Mobile A/B Testing Made Easy
blog.socialcam.com
Mobile A/B Testing Made Easy
1–9 of 9 posts
Re: Mobile A/B Testing Made Easy
#2It would be much more developer friendly to encourage this and would ultimately lead to better experiences for users.
Re: Mobile A/B Testing Made Easy
#3Re: Mobile A/B Testing Made Easy
#4Brilliant! Can I ask how long this methodology took to implement?
Re: Mobile A/B Testing Made Easy
#5Re: Mobile A/B Testing Made Easy
#6This approach makes a lot of sense. I tried something similar with an iOS app and was surprised to find that Apple frowns upon this practice. They'd prefer that developers do usability testing beforehand instead of native A/B testing in the wild. Does anyone know if Apple has clarified this position? It would be much more developer friendly to encourage this and would ultimately lead to better experiences for users.
Re: Mobile A/B Testing Made Easy
#7This approach makes a lot of sense. I tried something similar with an iOS app and was surprised to find that Apple frowns upon this practice. They'd prefer that developers do usability testing beforehand instead of native A/B testing in the wild. Does anyone know if Apple has clarified this position? It would be much more developer friendly to encourage this and would ultimately lead to better experiences for users.
Re: Mobile A/B Testing Made Easy
#8This approach makes a lot of sense. I tried something similar with an iOS app and was surprised to find that Apple frowns upon this practice. They'd prefer that developers do usability testing beforehand instead of native A/B testing in the wild. Does anyone know if Apple has clarified this position? It would be much more developer friendly to encourage this and would ultimately lead to better experiences for users.
Re: Mobile A/B Testing Made Easy
#9This approach makes a lot of sense. I tried something similar with an iOS app and was surprised to find that Apple frowns upon this practice. They'd prefer that developers do usability testing beforehand instead of native A/B testing in the wild. Does anyone know if Apple has clarified this position? It would be much more developer friendly to encourage this and would ultimately lead to better experiences for users.
Can you elaborate? Your app got rejected?