I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…
The Legend of Zelda: Tears of the Kingdom Release
101–110 of 782 posts
Re: The Legend of Zelda: Tears of the Kingdom Release
#102Earlier quoted context omitted.
Like it or not apparently Switch piracy is a thing so this doesn't really change much for their current situation. But it does give people who want to do things the right way an avenue to do so. I kind of think of it like high end CAD software and such that ships a physical dongle in order to use the software--Nintendo can sell hardware to help ensure it's legitimate use of their emulation software.
Yes exactly, this idea that piracy is lost sales has always been rubbish. The people who go out of their way to pirate always will. Does it work on an M1 Max yet?
Re: The Legend of Zelda: Tears of the Kingdom Release
#103Earlier quoted context omitted.
How can they compare with something that hasn’t been released? It might be true, but at the same time it feels disingenuous to compare unreleased games on switch to a pirated PC. “Much more enjoyable” can’t be a thing until you compare, right?
You can compare all the other releases, including Breath of the Wild, why should this release be any different? Especially when the emulator keeps improving and PC hardware keeps getting better
Re: The Legend of Zelda: Tears of the Kingdom Release
#104Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?
The better question you should be asking is why does everyone else need 300GB of disk space that transfers at over 7GB/s, 32 CPU cores at 6GHz, a video card worth $3000 dollars, and RAM sizes measured in gigabytes with 3 digits just for a fucking game? At some point I have to wonder if the reason we have so much computing power is so we can use that computing power.
The new Zelda demonstrates something that’s been true of every console generation. They are a fixed platform and the later games are always considerably better at utilising the hardware.
Re: The Legend of Zelda: Tears of the Kingdom Release
#105The sheer perfection of the Zelda games are just mindblowing to me. I replayed The Legend of Zelda many years ago and it was obvious that the gameplay was still holding up. They got it right from the absolute beginning. And not only that, it is basically the same gameplay still used (at least up to Twilight Princess which is the last major Zelda game I played. They are so consistent.
Re: The Legend of Zelda: Tears of the Kingdom Release
#106Earlier quoted context omitted.
> It really makes me think Nintendo has an untapped market here to sell a little box you plug into your PC that plays switch games, interfaces with their controllers, etc. They've done oddball stuff like the SNES Gameboy player and GameCube GBA player add-ons in the past, it feels like there would be people willing to pay to properly play Switch games on their gaming PCs. It seems unlikely they would be willing to le…
People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.
I mean, the SoC on the switch was long in the tooth at launch. It's almost exactly the same hardware as in the tegra shield that came out two years prior, but Nintendo clocks it down to 1Ghz, about half the speed of the shield.
There's some legitimate complaints that it's a dog slow system because of that. For instance this new Zelda is frame locked to 20fps in some areas apparently.
Re: The Legend of Zelda: Tears of the Kingdom Release
#107I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…
It would be incredibly cool if they ported their games (even just ones more than 10 years old) to PC, but they clearly want to double/triple/quadruple dip on retro game purchases from console to console so that would never really work. I have really grown sour on Nintendo over the years but that would do a lot to win me back, personally.
Re: The Legend of Zelda: Tears of the Kingdom Release
#108That new Zelda seems to be very inspired by Ghibli's aesthetics. It's definitely a void in the video game world that was begging to be filled. A few elements that pop out: - Flying islands and robots remind Laputa's castle in the Sky - Villains with lots of tentacles look like demons in Mononoke - Small villages have a Nausicaa feel - The music borrows a lot from joe hisaishi. I wish I had the kind of time I had when…
- Flying islands: also featured in several previous Zelda games including Minish Cap, Twilight Princess, and Skyward Sword. It's become a fairly common anime trope, though Laputa is definitely the oldest instance I can come up with.
- Villains with lots of tentacles: That's a very common thing in Japanese media and seems to go back much further than modern anime.
- I haven't watched Nausicaa yet (though I do have it in a Ghibli collection box that I've been slowly working my way through with my family). However, I feel the Zelda villages are basically just picturuesque Japanese countryside.
- I am really looking forward to hearing more of it than I did through the trailers. So far, though, it sounds very much like a riff off of the soundtracks of earlier Zelda games. It makes sense that they're similar. After all, Koji Kondo (who wrote the music for many of the earlier Zelda games) is also Japanese and started his career shortly after Joe Hisaishi. They likely had similar influences.
Re: The Legend of Zelda: Tears of the Kingdom Release
#109Re: The Legend of Zelda: Tears of the Kingdom Release
#110I'm somewhat amazed how each Zelda (or Mario for that matter) title is essentially exactly the same story over and over, but still with enough changes to make it feel totally new again. Sure, a lot of the mechanics are the same as in BOTW (the good and the bad), maybe more of an evolution than a revolution, but critics saying it's like a DLC for BOTW are wrong.