GUI development with Rust and GTK 4
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GUI development with Rust and GTK 4
1–10 of 172 posts
Re: GUI development with Rust and GTK 4
#2Re: GUI development with Rust and GTK 4
#3Re: GUI development with Rust and GTK 4
#4UPDATE: Things I have my eye on as they mature: Slint, egui, and iced. I'm especially watching iced as Pop_os is using it for their DE and likely will add quite a few widgets.
Re: GUI development with Rust and GTK 4
#5First time known GTK supports CSS.
Re: GUI development with Rust and GTK 4
#6I wonder if a garbage collected language would have a more accurate life time for that object
Re: GUI development with Rust and GTK 4
#7AFAIK, for better or worse, this is the only UI crate (other than HTML-like UI using something like Tauri) that provides a full set of widgets/capabilities on Rust. Every other UI lib is incomplete in some way or falls short for anything other than a toy or specialty type app in my experience. UPDATE: Things I have my eye on as they mature: Slint, egui, and iced. I'm especially watching iced as Pop_os is using it for…
Re: GUI development with Rust and GTK 4
#8What are the disadvantages of using 'static here? I wonder if a garbage collected language would have a more accurate life time for that object
Re: GUI development with Rust and GTK 4
#9https://github.com/SixArm/rust-guideposts/blob/main/projects...
Re: GUI development with Rust and GTK 4
#10AFAIK, for better or worse, this is the only UI crate (other than HTML-like UI using something like Tauri) that provides a full set of widgets/capabilities on Rust. Every other UI lib is incomplete in some way or falls short for anything other than a toy or specialty type app in my experience. UPDATE: Things I have my eye on as they mature: Slint, egui, and iced. I'm especially watching iced as Pop_os is using it for…
There are plenty of situations where GTK might be better than Slint, but not so overwhelmingly that I'd call it only for toy apps.