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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#521
post #156

Earlier quoted context omitted.

> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.

By your logic, why move past the Wii U or Wii or any console before it? The machine I descrive is already quite underpowered compared to Nintendo's competition by magnitude of orders. This limits my enjoyment of Nintendo games and I prefer emulators. Anyway hardware limits are already apparent and yes some games aren't as enjoyable due to very low stuttering performance.

> By your logic, why move past the Wii U or Wii or any console before it?

They said "underpowered", not "outdated" or "ridiculously weaker"

Re: The Legend of Zelda: Tears of the Kingdom Release

#522

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

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Re: The Legend of Zelda: Tears of the Kingdom Release

#523
post #156

Earlier quoted context omitted.

> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.

> Nintendo has always thrived on underpowered hardware. Correction, Nintendo has more specifically thrived on cheap hardware, which is often correlated with 'underpowered' but does not mean the same necessarily. The Wii's remote wasn't 'underpowered', but it was relatively cheap and added an interesting feature. > Why? Will it make the games more fun to play? Does it enable more fun games? These are not the only (tho…

> The Wii's remote wasn't 'underpowered', but it was relatively cheap and added an interesting feature.

I'm not sure why you mention the controller or how to measure its power, but the console itself was definitely underpowered compared to PS3 or X360. Heck, it was comparable to 6th rather than 7th gen.

Re: The Legend of Zelda: Tears of the Kingdom Release

#524

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

I've a really good pc under my TV that I pretty much only use for emulation. So I'm not anti emulation by any means (it's allowed me to put all my real hardware in a cupboard and not have a big mess of wires in my living room)! But what these videos never show is that emulation is a pain in the ass. There's always a nagging feeling that game isn't quite right. I end up spending more time tweaking settings than playing the game. If I get stuck I end up wondering if there's a bug in the emulator.

I don't own a switch but I'd much prefer to play a fully tested game the way the developers intended. My pc could run it no problem (rtx 3070 etc), but if I ever do play it, it will be on a switch.

Anyway your point is a bit differen, that Nintendo could make money on this etc.

Re: The Legend of Zelda: Tears of the Kingdom Release

#525

Earlier quoted context omitted.

Always is a bit strong isn't it? Prior to the Wii their consoles tended to be similar to their contemporaries in processing power. I certainly experienced areas in BOTW which took a heavy FPS hit and it sounds like TOTK is similar. Such an FPS drop does take me out of the game so if the console was powerful enough to avoid that then you could argue it would allow more fun games

While their older consoles weren't as far away from modern stuff as the Switch, Nintendo wasn't often the more powerful console. Well-designed with good developer buy-in and incredibly strong first party titles, but not really pushing the envelope in terms of raw performance. The GameCube was the weakest hardware-wise between the PlayStation 2, Xbox, and ~~Dreamcast~~ edit: guess not the Dreamcast, but definitely beh…

Gamecube was much stronger than the Dreamcast, and generally sat between the PS2 and X-Box in terms of performance.

Re: The Legend of Zelda: Tears of the Kingdom Release

#526
post #449

Earlier quoted context omitted.

> I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. https colon slashslash thepiratebay DOT org slash description.php?id=68303898 (slightly broken for inadvertent link click) And https://github.com/Abd-007/Switch-Emulators-Guide/blob/main/... for a howto install Ryujinx/Yuzu Switch emulators. But yeah, games arent…

> The biggest pirate downside is that it nearly necessitates a desktop with significantly better equipment For me personally, the biggest downside is that I don’t feel good about myself when I take things I know I don’t have the right to take. YMMV.

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Re: The Legend of Zelda: Tears of the Kingdom Release

#527

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I think BOTW was too non-linear. You could do the main storyline and shrines in any order; there were no new skills or items blocking you from exploring the entirety of the map from the beginning (just health/stamina); and the dungeons and shrines are all visually identical. It lacks a feeling of progression.

Compare that with the "old" Zelda formula: you have to do dungeons in order, because the item you get in each dungeon unlocks the way forward on the overworked or in the dungeon. There are few to no side quests that aren't actually necessary to beat the game. Each dungeon (and overworld region) has a completely different visual aesthetic.

I think a middle ground would lead to a much better experience. Talking just about BOTW, imagine if 2 of the dungeons had to be done first, but each of those gave some item or ability that allowed you to complete one of the other ones. Or if the game was divided in half like most Zelda games are (light/dark world, young/old link), this makes you feel like you've accomplished something and are moving into a new chapter of the story.

Re: The Legend of Zelda: Tears of the Kingdom Release

#528

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

Yeah, I feel exactly the same way.

The Shrines were a huge part of why I was so unimpressed with BotW, because they were all so transparently made piecemeal. "Open World" doesn't mean a whole lot when you're expected to complete random identically flavored puzzles every 15 minutes.

I can also picture how Shrines were engineered in a fast-food style assembly line: "Nintendo Engineering Team 46-b, you're being assigned Shrines 5-23, complete them in x weeks."

Even barring Shrines, the "Open World" itself was fairly devoid of interesting things.

Re: The Legend of Zelda: Tears of the Kingdom Release

#529
post #196

Earlier quoted context omitted.

It's a game and games are nice. why can't it be on HN? HNers shouldn't play games? This is a great AAA title from a famous franchise of a famous company. Ofcourse everyone is excited about it!

> On-Topic: Anything that good hackers would find interesting. That includes more than hacking and startups. If you had to reduce it to a sentence, the answer might be: anything that gratifies one's intellectual curiosity. It's not that I can't find this news elsewhere, and how does it gratify my curiosity? It's the most discussed news item today.

Since when is your curiosity the only one that matters?

Shockingly, different people have different experiences and as a result different curiosities.

Re: The Legend of Zelda: Tears of the Kingdom Release

#530

Earlier quoted context omitted.

The Switch combines lower powered A57 (a soc from..2012 on a 20nm process) with a Maxwell GPU (9+ years old at this point) Honestly this is the time to start working on a Switch successor, they could easily more than double the current compute capabilities while keeping the same or lower power envelope. That doesn't even counts the untapped bonuses from much higher memory speeds. I would instantly buy this, we would…

All they have to do to keep me and my kids as customers through the next gen is commit to back compat with our Switch library and build something that can run their big-budget first party titles like Zelda at 720p60 handheld / 1080p60 docked. So sort of 2.5x what we’ve got now. Spend the rest of the TDP budget on pushing out the battery life. Hardware upscaling for bonus points only. Job done. This is Nintendo though…

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