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A morale crisis after multiple Meta layoffs

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131–140 of 193 posts

Re: A morale crisis after multiple Meta layoffs

#131

Meta is still a 600B company and large credit goes to Zukerberg. His insight into jumping to mobile at the very beginning, making critical acquisitions, relentlessly going to new geographies, investment in AI all played off. Every major company made mistake including Google ( Google Plus ), Microsoft ( Windows phone ) and apple ( entire 90s ). A company making mistake just means they are still taking risks and not sa…

Worth 600b until it isn't

It was worth 300b in January

Re: A morale crisis after multiple Meta layoffs

#132

Earlier quoted context omitted.

Is there any kind of indication VR (or its cousin, AR) is important to any extent? Everything I know suggests it's a niche technology that has little chance of becoming anything but a niche technology. It's not made any significant headway in gaming, in entertainment of other kinds, nor in general business settings. There are some specialist domains where 3D visualization is worth the cost and inconvenience, but it s…

I've been a strong advocate for VR since 2016. Over the last 6+ years I've managed to convince family and friends to all jump in and pickup VR, mostly the Quest 2. What I can say is, the vast majority of them don't use their headset at all anymore. It sits on a shelf collecting dust, out of batteries, only to be picked up on the extremely rare occasion where they want to try it out again, and then after about 30-45 m…

Damn, hits home. I would've been one of your friends or family I think.

I was immediately excited about VR back in the mid 2010s. And over the past years I've done a bit of reading and have had various fun discussions with friends about the use-cases of VR today, and in 5 or 15 years from now, that all made sense to me.

I really held off as long as I could for both the tech and the content base to develop, to jump in with the best experience. Plus I had already moved away from gaming PCs to Mac + PlayStation, so when 1.5y ago PSVR2 was announced I had an opportunity to get some of the best hardware $550 could buy.

But I've mostly been disappointed. Despite waiting for half a decade to jump into it, and staying home looking out the window for my package to arrive, I spent just 30 min on it the first day, and another 30min over the course of the next week, and since I got it (pre-order) I've spent no more than 1.5 hours. I honestly don't think I've ever in my life, spent so much on something that got me so little value.

I'm not really blaming the hardware, it's all quite impressive, and I've been on the PSVR2 subreddit where everyone absolutely loves a ton of the games. It just didn't get the magic going for me.

I'm still considering selling the PSVR2 and buying a Quest 2. I'm personally less interested in the PS game content, and want to try out museums, concerts, safaris, as well as some indie (game) content and the various mods. I'm still somehow quite excited about the tech, even though I've got no interest in using the hardware I have sitting a meter away from me.

And I have to be honest, the nausea of the 3 experiences I had were a put off. Traumatic is waaaay too strong a word to use. But you know how someone may eat sushi and love it, and then get food poisoning due to bad hygiene at the restaurant, and spend 24 hours throwing up sushi, doesn't feel like having sushi for years? I feel the nausea may have had that effect a bit. All 3 play sessions I ended feeling sweaty, dizzy and sick, and required me to just lay down and do nothing for a few hours. I know it gets better as your brain gets used to it, but it raised the bar to jump in for a quick session to the point of 'why bother'. My gf didn't have this problem at all, although she hasn't asked to play since the first time I showed it to her (and she was really wowified by it all and enjoyed it a lot).

I've definitely come to the conclusion that my enthusiasm for VR was misguided, or just really premature. I don't see myself videoconferencing in VR in 5 years rather than using Teams, playing games, watching VR movies from the POV of one of the main actors, watching the world cup final from the POV of the referee, enjoying a concert from the VIP area, or playing a VR RPG like Fallout or Mass Effect with not just a ChatGTP but also a VR mod.

But who knows. Part of me does still think: if there's tons of good content out there, cheaper than now. If the devices have double the resolution and screen refresh rate, weigh less, cost less, and they're super seamless to put on and make you less dizzy, immerse you more, and get you into experiences that flatscreens can't do... then maybe it'll stay around like the Smartwatch / Apple Watch: a major ($100b per year) product category enjoyed by >200 million, that doesn't change the world but still makes it better. I don't really see VR fading away entirely, unless AR supplants it.

Could you speak to your top 5 or 10 (if you can) VR apps/experiences on the Quest 2, that you would recommend to try out?

