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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#351

Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?

Look at the latest Pokemon game, it runs horribly on Switch. Even they don’t pull it off…

That's definitely down to the developers; it doesn't look visually advanced, and they know exactly what hardware constraints they had to work on.

Re: The Legend of Zelda: Tears of the Kingdom Release

#352

Earlier quoted context omitted.

> People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. I mean, the SoC on the switch was long in the tooth at launch. It's almost exactly the same hardware as in the tegra shield that came out two years prior, but Nintendo clocks it down to 1Ghz, about half the speed of the shield. There's some legitimate complaints that it's a dog slow system because of that.…

The Switch combines lower powered A57 (a soc from..2012 on a 20nm process) with a Maxwell GPU (9+ years old at this point) Honestly this is the time to start working on a Switch successor, they could easily more than double the current compute capabilities while keeping the same or lower power envelope. That doesn't even counts the untapped bonuses from much higher memory speeds. I would instantly buy this, we would…

All they have to do to keep me and my kids as customers through the next gen is commit to back compat with our Switch library and build something that can run their big-budget first party titles like Zelda at 720p60 handheld / 1080p60 docked. So sort of 2.5x what we’ve got now. Spend the rest of the TDP budget on pushing out the battery life. Hardware upscaling for bonus points only. Job done.

This is Nintendo though so I expect nothing.

Re: The Legend of Zelda: Tears of the Kingdom Release

#353
post #245

Earlier quoted context omitted.

good to know, cause honestly the trailer looks.. kinda boring. I really liked Breath of the Wild though, so if this is similar in quality (or better) I'll probably get it.

IGN: 10/10 which is pretty rare. "It somehow makes the original feel like a rough draft." "It makes the original feel like a tiny world." That's kinda crazy. https://www.ign.com/articles/the-legend-of-zelda-tears-of-th...

That's a weird comment because botw seemed huge to me, and this uses the same map.

Either way, picking it up today!

Re: The Legend of Zelda: Tears of the Kingdom Release

#354

Earlier quoted context omitted.

I think they have a couple advantages: 1) Zelda on Switch has very basic graphics compared to modern AAA titles on other consoles and only a 30 fps framerate. 2) The last Zelda game came out in 2017 so they've had tons of time.

I know people say this, and of course the art style is stylised. But playing it last night and watching the day-night cycle, the grass moving around on the first sky island, the physics simulation as I dropped my clumsily-made creations and I thought it was pretty impressive. I do think it's a wonder this runs on a low power tablet computer from 2017 but if I open up Teams on a brand new machine it can be a laggy mes…

See, pretty visuals / moods don't need high performance hardware, it's what you do with the tools given to you. I'm sure plenty of kids have just sat in Minecraft for a while watching their world go by, and it's using 1x1m blocks and 16x16 textures.

I wish there were better crossplatform native desktop development environments. Teams made / is making the switch to React at the moment, but it's still a web application.

I've recently gotten into the early access program for Beeper, which promises to be a native cross-channel chat app connecting things like Slack, Teams, Whatsapp etc into a native app. I like the native app part, but the downside of one-app-for-all is that it's lowest common denominator in terms of features and visually it looks like none of the other apps. Still uses 130-140 MB of memory at the moment though.

Re: The Legend of Zelda: Tears of the Kingdom Release

#355

Earlier quoted context omitted.

It looks beautiful, but I tortured myself through zero dawn and then dropped forbidden West an hour in. The story is dumb, the dialogues are a nightmare and I feel like the more they try to paint the female protagonist as some kind of strong woman the worse it made the whole thing. Instead of making her seem strong she's like a petty person, constantly complaining and badmouth everything. The game mechanics make it h…

Do you think you would feel the same about Aloy if she were presented as a male character? As the protagonist of the story she’s privy to information and intelligence far beyond the knowledge of much of the rest of the cast. She’s treated as a literal outsider for much of the early story and is often held back from completing vital goals by archaic and arbitrary belief systems throughout both games. The character is…

Absolutely yes. Maybe there are male game characters like that, but I clearly don't remember them. Do you have any examples?

