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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#61

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

How can they compare with something that hasn’t been released?

It might be true, but at the same time it feels disingenuous to compare unreleased games on switch to a pirated PC. “Much more enjoyable” can’t be a thing until you compare, right?

Re: The Legend of Zelda: Tears of the Kingdom Release

#62
post #23

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

The day 1 patch makes this a Locked 30 fps game without frame drops except when using ultra hand. It’s the first AAA release in months to run this smooth.

It definitely still dips regularly in heavy areas. It doesn't impact the experience the way it did before, imo, but saying that it doesn't would be disingenuous.

You're right about it being the only acceptable AAA release this year though.

Re: The Legend of Zelda: Tears of the Kingdom Release

#64

Earlier quoted context omitted.

I wouldn't say that's always been the case. Both the N64 and Gamecube featured relatively cutting edge tech during their time. Of course, those two are their weakest selling home consoles, so they've definitely shifted their strategy afterwards. But for two generations, they did try and keep up with their contemporaries.

> those two are their weakest selling home consoles Wii U would like a word.

Oh wow I just checked wikipedia, and I knew it did poorly, but did not know the Switch has outsold it by 10x (!!)

What a turnaround!

(My Wii U is collecting dust, though I did enjoy it)

Re: The Legend of Zelda: Tears of the Kingdom Release

#65
post #33
post #26

I slowly grinded my way through BOTW over the last years, every few months a few steps forward, then getting bored. Left the plateau, tamed a horse and have now the full picture of the princess and a long sleep. Nice, but still little curiousity what happens next. I wish I could feel what everyone else seems to enjoy…

The game is sooooo boring as a casual that’s only playing on commute. It feels like no progress and only grinding. I really wished there was an option to disable grinding/breaking of stuff.

That’s been my problem with Zelda games since maybe OoT… well, maybe not exactly my problem.

My problem is mostly that if I don’t play it for a week or two, and come back to it, I can’t remember what’s going on at all and it seems like too much of a chore to re-build my context.

They do such a good job with Mario odyssey on showing you what to do and letting you teleport between worlds… there is no grinding at all I feel like. I wish they’d adopt that paradigm for Zelda too.

Re: The Legend of Zelda: Tears of the Kingdom Release

#66

Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?

Mechanical sympathy. Rather than designing a game on a PC to take arbitrary advantage of modern tech and then trying to cram it down onto a more limited console platform, Nintendo ask, at design time, what the most interesting things they can do are that would work perfectly within the constraints of the platform — and then do that.

(And Nintendo engineers can have perfect knowledge of "the constraints of the platform", because 1. they built the platform; 2. it's the only platform they ever code for, never porting to anything else; and 3. for late-in-generation titles, they have been developing for it for years already, while also doing platform-SDK support for every third-party development studio.)

Oh, and besides that, because they design each platform initially specifically to work well for the types of games they want to make. (This goes all the way back to the Famicom, which has hardware PPU registers that were specifically implemented clearly to make the launch-title port of Donkey Kong extremely easy to code.)

Re: The Legend of Zelda: Tears of the Kingdom Release

#67
post #26

I slowly grinded my way through BOTW over the last years, every few months a few steps forward, then getting bored. Left the plateau, tamed a horse and have now the full picture of the princess and a long sleep. Nice, but still little curiousity what happens next. I wish I could feel what everyone else seems to enjoy…

Zelda and MegaMan were always two franchises where I always thought the characters were interesting but just never could get into the majority of the games.

With a Zelda I've only ever played the original NES one and liked the time I spent. With MegaMan it's always been the off shoots. MegaMan Soccer was constantly rented growing up and Battle Network was great.

But what's weird to me is that I've never enjoyed any of the 3d Zelda games, but still consider the MegaMan Legends series among the best games I've ever played. I'm still bitter I bought a 3ds specifically in anticipation of the third game and it was then cancelled.

Re: The Legend of Zelda: Tears of the Kingdom Release

#68

Earlier quoted context omitted.

Yes exactly, this idea that piracy is lost sales has always been rubbish. The people who go out of their way to pirate always will. Does it work on an M1 Max yet?

> Yes exactly, this idea that piracy is lost sales has always been rubbish That's beside the point. What matters is that Nintendo believes that piracy must be opposed at all costs. It's not about sales, it's not about money, it's not about logic, I don't think it's even about the actual law. It's about attacking piracy, as an end unto itself.

Businesses don't attack piracy because of law but because of losses.

Besides,as another post mentions, Switch piracy is probably very limited. So it doesn't cost much to Nintendo to maintain pressure on piracy.

And after all, even if they don't do it for the law, they can do it thanks to the law. It's their right (and I'm a free software zealot :-)).

Re: The Legend of Zelda: Tears of the Kingdom Release

#69

I really hope they invested in storyline/novel gameplay. BOTW set a really high bar; hope this one can match it.

From the reviews, the gameplay seems like its even more fun. Particularly looking forward to the weapons and vehicles system.

Uh-oh, vehicles? The worst part of BotW is the bike, it's jarringly out of line with the whole feel of Zelda, for me. They may as well have put a gun in it.
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