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Apple just lost its lawsuit trying to ban iOS virtual machines

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21–30 of 344 posts

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#21
post #7

Earlier quoted context omitted.

Yes.. legally

Legally you 'can', but does apple have to support it? do they have to expose those apis to the public? are they forced to implement them and spend the time to do validation testing for it?

Does Microsoft have to offer browser choice on its OS?

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#23

It's funny how the 30% tax and App Store nonsense automatically makes me want Apple to lose every single court case in perpetuity. Having such a monopoly on a device you purchase really means the legal system needs to take you down a notch.

I was hoping they'd lose against Epic, but alas.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#24
post #23

It's funny how the 30% tax and App Store nonsense automatically makes me want Apple to lose every single court case in perpetuity. Having such a monopoly on a device you purchase really means the legal system needs to take you down a notch.

I was hoping they'd lose against Epic, but alas.

I can see wanting Apple to lose, but I can't imagine wanting Epic to win. That was such an ugly parasitic business model: let others take the risks to build platforms, let others operate the platforms, get the courts to mandate equal treatment for Epic to swoop in after the risks pay off.

I'd have to sympathy for the phone platforms, but it would have destroyed the console market overnight. No way consoles work if every penny of customer lifetime value has to be in the up-front sale price.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#25
post #24
post #23

Earlier quoted context omitted.

I was hoping they'd lose against Epic, but alas.

I can see wanting Apple to lose, but I can't imagine wanting Epic to win. That was such an ugly parasitic business model: let others take the risks to build platforms, let others operate the platforms, get the courts to mandate equal treatment for Epic to swoop in after the risks pay off. I'd have to sympathy for the phone platforms, but it would have destroyed the console market overnight. No way consoles work if ev…

What if consoles make money from games without turning games into rent-to-play with no resale value?

Platforms are hostile to the consumer and can't die quickly enough for me, that's why I wanted Epic to win.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#26
post #13
post #5

Earlier quoted context omitted.

but now can I run a virtual machine on an android device?

You can run Chrome, which has a virtual machine in it. Maybe not the same kind of virtual machine that you're talking about, but this is the kind of virtual machine that Apple has banned: any kind of code that isn't statically compiled, that isn't immediately readable. This is why Chrome (actual, not the thin cosmetic shell over Safari WebView available now) can't run on iOS: Chrome has to download & run JS code, and…

Can you tone it down a bit with the “has a virtual machine in it” part. The word you are looking for is “sandbox” virtualization.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#27
post #13
post #5

Earlier quoted context omitted.

but now can I run a virtual machine on an android device?

You can run Chrome, which has a virtual machine in it. Maybe not the same kind of virtual machine that you're talking about, but this is the kind of virtual machine that Apple has banned: any kind of code that isn't statically compiled, that isn't immediately readable. This is why Chrome (actual, not the thin cosmetic shell over Safari WebView available now) can't run on iOS: Chrome has to download & run JS code, and…

>pulled an Apple and banned anything but statically compiled code in WebExtensions

Yes; the point of this move is specifically to render the vast majority of adblocking efforts non-viable.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#28
post #24
post #23

Earlier quoted context omitted.

I was hoping they'd lose against Epic, but alas.

I can see wanting Apple to lose, but I can't imagine wanting Epic to win. That was such an ugly parasitic business model: let others take the risks to build platforms, let others operate the platforms, get the courts to mandate equal treatment for Epic to swoop in after the risks pay off. I'd have to sympathy for the phone platforms, but it would have destroyed the console market overnight. No way consoles work if ev…

It's been working out fine for the Steam Deck. Sure, you can install Windows and/or any other storefront, but you won't have the console-like experience that Valve's own software provides.

It's trivially easy to install pirated games on the Deck, without any cracking or modification of the system. You never have to make a single Steam purchase after buying the Deck, but Valve's betting that you will. And they're right, that's enough. Most people don't go redoing or even tweaking the software stack on their hardware, they just stick with what comes out of the box.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#29

Earlier quoted context omitted.

Legally you 'can', but does apple have to support it? do they have to expose those apis to the public? are they forced to implement them and spend the time to do validation testing for it?

Does Microsoft have to offer browser choice on its OS?

Hypervisor support on Windows is extremely expensive for Microsoft to maintain. Would Microsoft have a judgement against them if they removed it from e.g. Windows 12?

Before hyper-v there was Virtualbox, which is a "you can build it if you spend your time building it". I'm asking if the situation is that Apple must build their hyper-v equivalent, or if they just need to allow third parties to build and publish software-based emulation engines.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#30
post #5

Earlier quoted context omitted.

but now can I run a virtual machine on an android device?

Currently, you're limited to QEMU with software emulation or a Linux proot/chroot. KVM support isn't in a stable version of Android yet but it's coming soon. With an unlocked bootloader and potentially a few kernel tweaks you probably could (as well as Windows and any other compatible OS). I don't think the experience will be very usable, though. iPhones contain dedicated hardware that Android devices don't have (and…

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