I always feel like I should be doing more with Pharo. I love smalltalks and there's something really fun and playful about working with it, even those with a more "professional" shine on them like Pharo. I've been experimenting with Godot recently and I feel like there's a lot of that spirit in modern gamedev, where the tool is written in itself and gives you all of the same parts to play and build with. I guess I do…
The reason I like it for this type of thing is that all you need resides in the image instead of shell scripts scattered hither and yawn. Also, the development for these types of things I find much easier because of the ability to inspect results of every step in the workspace/playground before stitching it all together in a class. I guess in that regard it’s a similar flow to Lisp.