Perhaps it wasn't wise to use so much money on a malware company [0]. [0]: https://news.ycombinator.com/item?id=32096371
Pedantics, but it's actually "company who made a malware installer"
Unity to lay off 8% of its workforce
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Re: Unity to lay off 8% of its workforce
#72Perhaps it wasn't wise to use so much money on a malware company [0]. [0]: https://news.ycombinator.com/item?id=32096371
Re: Unity to lay off 8% of its workforce
#73bad omens for elf/linux support. Wait, unity is 7000 people??????
Re: Unity to lay off 8% of its workforce
#74Unreal and Godot seem to be doing a number on Unity from both ends. The higher end of the industry is going Unreal while the indie games and hobbyist are going Godot. I imagine this is also why Epic is a Godot donor.
Have there been any well-known games made in Godot yet? When I started with my first proper game which was released a few months ago I went with Unity because I couldn't find any successful examples and the knowledgebase was lacking in comparison with Unity.
Re: Unity to lay off 8% of its workforce
#75Earlier quoted context omitted.
Pedantics, but it's actually "company who made a malware installer"
What is the difference?
morally and ethically? nothing at all.
Re: Unity to lay off 8% of its workforce
#76Perhaps it wasn't wise to use so much money on a malware company [0]. [0]: https://news.ycombinator.com/item?id=32096371
I'm surprised the malware origins weren't scrutinized more in the press when the deal was announced. Ultimately it seems like the Unity CEO was trying to buy his way to profitability, without realizing that the two companies were a total culture clash.
Re: Unity to lay off 8% of its workforce
#77Unity is a broken company that sells a critically broken engine. Sure, it's a great engine for rapid prototyping & releasing indie titles, but not great for getting to the finish line. I know of teams that have had to take out source licenses and edit the engine to fix & work around bugs so they could actually ship their game. Unity also don't build and release with their engine, like Epic does with Unreal & Fortnite…
I think you are being a little harsh. https://unity.com/madewith/hollow-knight Right now there is no engine better for a small studio of 3-5 people. Godot is VASTLY overrated, and Unreal gets way too complex too fast.
Re: Unity to lay off 8% of its workforce
#78Re: Unity to lay off 8% of its workforce
#79Earlier quoted context omitted.
I've prototyped with all 3 and ship a continuously maintained Godot 3 project in production. I'd really, honestly, pick Godot 4 before Unity without any hesitation. If I had to pick from anything else that exists, UE5 would be my backup.
What "flavor" of Godot do you recommend? By flavor, I'm referring to C# vs. GDScript. I keep wanting to commit to using Godot for projects but I'm unsure which foundation to build upon.
Re: Unity to lay off 8% of its workforce
#80bad omens for elf/linux support. Wait, unity is 7000 people??????
That was news for me, too. I thought they were a much smaller operation. I always thought I was rooting for the underdog vs Unreal, but apparently they're the giant.