Earlier quoted context omitted.
The Anglicization is mos-cow. Using Cyrillic it's pronounced in neither of those two ways that you've written.
> The Anglicization is mos-cow. It's not. The anglicization is MOS-koh. MOS-kau is American. https://en.m.wikipedia.org/wiki/Moscow
The Miracle of Pakistani Tekken (2022) [video]
21–30 of 49 posts
Re: The Miracle of Pakistani Tekken (2022) [video]
#22I was a (semi-)competitive player two decades ago (Tekken 2, 3, TT) during the golden age of Tekken; for the uninitiated, the challenges are multiple layers: 1. The vocabulary of the game: there are two dozen or so characters, each with dozens of moves. Each move comes with its own attributes (e.g. hit points, latency). If you are anywhere near competitive, you need to memorize all of the moves and attributes, in the…
Re: The Miracle of Pakistani Tekken (2022) [video]
#23Earlier quoted context omitted.
Also Mos-co not Mos-cow :)
The Anglicization is mos-cow. Using Cyrillic it's pronounced in neither of those two ways that you've written.
Re: The Miracle of Pakistani Tekken (2022) [video]
#24Re: The Miracle of Pakistani Tekken (2022) [video]
#25Earlier quoted context omitted.
Also Mos-co not Mos-cow :)
Is that really true? In Russian it's Moskwa afaik so neither of those would sound correct anyway. In German it's Moskau, which sounds like Mos-cow.
Re: The Miracle of Pakistani Tekken (2022) [video]
#26The name of the province - it's pronounced pun-jab, not poon-jab. (pun intended)
Also Mos-co not Mos-cow :)
What puzzles me are the elongated “aw” some use in place names like Milan, Prague and Hamburg (“Milon”, “Prog”, “Homburg”) - because they’re not correct in either English or the local languages. I wonder if that came from the realisation that "France" uses that "aw" vowel sound in French, so the assumption is other European languages would be the same (i.e. it's a misguided attempt to be more correct)?
Re: The Miracle of Pakistani Tekken (2022) [video]
#27Re: The Miracle of Pakistani Tekken (2022) [video]
#28Earlier quoted context omitted.
Well it works both ways though doesn’t it? The isolationist nature of Pakistan also means outside players have a hard time playing _them_ as well, and thus, something of a blind spot in their own skill set. Granting your point that having more exposure is better than less, maybe the Pakistani players have just developed some really keen play styles that work really well against the unadapted.
This is exactly what it was. As more people have began to adapt to the Pakistan meta, they are not as dominant. It was just a new skilled style that no one outside of Pakistan was aware of. You see similar things with Black players in the US. They are often isolated and hyper-competitive, and thus are over represented in the top tier based on population numbers. Edit: Interesting. Why was this downvoted? Any competit…
Re: The Miracle of Pakistani Tekken (2022) [video]
#29Earlier quoted context omitted.
> The Anglicization is mos-cow. It's not. The anglicization is MOS-koh. MOS-kau is American. https://en.m.wikipedia.org/wiki/Moscow
https://www.youtube.com/watch?v=EPdn9_h2dCY
Re: The Miracle of Pakistani Tekken (2022) [video]
#30I am not into competitive gaming at all, but enjoyed this tremendously. Many possible reasons of the success are mentioned, but the one that caught my attention is how the arcades are getting paid: gamers only pay for the number of games lost , so gamers have a major incentive in getting better and winning, and everyone progresses since they compete with each other. Sounds brilliant on one hand, but I also wonder how…
But that does kind of mirror real-world arcade play. In single-player, you play on one credit until you lose (or beat the final boss).
For PvP multi-player, they do specifically mention "winner stays on" which I think is a pretty common form of play almost anywhere? You play against another person; whoever loses goes to the back of the queue, and the next challenger pays for the credit to play. The winner plays as many games against challengers as they can until they lose, at which point they go to the back of the queue. When it's their turn to challenge, they pay for the credit for that game. In that situation, again, you're basically paying for as many games as you lose (subject to off-by-one/rounding errors?)