Live data from Hacker News

Unity to lay off 8% of its workforce

cnbc.com

71–80 of 138 posts

Re: Unity to lay off 8% of its workforce

#72
post #63

Perhaps it wasn't wise to use so much money on a malware company [0]. [0]: https://news.ycombinator.com/item?id=32096371

I'm surprised the malware origins weren't scrutinized more in the press when the deal was announced. Ultimately it seems like the Unity CEO was trying to buy his way to profitability, without realizing that the two companies were a total culture clash.

Re: Unity to lay off 8% of its workforce

#74
post #40

Unreal and Godot seem to be doing a number on Unity from both ends. The higher end of the industry is going Unreal while the indie games and hobbyist are going Godot. I imagine this is also why Epic is a Godot donor.

Have there been any well-known games made in Godot yet? When I started with my first proper game which was released a few months ago I went with Unity because I couldn't find any successful examples and the knowledgebase was lacking in comparison with Unity.

Sega did Sonic Colors in Godot, Dome Keeper and Cassette Beasts as other people have mentioned.

Re: Unity to lay off 8% of its workforce

#75
post #71

Earlier quoted context omitted.

Pedantics, but it's actually "company who made a malware installer"

What is the difference?

one can feign ignorance to what they were distributing to such a degree that they get bought by a real company and experience a payday.

morally and ethically? nothing at all.

Re: Unity to lay off 8% of its workforce

#76
post #72
post #63

Perhaps it wasn't wise to use so much money on a malware company [0]. [0]: https://news.ycombinator.com/item?id=32096371

I'm surprised the malware origins weren't scrutinized more in the press when the deal was announced. Ultimately it seems like the Unity CEO was trying to buy his way to profitability, without realizing that the two companies were a total culture clash.

The executive team of 5 did get paid $97mil in 2022.

https://twitter.com/gergelyorosz/status/1653798663917826048

Re: Unity to lay off 8% of its workforce

#77

Unity is a broken company that sells a critically broken engine. Sure, it's a great engine for rapid prototyping & releasing indie titles, but not great for getting to the finish line. I know of teams that have had to take out source licenses and edit the engine to fix & work around bugs so they could actually ship their game. Unity also don't build and release with their engine, like Epic does with Unreal & Fortnite…

I think you are being a little harsh. https://unity.com/madewith/hollow-knight Right now there is no engine better for a small studio of 3-5 people. Godot is VASTLY overrated, and Unreal gets way too complex too fast.

Godot is not overrated. It absolutely crushes Unity in a subset of use-cases which is quickly growing.

Re: Unity to lay off 8% of its workforce

#79
post #52

Earlier quoted context omitted.

I've prototyped with all 3 and ship a continuously maintained Godot 3 project in production. I'd really, honestly, pick Godot 4 before Unity without any hesitation. If I had to pick from anything else that exists, UE5 would be my backup.

What "flavor" of Godot do you recommend? By flavor, I'm referring to C# vs. GDScript. I keep wanting to commit to using Godot for projects but I'm unsure which foundation to build upon.

I definitely recommend GDScript, especially if you are using Godot 4 / GDScript 2. The language was designed to be used in Godot to make games, and in my opinion it’s very good at that. The editor integration is great, defining export variables for the inspector, adding doc comments that show up in the built in help viewer, dragging nodes and files into your script to get their onready and preload paths, etc… It’s just really nice to use, and takes literally a day to become proficient.

Re: Unity to lay off 8% of its workforce

#80
post #73
post #61

bad omens for elf/linux support. Wait, unity is 7000 people??????

That was news for me, too. I thought they were a much smaller operation. I always thought I was rooting for the underdog vs Unreal, but apparently they're the giant.

Their largest business is largely mobile ads in mobile games, as I understand it, and has been for a while. As a business, they haven't really competed all that effectively with Unreal for AA/AAA games. If you like ads in mobile games, root away!

> https://unity.com/products/unity-ads

Post reply on HN