That said, this one is odd, as the prequel didn't seem to generate near as much buzz?

Re: Legend of Zelda game sells 10M copies in three days

#179
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

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Re: Legend of Zelda game sells 10M copies in three days

#180

Earlier quoted context omitted.

Millions of games on the playstation and n64 were sold despite running at 12 fps, having horrific graphical artifacts (stupid texture mapping on the playstation, god awful smeary "filtering" on the n64), and everybody has fond memories of it, to the point that it's currently popular to emulate those artifacts. If you make an actually good game, people will cross broken glass to play it.

This does not negate the statement made whatsoever: https://news.ycombinator.com/item?id=35987936

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