You can be snarky by the way. She is not snarky. She's just superior to the "dumb plebs" and whiny at the same time.

I can't currently think of stupid annoying completely superior male protagonists, but they are quite common in certain types of anime. If the comments on streaming platforms are any indication on their popularity, for the most part, unless the story is extreme parody, they are usually universally disliked.

Re: The Legend of Zelda: Tears of the Kingdom Release

#356
post #100

Earlier quoted context omitted.

I would put a lot of it down to Japanese craftsmanship coupled with relatively experienced engineers (average age in their Kyoto office is 40 IIRC). Their selection process is notoriously rigorous too and goes far beyond the usual LeetCode questions you'd get at a FAANG company.

> I would put a lot of it down to Japanese craftsmanship This is such an orientalist and borderline racist view it’s crazy. If it were true then it would also imply the other japanese game devs also affected by it. There countless bad games from Japan, don’t even have to walk far from Nintendo just look at the Pokémon games and how GameFreak release them with 0 optimization. And then the countless misses from Square…

Very tired of people saying something is 'racist' when in actuality the comment is just a generalization of a certain people.

Racism is hating a cultural group or having a prejudice against them, not making a comment on it.

If anything, OPs comment is a compliment on Japanese work.

Re: The Legend of Zelda: Tears of the Kingdom Release

#357
I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience.

When I played Breath of the Wild, I felt ... nothing. It's not that I hated the game, it was even enjoyable up to a point, but I just can't seem to get as excited about it as many others, and it seems to be missing everything I loved about Zelda. I'm also not a huge fan of open world games in general and to this date, the only one that I think pulled this of well is IMHO Witcher 3 where every side quest feels meaningful.

So I wish everyone a ton of fun with Tears of the Kingdom, but I feel no particular urge to play it right now, given that it appears to largely copy BotW's formula from what I've read. Maybe I will pick it up at some later point.

Re: The Legend of Zelda: Tears of the Kingdom Release

#358

Earlier quoted context omitted.

They will rerelease this game eventually on a future console and it will play at 60fps easily. They have done this with almost every Zelda game.

I really wanted Mario Sunshine on the switch earlier this season. They stopped selling the software on purpose. Limited-time-only software is completely against Nintendo’s core philosophy of fun. It’s quite shocking.

Software generally isn't released forever. Can you buy the original Metroid Prime for Gamecube? Nope. Same with pretty much any old game. It was a time limited release for the anniversary. If you still want it you can buy the disk version on Amazon for $100, no?

Re: The Legend of Zelda: Tears of the Kingdom Release

#359
post #100

Earlier quoted context omitted.

I would put a lot of it down to Japanese craftsmanship coupled with relatively experienced engineers (average age in their Kyoto office is 40 IIRC). Their selection process is notoriously rigorous too and goes far beyond the usual LeetCode questions you'd get at a FAANG company.

> I would put a lot of it down to Japanese craftsmanship This is such an orientalist and borderline racist view it’s crazy. If it were true then it would also imply the other japanese game devs also affected by it. There countless bad games from Japan, don’t even have to walk far from Nintendo just look at the Pokémon games and how GameFreak release them with 0 optimization. And then the countless misses from Square…

No one minds attributing the wild spunk and ambition of USA startups to “American exceptionalism. I think it’s pretty reasonable to say that a certain trait is broadly associated with a culture without implying EVERYONE in that culture has to exemplify it.

Grow up man, this is some elementary stuff that you shouldn’t need explained to you.

Re: The Legend of Zelda: Tears of the Kingdom Release

#360

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I think "as a kid" is the operative phrase here. Nothing will ever live up to that nostalgia.

That's not to discount the criticisms or "feel" you get from the game, but it's worth noting that nothing lives up to our childhood favorites.

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