Earlier quoted context omitted.
Did you get a chance to checkout Horizon: Forbidden West (the sequel to Horizon: Zero Dawn)? I have been gaming for a few decades now, and this is the most impressive technical achievement I have seen in a game. For me, everything else pales in comparison after this experience (The studio develops their own game engine Decima)
> The studio develops their own game engine Decima Death Stranding (Hideo Kojima's latest game) also uses Decima and is a nice showcase as well, runs like a dream on even the Steam Deck.
The Legend of Zelda: Tears of the Kingdom Release
391–400 of 782 posts
Re: The Legend of Zelda: Tears of the Kingdom Release
#392Earlier quoted context omitted.
> It really makes me think Nintendo has an untapped market here to sell a little box you plug into your PC that plays switch games, interfaces with their controllers, etc. They've done oddball stuff like the SNES Gameboy player and GameCube GBA player add-ons in the past, it feels like there would be people willing to pay to properly play Switch games on their gaming PCs. It seems unlikely they would be willing to le…
People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.
PS5-level performance on a six year old mobile device, no less. It's showing its age now, but it's still a fun little device and has a few absolute bangers. BotW and Super Mario Odyssey alone are nearly worth picking one up.
Re: The Legend of Zelda: Tears of the Kingdom Release
#393Earlier quoted context omitted.
The Switch combines lower powered A57 (a soc from..2012 on a 20nm process) with a Maxwell GPU (9+ years old at this point) Honestly this is the time to start working on a Switch successor, they could easily more than double the current compute capabilities while keeping the same or lower power envelope. That doesn't even counts the untapped bonuses from much higher memory speeds. I would instantly buy this, we would…
> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.
I played Zelda: Breath of the wild through on switch. It was one of the launch titles, and it was fantastic. The slow loading times were the #1 complaint I had about the game. They really broke the immersive experience. Whenever I died, teleported between zones or entered & left shrines the loading time was long enough that I fell briefly out of the zone while playing.
I assume loading times haven't gotten any better for Tears of the kingdom, given the hardware hasn't changed. I'd probably buy the new zelda game instantly but when I think back to breath of the wild, my strongest visual memory is that black and red loading screen.
Re: The Legend of Zelda: Tears of the Kingdom Release
#394Earlier quoted context omitted.
> Have you played games at 30 and 60 FPS? Yes, I make games as a hobby and have done both. I agree with the other commenter about fluctuation in framerate being a bad experience. If I make no changes beyond setting fps from 60 to 30, you can tell the difference in smooth scrolling, etc. However, a consistent 30fps can be just fine as an interactive experience with some thought put into it.
I see this kind of comment on Eurogamer all the time and don’t understand it. 60fps is so much better in every case. I can’t think of a single example of a game that isn’t materially improved as an experience by going from 30 to 60. The effect is far more striking than extra graphical effects. This isn’t cinema where 24fps looks “cinematic” - it’s just plain worse. It’s 2023. No one is asking for 120fps as a mainstre…
And we're talking about a game running on a 6 year old handheld! Not a CPU beast.
Re: The Legend of Zelda: Tears of the Kingdom Release
#395Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?
I can count the triangles on a lot of geometry visibly, and the textures are so blurred it looks like you take any modern PC game and only render the lowest available level of detail of all the textures. I can count the pixels in the shadows on the floor and lighting wise the game is extremely basic (it doesn't need to be more because of the art style). most effects you see in the game are literally blurry billboarded (but granted alpha blended) sprites, including the clouds that are so important in this games visuals.
and to top it off we're in 2023 with half the people or more on 4k screens and the game doesn't even manage native 900p most of the time.
the art design of the game is just designed well around those constraints. very well. but the devs likely did nothing super special to make it run well.
Re: The Legend of Zelda: Tears of the Kingdom Release
#396Earlier quoted context omitted.
Did you get a chance to checkout Horizon: Forbidden West (the sequel to Horizon: Zero Dawn)? I have been gaming for a few decades now, and this is the most impressive technical achievement I have seen in a game. For me, everything else pales in comparison after this experience (The studio develops their own game engine Decima)
It looks beautiful, but I tortured myself through zero dawn and then dropped forbidden West an hour in. The story is dumb, the dialogues are a nightmare and I feel like the more they try to paint the female protagonist as some kind of strong woman the worse it made the whole thing. Instead of making her seem strong she's like a petty person, constantly complaining and badmouth everything. The game mechanics make it h…
PS: I tried shooting the dude, to see if that works. He’s bulletproof because railroads and scripted events
Re: The Legend of Zelda: Tears of the Kingdom Release
#397Earlier quoted context omitted.
> The story is dumb, the dialogues are a nightmare and I feel like the more they try to paint the female protagonist as some kind of strong woman the worse it made the whole thing. Instead of making her seem strong she's like a petty person, constantly complaining and badmouth everything. The Mary Sue trope has infected Hollywood and now the gaming industry. Every woman needs to be perfect; flawless. Every man serves…
I really didn't get the vibe that there's some kind of pandering going on with Zero Dawn (haven't played the sequel). I would also note that it's extremely common for video game characters to be Mary Sues, probably because they're often a stand-in for the player. In this regard, Aloy is not particularly different than a Gordon Freeman or a Link. Perhaps that's an indictment of how poor the writing in Zero Dawn is, bu…
One character that might be similar is that guy in Devil May Cry 5 and I find him equally cringe, I'm glad I didn't actually pay for it.
Re: The Legend of Zelda: Tears of the Kingdom Release
#398Earlier quoted context omitted.
Did you get a chance to checkout Horizon: Forbidden West (the sequel to Horizon: Zero Dawn)? I have been gaming for a few decades now, and this is the most impressive technical achievement I have seen in a game. For me, everything else pales in comparison after this experience (The studio develops their own game engine Decima)
> The studio develops their own game engine Decima Death Stranding (Hideo Kojima's latest game) also uses Decima and is a nice showcase as well, runs like a dream on even the Steam Deck.
The first time you go out of the city, the world just opens up to you and the soundtrack just gets more and more calming and you're left with Sam, the cargo and the target. It's just... wonderful.
Of course, the same exact thing happened this morning in the first few minutes of Tears of the Kingdom. Nintendo seems to get this right way more often than everyone else.
Re: The Legend of Zelda: Tears of the Kingdom Release
#399Earlier quoted context omitted.
>Why? Will it make the games more fun to play? Yes. Movement in an action game feels inherently better at 60fps than at 30fps. Metroid Zero Mission (2004), and Metroid Dread (2021) both feel extremely crisp and precise compared to Metroid: Samus Returns (2017) which runs at 30fps. The biggest complaint that Bloodborne gets, outside of not being available on PC, is that it's locked to 30 fps. I can't think of a single…
I'm confused because the last sentence seems to directly contradict the rest of the post. Mind clarifying?
Re: The Legend of Zelda: Tears of the Kingdom Release
#400Why is this on HN?