Earlier quoted context omitted.
> People have recreated that core game many times with fairly trivial code Yes, because they have something to reference. It was like Notch took a level editor and made it into the game itself. That isn't an easy thing to figure out and takes time. > Sometimes there are just really great ideas. Ideas are easy and usually it's really stupid ideas that turn out to be great ideas. Who would think that an FPS level edito…
>> People have recreated that core game many times with fairly trivial code > Yes, because they have something to reference. But you couldn't reimplement podman in a few hundred lines of code. > Ideas are easy Not all ideas have the same quality. Should be self evident. Nevertheless you should be able to see that I understand ideas are cheap in some sense - that's what the comment about decoupling "this was an iterat…
You don't even need a few hundred: https://github.com/p8952/bocker
And then there's 'dokku' which IIRC, started as a bash version of Heroku.
> Not all ideas have the same quality.
They really do. I've heard all kinds of things in my career, but almost none I would want to dedicate a portion of my life building. Not because they are bad ideas or won't work, but because of the person with the idea or it just didn't interest me. Those people went on to be moderately successful (like hundreds of millions worth) but I'm glad I wasn't on that ride.