Re: A morale crisis after multiple Meta layoffs

#133
post #30

Meta is still a 600B company and large credit goes to Zukerberg. His insight into jumping to mobile at the very beginning, making critical acquisitions, relentlessly going to new geographies, investment in AI all played off. Every major company made mistake including Google ( Google Plus ), Microsoft ( Windows phone ) and apple ( entire 90s ). A company making mistake just means they are still taking risks and not sa…

Their focus on making Facebook for mobile platforms was smart, their efforts to make a mobile phone were late and substandard. By critical acquisitions I assume you mean Instagram and WhatsApp. Both were anti-competitive attempts to stave off becoming the next MySpace (but also successful). Everything else on the list of acquisitions looks like gambles that did not pay off. https://en.wikipedia.org/wiki/List_of_merge…

> Apple have never bet such a huge chunk of their spending on a single tech that has been so resoundingly mocked.

I guess the 90's don't count anymore.

Re: A morale crisis after multiple Meta layoffs

#134

> In a statement, Meta spokesman Dave Arnold said the conditions that led to the layoffs are “well known and reverberating throughout the industry.” Sad that you can get away with a statement like that.

Not really sure what you mean by ‘get away with’. Journalists are obliged to ask companies to comment and spokespeople make those comments. The spokesman doesn’t get interviewed or grilled and it is generally left to the reader to interpret the comment and decide if the spokesperson has ‘gotten away with it’. Do you have the same reaction whenever an organisation has a scandal and they ‘don’t want to comment on an on…

Sorry, that sounds closer to stenography than journalism.

> Do you have the same reaction whenever an organisation has a scandal and they ‘don’t want to comment on an ongoing investigation’?

Yeah, kinda

Re: A morale crisis after multiple Meta layoffs

#135
post #127
post #41

Earlier quoted context omitted.

Who were the mobile pioneers who blazed the trail? Where are they now? Let's exclude Apple and Google from the competition because they own the mobile platforms.

Not sure if you were using Facebook in 2012/2013 but their implementation was horrendous. Everyone bemoaned its lack of true mobile first design while other apps were responsive and sleek.

I did (occasionally), and I agree.

Re: A morale crisis after multiple Meta layoffs

#137
post #80
post #51

Earlier quoted context omitted.

They own the mobile platforms because they blazed the trail as you put it. That was the prize they were competing for, Meta was late with the HTC First / Facebook phone, and so they lost. Of course they would have liked to own their own little mobile fiefdom, they are incredibly valuable platforms

I honestly don't think there is a room for a third commercial mobile platform, after Apple started the smartphone market, and Google caught up soon enough after. Even strong and entrenched players like Palm, Nokia (with Tizen) and even BlackBerry could not hold. In 2007, Facebook was way, way less mighty, and by 2012, it was late. Speaking of Windows Phone: it had great hardware and good, innovative software. It's Mi…

[deleted]

Re: A morale crisis after multiple Meta layoffs

#138
post #30

Earlier quoted context omitted.

Their focus on making Facebook for mobile platforms was smart, their efforts to make a mobile phone were late and substandard. By critical acquisitions I assume you mean Instagram and WhatsApp. Both were anti-competitive attempts to stave off becoming the next MySpace (but also successful). Everything else on the list of acquisitions looks like gambles that did not pay off. https://en.wikipedia.org/wiki/List_of_merge…

> Apple have never bet such a huge chunk of their spending on a single tech that has been so resoundingly mocked. I guess the 90's don't count anymore.

Apple in the 90s didn’t net itself on a single product.

Apple bet on a ton of products. Then they almost all failed to generate good returns, whether good, bad or average.

Re: A morale crisis after multiple Meta layoffs

#139
post #80

Earlier quoted context omitted.

I honestly don't think there is a room for a third commercial mobile platform, after Apple started the smartphone market, and Google caught up soon enough after. Even strong and entrenched players like Palm, Nokia (with Tizen) and even BlackBerry could not hold. In 2007, Facebook was way, way less mighty, and by 2012, it was late. Speaking of Windows Phone: it had great hardware and good, innovative software. It's Mi…

Apple didn't start the smartphone market. There were smartphones for many years prior to the iPhone.

Apple started what we would recognize as the modern smartphone market.

Before that, we had things like the danger hiptop and blackberries. Incomparable.

Re: A morale crisis after multiple Meta layoffs

#140
post #20

Meta is still a 600B company and large credit goes to Zukerberg. His insight into jumping to mobile at the very beginning, making critical acquisitions, relentlessly going to new geographies, investment in AI all played off. Every major company made mistake including Google ( Google Plus ), Microsoft ( Windows phone ) and apple ( entire 90s ). A company making mistake just means they are still taking risks and not sa…

The problem of VR goes beyond hardware innovation: most people don’t want to completely shut themselves off from the world for hours on end.

No, the problem is you can't really move in the VR environment with current-generation products, so that ruins the illusion. But I think Apple is on the right track in betting on AR rather than VR.

Meta's other problem is that while it owns an overwhelming share of VR headsets thanks to subsidies, it is a pitiful also-ran in services with Horizon compared to the real leaders, Fortnite and Minecraft.

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