Earlier quoted context omitted.
That's it. The causality analysis in the grandparent is exactly backwards. We don't live in a world of "productized prototypes" because people are too lazy to do things right. We live in the world of prototypes because prototypes are the only products that reach market . Even where beautiful works of engineering exist, then tend to be beaten to the punch by the competing prototype anyway. You don't treat this by whin…
You can also design prototypes so that they're impossible to operationalize beyond experimental scale. I forget the name of it (there are probably several by now), but there's a UX prototyping toolkit where all the components look hand-drawn, so that nobody expects to be able to interact with them and then gets mad when nothing happens. It also prevents you-the-designer from being tempted to add interactivity logic a…
So I wrote some scripts in bash to do things the "worst" way possible. Directly accessing the production DB, minimal safety checks, etc. Nobody else on the team liked writing bash, so there was no fight to replace these awful tools with proper APIs.