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Pop-shoot: Synthwave styled space shooter, inspired by 80s arcades

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11–20 of 28 posts

Re: Pop-shoot: Synthwave styled space shooter, inspired by 80s arcades

#13
Who did the music?

I like the sporadically sprinkled "konk" synth bass notes on raised scale-degree 6. That, and the sparsely-spaced synth chords that aren't hard-sync'd to the straight-ahead dance beat. (As a friend of mine would put it, you successfully avoided relegating those chords to "barline jail" :)

And the "shields down" sound effect is cute!

Re: Pop-shoot: Synthwave styled space shooter, inspired by 80s arcades

#14
I love that the mouse control is so much like an Atari paddle controller that it even recreates the overshoot penalty at the edges of the screen which requires you to go back as far as you overshot to get off the edge. And my mouse isn't very ergonomic so I even got the classic Atari paddle wrist pain experience! Cool concept.

Re: Pop-shoot: Synthwave styled space shooter, inspired by 80s arcades

#16

Who did the music? I like the sporadically sprinkled "konk" synth bass notes on raised scale-degree 6. That, and the sparsely-spaced synth chords that aren't hard-sync'd to the straight-ahead dance beat. (As a friend of mine would put it, you successfully avoided relegating those chords to "barline jail" :) And the "shields down" sound effect is cute!

Music credits and the tracklist are mentioned at the bottom of the README.

Re: Pop-shoot: Synthwave styled space shooter, inspired by 80s arcades

#17
I made the mistake of opening this on my phone. It is technically playable in that tapping the screen causes the sprite to fire and teleport around the screen. It is not feasibly playable this way, though, because movement range seems limited to the bottom half of the left third of the screen only. Still enjoyed the music & graphics, though!

Re: Pop-shoot: Synthwave styled space shooter, inspired by 80s arcades

#20
post #18

Good game. I wonder why they didn't use spritesheets? Each frame of the animated effects seems to be a separate PNG image.

In the beginning its simpler to do and you can focus on the other parts of the game.

In the end you may not have to “optimise” because it works and good enough to ship.

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