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Krita: A professional free and open source painting program

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Re: Krita: A professional free and open source painting program

#241
post #199

Earlier quoted context omitted.

Which countries are you thinking of? This used to be more acceptable in the US, but norms are changing, and they are changing globally. There are still some places in the US where nobody would care, but these places are becoming less frequent over time. And I’d agree that the images do not automatically make someone creepy, but I would say that it might automatically make someone insensitive to those around them, may…

Your position is extreme. And by definition one of a minority. If you've got the feeling it's growing, it's called radicalisation, which is a concern for the fate of societies since it's defeating all the efforts that have been made for getting out of some dark ages of the past. It triggered a lot of reactions from other HNers since such a world view is denying the basic freedoms to express of the opposite gender, an…

Whoa that went off the rails fast. If that’s what you think then I’m certain you have completely misunderstood my position, and I’m not explaining it well.

I was referring to the global closing of the gender gap, for example, which is occurring due to changing norms. You can read about it.

https://www.weforum.org/reports/global-gender-gap-report-202...

https://www.oecd.org/stories/gender/social-norms-and-gender-...

Why do you think I’m in a minority? What makes you think people here or elsewhere disagree with the idea that some images aren’t entirely appropriate in the workplace? I haven’t said anything that’s even remotely controversial. In the US the law agrees and corporations agree and we all are subjected to anti-harassment tracing every year just to remind us, even while some people reminisce about the good old days when pinups at work were acceptable.

We are talking strictly about the workplace in this thread, not about the freedom to express yourself in your personal life. It seems like you might have missed the premise here and are jumping to wildly mistaken conclusions.

Re: Krita: A professional free and open source painting program

#242

Earlier quoted context omitted.

the mattress could be infected with bedbugs. and a piano that's been unmaintained for enough decades isn't an instrument any more, and never will be. and disposing of them is expensive. they have negative value, despite not costing any money.

Free as in piano... I read that as "ok, you got a free piano, but now you've got to invest a lot of time into learning how to play it". Free as in free book, if you will. See also the "everything must be paid for twice" article (submitted a while back on HN).

> I read that as "ok, you got a free piano, but now you've got to invest a lot of time into learning how to play it".

Also not the easiest thing to move to where you want to use it, as opposed to wherever it happened to be when it was gifted to you.

Re: Krita: A professional free and open source painting program

#243
Are any Krita devs here? I was very eager to replace PS with Krita, but I met a strong obstacle - it doesn't support PSD vectors (paths). This is catastrophic problem for me as 90% of my work contain paths. I was sure it was there, but when I brought my PSD I worked all night on to the linux user to make final tweaks, nothing worked. I was shocked. :( Are there plans to implement this?

Re: Krita: A professional free and open source painting program

#244
post #55

As a long-time user and supporter of Krita, I'm thrilled to see it mentioned here. However, I must express my concern about the choice of emphasizing "FREE" in all caps in this headline. While I understand that the cost-free nature of open-source software is certainly appealing, I feel that this particular framing could cheapen the overall value proposition of Krita. Krita has much more to offer than just being free.…

FREE is super important. There's lots of people in the world who can barely afford their computers, let alone the software to run on it. Personally I launched my career from a self-education that made heavy use of pirated and open-source software. I would never have been able to buy software without that start.

Amen to that.

Re: Krita: A professional free and open source painting program

#245

Earlier quoted context omitted.

How many of us are in the boat where we have thousands of hours on adobe products to unlearn in order to be able to use GIMP without pulling our hair out?

This is precisely why Adobe, Microsoft, and Autodesk give colleges and universities free licenses for their products. The entire industry of digital tools has hung itself on these magic words: "industry standard". All the while, free software like Krita, Linux, and Blender have become viable, if not substantially better, alternatives to their proprietary incumbent counterparts. Practically every need that the industr…

I don't think it's the issue here. Products like PS, 3DS MAX are VERY intuitive to learn and use "right now because I need to get this done ASAP". Try Blender - you'll feel like on some alien spaceship.

Re: Krita: A professional free and open source painting program

#246

Earlier quoted context omitted.

