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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#321

Earlier quoted context omitted.

Nintendo are way too control-freak for this, not to mention fearful of piracy and emulation. They don't want that money.

Like it or not apparently Switch piracy is a thing so this doesn't really change much for their current situation. But it does give people who want to do things the right way an avenue to do so. I kind of think of it like high end CAD software and such that ships a physical dongle in order to use the software--Nintendo can sell hardware to help ensure it's legitimate use of their emulation software.

It would be pointless: piracy already happens so dongle stops nothing ,and dongle costs extra.

Just make PC ports like everyone else, it's free money (compared to risk of making new game) at this point

Re: The Legend of Zelda: Tears of the Kingdom Release

#322
post #77

Has Nintendo ever talked about how they do software development? Can we all drop the thousands of books that have been written about software engineering in general and just figure out what they do? Game aside, the reviews have been pointing out how the game performs well (after day 1 patch) and is not pestered with bugs, which is an impressive feat for such an open world game where most things are able to interact w…

There is no big secret to this. They just don't go all out. They don't take big risks. They just see what works elsewhere and polish it until it shines brighter than everything else. And they only add (or take away?) until they have the necessary minimum of gameplay. For example, Zelda BotW is by far not the best survival or crafting-game which was around at release, but it was the most pleasant experience for casual gamers and Zelda-fans, because it left out all the unimportant grind which is not relevant for a Zelda-Game.

Notable in that regard: Apple did the same under Steve Jobs. Focus on the important part, and don't play around.

Re: The Legend of Zelda: Tears of the Kingdom Release

#323
post #88

Earlier quoted context omitted.

Nintendo are way too control-freak for this, not to mention fearful of piracy and emulation. They don't want that money.

What you call 'control freak' is just the culture of a company focussed on creating a curated experience which is a combination of software, hardware and user experience. Anything not fitting in that vision diminishes that experience and they will do anything to prevent that. Of course, they also like to get paid for their work ;)

More like old people stuck in their ways

Re: The Legend of Zelda: Tears of the Kingdom Release

#324

Earlier quoted context omitted.

Have you played games at 30 and 60 FPS ? I'm not one of those competitive 120+Hz gamers but try setting your desktop refresh rate to 30Hz - you can see mouse trailing and text delay while typing. 30FPS for an interactive experience is really bad. And them saying some regions are locked to 20 FPS - holly shit that's a slideshow. I used to game on budget PCs when I was a kid, I rarely got to play at 60 FPS, but going d…

Yes. After like 30 seconds it's barely noticeable unless the animation/physics are tied to the framerate. Some genres benefit from it but I'm not sure Zelda really needs it. Ocarina of Time ran at 20 FPS on N64, not in SOME demanding scenes, everywhere. And it's still a beloved, fantastic game. I also regularly play games capped at 30 FPS because it greatly increases battery life in the Steam Deck in a lot of titles…

The problem with "SOME demanding scenes" is that inconsistent frametimes are much more noticeable and irritating than a lower, but consistent framerate.

BOTW feels bad in certain areas because rapidly switching from 30->20 causes noticeable stuttering. Even once it settles you're likely to be aware of animations and interactions behaving differently.

Re: The Legend of Zelda: Tears of the Kingdom Release

#325
post #182

Earlier quoted context omitted.

The low weapons durability encourages the player to use all the weapons instead of a small set of his favourite weapons. Notice how even though your weapons break all the time, you (almost) never [1] run out of weapons. You can steal weapons from the enemies or pick up whatever is around and use it as a weapon. Initially, I did not like this mechanism, but I have come to appreciate it. It reduces your comfort, but yo…

Yeah, I remember binging BOTW until I got to the part in the castle where the Lynel is. I still haven't picked up BOTW again because of that.

Lynels really annoyed me because there was such a big skill jump between them and everything else. I saved close to a Lynel and practised for several hours to get the hang of dodging. Once I nailed that, they became much easier. Then you just keep the weapons they drop to kill the next Lynel, since they're so powerful and durable.

Re: The Legend of Zelda: Tears of the Kingdom Release

#326
One day Nintendo games will be free of the shackles of Nintendo hardware and we will all be so much better for it.

Tears is an absolutely brilliant game that suffers from 20-30fps and incredibly conspicuous pop-ins.

I’ve been using a PS4 controller which really helps with avoiding cramping on tiny controllers. Though I’ve heard the Pro Controller is great too. But in general I find myself enjoying the game despite the hardware.

Re: The Legend of Zelda: Tears of the Kingdom Release

#327
post #264

Earlier quoted context omitted.

All hardware at the time had limitations.

So, n64 wasn't an exception ? Got it.

It appears I have to do an 5y old explanation.

1 - In the product line of Nintendo consoles ever produced, the N64 by being an SGI Onyx in a box, was the exception in regards to IP before technical specifications.

2 - In 1996, when the N64 was released into the market, ALL game consoles had hardware limitations of some sort. This includes Sega Saturn, Atari Jaguar, 3DO, and Playstation 1.

Re: The Legend of Zelda: Tears of the Kingdom Release

#328
post #247
post #141

I haven't found any info on how it runs on the 1st gen Switch. All of the reviews, including the Digital Foundry one were playing it on the OLED model, which - including the 2nd gen one, have higher clock rates and improved many FPS dips in BOTW.

Where can i find more information about this? I thought the CPU clock was 1.02Ghz and the GPU clock was 307.2-768 MHz for all models.

As far as I know that's the case. You can overclock a modded V2 and Oled Switch higher, but stock they should run at the same clock speed.

Re: The Legend of Zelda: Tears of the Kingdom Release

#329

Earlier quoted context omitted.

Did you get a chance to checkout Horizon: Forbidden West (the sequel to Horizon: Zero Dawn)? I have been gaming for a few decades now, and this is the most impressive technical achievement I have seen in a game. For me, everything else pales in comparison after this experience (The studio develops their own game engine Decima)

It looks beautiful, but I tortured myself through zero dawn and then dropped forbidden West an hour in. The story is dumb, the dialogues are a nightmare and I feel like the more they try to paint the female protagonist as some kind of strong woman the worse it made the whole thing. Instead of making her seem strong she's like a petty person, constantly complaining and badmouth everything. The game mechanics make it h…

Do you think you would feel the same about Aloy if she were presented as a male character?

As the protagonist of the story she’s privy to information and intelligence far beyond the knowledge of much of the rest of the cast. She’s treated as a literal outsider for much of the early story and is often held back from completing vital goals by archaic and arbitrary belief systems throughout both games.

The character is arguably too nice and accommodating to those blocking progress, given the situation, yet your complaint is fairly common.

Re: The Legend of Zelda: Tears of the Kingdom Release

#330

One day Nintendo games will be free of the shackles of Nintendo hardware and we will all be so much better for it. Tears is an absolutely brilliant game that suffers from 20-30fps and incredibly conspicuous pop-ins. I’ve been using a PS4 controller which really helps with avoiding cramping on tiny controllers. Though I’ve heard the Pro Controller is great too. But in general I find myself enjoying the game despite th…

They will rerelease this game eventually on a future console and it will play at 60fps easily. They have done this with almost every Zelda game.
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