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The Legend of Zelda: Tears of the Kingdom Release

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661–670 of 782 posts

Re: The Legend of Zelda: Tears of the Kingdom Release

#661

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I think "as a kid" is the operative phrase here. Nothing will ever live up to that nostalgia. That's not to discount the criticisms or "feel" you get from the game, but it's worth noting that nothing lives up to our childhood favorites.

I played OOT for the first time at the start of COVID after no gaming for 20 years.

It's the best game. As a kid I liked Marathon and Mario but never played Zelda for some reason. OOT is just a perfect game.

Re: The Legend of Zelda: Tears of the Kingdom Release

#662
post #170

Earlier quoted context omitted.

With exception of N64.

N64 limitations came in cartridge size — 64MB vs 600+MB for CDs. Voice acting and cutscenes were largely nonexistent.

I know that there’s been activity in the emulation scene around “extending” the SNES emulators with features the SNES never had during its lifetime, like CD-quality audio aka the PSX, or hi-res texture packs, or faster + higher-resolution poly rendering for games using the SuperFX chip; and there have been ROMhacks and home brew that take advantage of these extensions.

Has anyone tried doing the same for the N64? Seeing what would be possible for an N64 game given an emulator tweaked to allow an unlimited ROM and VRAM size budget and (effectively) zero DSP DMA delay?

Re: The Legend of Zelda: Tears of the Kingdom Release

#663
post #230

Earlier quoted context omitted.

Yeah, I remember binging BOTW until I got to the part in the castle where the Lynel is. I still haven't picked up BOTW again because of that.

Lynels are intimidating but aren’t unmanageable after a few encounters. Mostly they’re just annoyingly consuming weapons. On defense, upgraded armor, stasis and actually USING the shield is good enough. For offense, urbosas fury + mount and strike gets most of the health down. Bonus points for flurry rush. Hope you pick it up again, if you’re at the castle you probably don’t have too much left.

Using the glider to chain critical arrow shots is a great way to take out a lynel quickly, too. There's only a few places where lynels appear where you can't use that tactic.

Re: The Legend of Zelda: Tears of the Kingdom Release

#664

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I got a switch and BoTW and played a bit but I hit a wall. I think its personal, maybe similar to you, where a game with big open worlds including long main quests and side quests I feel lost or rather overwhelmed after a while. It feels like never ending, repeated chores. Some of that I attribute to the game developer just repeating a bunch of content like the shrines, fetching things, weapons breaking (but not clothes?), etc.

I also don't like replaying games - I've tried this a few times but once the nostalgia wears off I don't find it fun. Maybe my brain knows I did it already so it feels like chores? I don't know what it is but I just don't really replay things at all. This means I pretty much don't play Nintendo titles because they are all revivals/remakes of the same IP. Its-a-me Mario, again.

Re: The Legend of Zelda: Tears of the Kingdom Release

#666

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

That would cannibalize their switch sales no?

Sure, but they probably make the majority of their profit on sales of games.

Re: The Legend of Zelda: Tears of the Kingdom Release

#667
post #640
post #543

Earlier quoted context omitted.

Do Nintendo keep their teams together longer? You usually can’t get a great engineering team by throwing a bunch of good engineers together, it takes time and work. I don’t know much about the game industry but from what little I have heard it seems there is a lot of churn.

This is a Japanese company so most of their engineers will be hired directly from university and typically stay on until retirement. Based on what I've heard they build large groups of engineers who'll stay together more or less permanently. Then they'll rotate these groups between different projects. Sometimes they'll be on a game, other times they might be doing something with hardware. So the groups end up multidi…

That’s basically ideal for a lot of engineering work, so long as you keep fresh ideas coming into the group somehow so it doesn’t stagnate …

Re: The Legend of Zelda: Tears of the Kingdom Release

#668

Earlier quoted context omitted.

> It doesn't even feel like a Zelda game. The original Zelda was open-world. I will agree that the game world felt sparse and underpopulated, but given the minimalist tone (as evidenced by so many other game elements, like the music or lack of hand-holding) it felt on-brand. > Weapon durability is literal cancer. They did this to discourage player min-maxing and to force some variety. I didn't like it either but appr…

[flagged]

> If you just want to mash the attack button to win, BotW is definitely made for you.

I'd like to see somebody beat Thunderblight Ganon by mashing the attack button.

Re: The Legend of Zelda: Tears of the Kingdom Release

#669
post #31
post #6

I just played it for an hour. It's like a remix Breath of the Wild, which isn't a bad thing considering BotW might be the best game I've ever played. But because of that there's no initial mind blowing experience of learning the mechanics for the first time, understanding how you can go anywhere, climb anything, etc. Hard to replicate an experience like that I suppose. But it still seems like a ton of fun, and I'm su…

I didn't play BotW, would it be ok for me to jump right into this one?

If you didn't play BotW, then by all means, play one of the best-reviewed games of all time, which is probably a little bit cheaper by now. It's not like you'd be going back to 8-bit era and the technological whiplash would ruin the experience - they're basically the same in terms of quality, scope, and tech experience.

Re: The Legend of Zelda: Tears of the Kingdom Release

#670

Earlier quoted context omitted.

> or cook 100 hearty durians I also really don't like the BotW cooking mechanic, but mostly because it's so tedious to sit through the mini cooking cut-scene. Cooking and crafting in Stardew Valley have zero ceremony, you just click on the recipe and boom you're done, it's exactly as fast as any other inventory operation. I don't know why certain cooked foods in BotW stack and some don't. Searing meat is a good way o…

The cooking mechanic was kind of broken because there were a tonne of in-game guides and quests leading you towards the "mix and match different recipes, experiment and find the best buffs for a situation" when it became basically "four bananas" was the only one I ended up wanting to use.

it's a little bonkers that there were so many recipes in that game, but cooking a single yellow-heart item was more effective than any healing recipe, and there was no bonus effect for mixing or being thoughtful.
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