I once got a wacom-like tablet but I always wondered how does one learn to use it? And specially using software like Krita or MyPaint in Linux. I mean, supposing you can already draw with pen and paper. But I found it to be somewhat different, and I could never get used to. Maybe it's the lack of practice but also seeing almost no progress made me abandon. Any advice would be appreciated

Blind contour sketching. Doing a lot of this trains you to rely on tactility and learned motion instead of watching your hand or watching the cursor. As soon as I did that in the sketchbook for about two weeks daily and came back to the graphics tablet I was cruising through the drawing process.

Thank you, I'll give it a try

Re: Krita: A professional free and open source painting program

#247

Earlier quoted context omitted.

I once got a wacom-like tablet but I always wondered how does one learn to use it? And specially using software like Krita or MyPaint in Linux. I mean, supposing you can already draw with pen and paper. But I found it to be somewhat different, and I could never get used to. Maybe it's the lack of practice but also seeing almost no progress made me abandon. Any advice would be appreciated

If you have a paper/pencil practice, some of the fine motor training transfers. But you're right, not all of it! Particularly, the difference in surface friction used to throw me off. Try starting with a piece of paper taped onto your tablet to reproduce a grabbier, more fricative surface. Similarly, when working with good old fashioned graphite on paper, try smoother grades of paper, including "rite in the rain" sty…

Thanks!

Re: Krita: A professional free and open source painting program

#248
post #234

Earlier quoted context omitted.

Does GIMP have a bigger market share in non-English speaking places? Because if it does, then maybe the name is to be blamed. But if usage is similar everywhere, the name does not seem to matter much, or at all, for the (lack of) success.

I don't think this is a useful metric; the problem with how tech scales is that multiplicative effects are hard to measure. But as someone who works in IT between tech folk and regular folk, I immediately percieve that a great number of liminal regular folk are going to 100% nope out of a terrible name like this. Might as well call it Poopy Edit or something like that.

So when people do not understand the meaning of a word and not care about it, because they do not speak that language, the metric is useless instead of a test of "everything else but the name".

My, small but non zero, experience says the reason these speakers of other language declined to use it was because it lacked features and sometimes because "piracy is also free". They pointed the brush system was basic, PS already had effects they used a lot. No adjustment layers, styles or layer groups to be more efficient. Slow processing because it operated in full data always, while PS solved preview first and the rest in background. And many other things. The Mac ones found no issues with the windowing system (no MDI mode then, with everything wrapped by big window), because it matched more what they were used to, but Windows users found it bad because their OS is not designed for it. None cared about what Gimp or Wilber words are, it was "a poor PS clone with a croissant dog mascot".

Re: Krita: A professional free and open source painting program

#249
post #135

I feel like Krita is the next best thing after Photoshop, however; the interface really doesn't sit right with me at all. It feels very counter intuitive and I struggle finding what I need. I also don't like that "windows" inside the "main window" isn't really a thing unless you use the software(?) renderer, and even then it's sub-par at best. Like, I want to have 4 or 5 images open and see them all at the same time.

MDI subwindows work fine with canvas acceleration, though...

Yeah seems like that works now. Showing content while dragging however still doesn't work.

Re: Krita: A professional free and open source painting program

#250
post #245

Earlier quoted context omitted.

This is precisely why Adobe, Microsoft, and Autodesk give colleges and universities free licenses for their products. The entire industry of digital tools has hung itself on these magic words: "industry standard". All the while, free software like Krita, Linux, and Blender have become viable, if not substantially better, alternatives to their proprietary incumbent counterparts. Practically every need that the industr…

I don't think it's the issue here. Products like PS, 3DS MAX are VERY intuitive to learn and use "right now because I need to get this done ASAP". Try Blender - you'll feel like on some alien spaceship.

I'm calling BS. Tools like Photoshop and 3DS Max have always been an overwhelming menu of tools, usually with just an arbitrary picture instead of a word! That's as alien as it gets.

The only way to use any of these tools is to learn why. Until you understand what things like "extrude" and "flip normals" mean, you are ultimately fumbling around an alien menu: the best you can do is order everything on it one at a time. You most certainly are not going to, "get this done ASAP."

Blender's UI/UX intentionally avoided this nonsense. Instead, you had to learn the basics. And once you did, it was easy to expand that knowledge; because every tool was well documented and placed into a coherent UX context. The recent UI/UX overhaul only expanded this by adding the "friendly" buttons you are looking for.

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