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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#331

One day Nintendo games will be free of the shackles of Nintendo hardware and we will all be so much better for it. Tears is an absolutely brilliant game that suffers from 20-30fps and incredibly conspicuous pop-ins. I’ve been using a PS4 controller which really helps with avoiding cramping on tiny controllers. Though I’ve heard the Pro Controller is great too. But in general I find myself enjoying the game despite th…

They will rerelease this game eventually on a future console and it will play at 60fps easily. They have done this with almost every Zelda game.

I really wanted Mario Sunshine on the switch earlier this season. They stopped selling the software on purpose.

Limited-time-only software is completely against Nintendo’s core philosophy of fun. It’s quite shocking.

Re: The Legend of Zelda: Tears of the Kingdom Release

#332
post #170

Earlier quoted context omitted.

And also Nintendo has a long history of developing games for outdated hardware, their consoles were never that powerful

With exception of N64.

I dunno, on paper maybe but in practice N64 look no better or worse than PS1, textures were very low quality (I think it was a texture cache size problem). Games like MGS or Vagrant Story looked better than anything on the N64 for me.

Re: The Legend of Zelda: Tears of the Kingdom Release

#333

Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?

Nintendo games are like well crafted watches, they may not show the time perfectly but they are damn well optimized under the hood.

How does that work? What are these watches optimized for then?

Re: The Legend of Zelda: Tears of the Kingdom Release

#334

I caved and bought a Switch last week. It’s the best tech purchase I’ve made in years! The games on it are fun, the versatility of the Joycons is incredible, and the loading speed is a breath of fresh air. My main console is an original PS4. I upgraded to PS5 last year and returned it. It’s just more of the same. Huge game downloads, huge update downloads, a huge console, and long load times. And tbh, I didn’t see a…

Did you get a chance to checkout Horizon: Forbidden West (the sequel to Horizon: Zero Dawn)? I have been gaming for a few decades now, and this is the most impressive technical achievement I have seen in a game. For me, everything else pales in comparison after this experience (The studio develops their own game engine Decima)

> The studio develops their own game engine Decima

Death Stranding (Hideo Kojima's latest game) also uses Decima and is a nice showcase as well, runs like a dream on even the Steam Deck.

Re: The Legend of Zelda: Tears of the Kingdom Release

#336

I caved and bought a Switch last week. It’s the best tech purchase I’ve made in years! The games on it are fun, the versatility of the Joycons is incredible, and the loading speed is a breath of fresh air. My main console is an original PS4. I upgraded to PS5 last year and returned it. It’s just more of the same. Huge game downloads, huge update downloads, a huge console, and long load times. And tbh, I didn’t see a…

> and the loading speed is a breath of fresh air. I don't know what games you're playing but my experience pretty much across the board with the switch is "frustratingly long" loading times. Metroid dread is one of the more recent games I played and the loading screens are painful. Especially compared to a PS5. Check out something like Spiderman for how good it can be. > And tbh, I didn’t see a lot of difference in t…

On the graphics point I meant from PS4 > PS5. Switch is obviously much less powerful graphically but it has zero impact on my enjoyment of the games.

Re: The Legend of Zelda: Tears of the Kingdom Release

#337
post #260

Earlier quoted context omitted.

Same for me, load times on PS5 are actually pretty impressive. I can't remember being bothered by load times since I have it. In comparison I recently started my Switch again to play Dead Cells and load times really break the die & retry experience. So yeah, praising the Switch performance over PS5 is... weird? Possibly dishonest?

I'm guessing they mean wake from sleep time? Since in my experience that is unparalleled. By the time my xbox has even registered the on button press I could already be playing a game on switch. The steam deck is also pretty good in this regard, but not quite as fast. Furthermore, the switch rarely if ever forces you to update a game or the OS before play. So if you have 5 minutes spare, you can be sure you can get s…

One of the primary reasons I bought Steam Deck was because it can suspend and resume a game mid-action. Ever since life kicked in low gear after 30s I can't really find time anymore to sit at TV and power on/load game anymore as it feels like a chore. What I figured is that I will just play in short bursts whenever I have free time, which means suspending game in a must feature. So far I haven't seen deck updating a game while I am playing it, but there was such event when I launched a game after it was doing updates and it got stuck on loading screen ( mad I/O on sdcard ). Had to pause update explicitly.

Re: The Legend of Zelda: Tears of the Kingdom Release

#338

Earlier quoted context omitted.

What makes them unplayable that a doubling of framerate would fix?

Have you played games at 30 and 60 FPS ? I'm not one of those competitive 120+Hz gamers but try setting your desktop refresh rate to 30Hz - you can see mouse trailing and text delay while typing. 30FPS for an interactive experience is really bad. And them saying some regions are locked to 20 FPS - holly shit that's a slideshow. I used to game on budget PCs when I was a kid, I rarely got to play at 60 FPS, but going d…

> Have you played games at 30 and 60 FPS?

Yes, I make games as a hobby and have done both. I agree with the other commenter about fluctuation in framerate being a bad experience. If I make no changes beyond setting fps from 60 to 30, you can tell the difference in smooth scrolling, etc. However, a consistent 30fps can be just fine as an interactive experience with some thought put into it.

Re: The Legend of Zelda: Tears of the Kingdom Release

#339
post #100

Earlier quoted context omitted.

I would put a lot of it down to Japanese craftsmanship coupled with relatively experienced engineers (average age in their Kyoto office is 40 IIRC). Their selection process is notoriously rigorous too and goes far beyond the usual LeetCode questions you'd get at a FAANG company.

> I would put a lot of it down to Japanese craftsmanship This is such an orientalist and borderline racist view it’s crazy. If it were true then it would also imply the other japanese game devs also affected by it. There countless bad games from Japan, don’t even have to walk far from Nintendo just look at the Pokémon games and how GameFreak release them with 0 optimization. And then the countless misses from Square…

It’s weirder to suggest everywhere in the world works exactly the same and culture has no impact.

I haven’t worked with Japanese companies but Chinese companies work couldn’t be more different than western.

Re: The Legend of Zelda: Tears of the Kingdom Release

#340

Earlier quoted context omitted.

i would rather have a larger catalog of games that are like the 2d metroid game or the remake of links awakening. games that remind me of playing my gameboy but without the limitations of the gameboy hardware nor the limitations of user interface and game design from that time.

This isn't a matter of "rather" - nothing is stopping developers from making those very same games on a more powerful system.

yeah of course it's not either or, but if i had to choose, i would prefer a larger catalog of those kinds of games. but also i find the nintendo store to be confusing. i basically find games elsewhere then search for them there. none of the recommendations are very useful. so maybe that catalog is there i just dont find it.
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