I don’t really understand how this is a paradox, but it’s definitely surprising and non intuitive. It seems like if you have 2 games A and B, the second you start playing them together you’ve effectively created a new game C, which is a game of A and B combined.
Parrondo's Paradox
21–30 of 53 posts
Re: Parrondo's Paradox
#22This seems like such a pointless semantic flex to me... In this case has the game not become Game A + Game B ? It's just a larger game with a distinct winning strategy because the ruleset is expanded right? What's the significance?
Re: Parrondo's Paradox
#23I don’t really understand how this is a paradox, but it’s definitely surprising and non intuitive. It seems like if you have 2 games A and B, the second you start playing them together you’ve effectively created a new game C, which is a game of A and B combined.
Re: Parrondo's Paradox
#24This seems like such a pointless semantic flex to me... In this case has the game not become Game A + Game B ? It's just a larger game with a distinct winning strategy because the ruleset is expanded right? What's the significance?
Let's try to make it HN-relevant by asking:
can two things that both AB tested positively in independent one-at-a-time testing possibly backfire if you launch both of them?
Re: Parrondo's Paradox
#25This seems like such a pointless semantic flex to me... In this case has the game not become Game A + Game B ? It's just a larger game with a distinct winning strategy because the ruleset is expanded right? What's the significance?
This is similar to the 'ratchet' examples in the wikipedia page - you play the game with the best odds, and use one game to 'cool off' until you're in the right state to win the second game again. The games in the wikipedia article are kinda unsatisfying, though - there's too much dependence on player state.
Re: Parrondo's Paradox
#26Started reading the examples and my eyes glazed over. Someone have a better example?
Further down the article there's a simpler example: https://en.wikipedia.org/wiki/Parrondo%27s_paradox#A_simplif...
I was really confused how anyone could glaze over with such a concise description, but they saw something different than I did.
Re: Parrondo's Paradox
#27Corollary: If you take two mutually dependent events and somehow break the dependence between the two, then the events are no longer dependent and therefore by law of conditional probability and law of independent events, you can influence the probability of the outcome of the combination.
A practical example of the corollary would be password re-entry user interfaces during account registration.
The reason while re-entering the password the second time, we are not shown what we typed earlier is to make the reentry independent of the previous entry. Otherwise, we may look at what was typed earlier and subconsciously type the same thing -- which would be bad while we are doing account registration.
Re: Parrondo's Paradox
#28This seems like such a pointless semantic flex to me... In this case has the game not become Game A + Game B ? It's just a larger game with a distinct winning strategy because the ruleset is expanded right? What's the significance?
I think a closer-to-real example is the problem of playing a collection of blackjack tables. All the games are the same, but sometimes the state of the decks (ie, which cards have been discarded) will lead to better odds of winning. If you know the state of the decks at each table, you can always choose to play the table with the best odds of winning. This type of strategy has been used to win piles of money in Vegas…
Re: Parrondo's Paradox
#29Started reading the examples and my eyes glazed over. Someone have a better example?
Sometimes Wikipedia reads like it is written by that math teacher who “just gets math” and teaches in a way that the only people who will understand … are people who already do. Granted maybe this article is good and just beyond me, but it is disappointing how much Wikipedia is like that.
Re: Parrondo's Paradox
#30I don’t really understand how this is a paradox, but it’s definitely surprising and non intuitive. It seems like if you have 2 games A and B, the second you start playing them together you’ve effectively created a new game C, which is a game of A and B combined.
You do:
> but it’s definitely surprising and non intuitive.
That's a common definition of a paradox: "a seemingly absurd or self-contradictory statement or proposition that when investigated or explained may prove to be well founded or true."