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Animated Drawings

fairanimateddrawings.com

81–85 of 85 posts

Re: Animated Drawings

#81

Hey! That’s my project! Code and dataset are here: https://github.com/facebookresearch/AnimatedDrawings And a browser-based version of it is here: http://sketch.metademolab.com/

This is a really neat idea. My son got such a kick out of it that he has been drawing new characters for two hours now.

Re: Animated Drawings

#82
post #62

It's cool that this is possible, but it's missing some very important subtleties which make professional animation look "right" or even "real". As it is, there's no sense of compression or snap at the right parts of the movement. 2D character animation has a lot of exaggerated distortions of objects to make them look like they land on the ground or bounce. The sense of weight and inertia is critical. These aren't nec…

I agree, but 80/20 rule. Your day, for the context of his time, was in the 20% it sounds like, which is all we can ever hope for.

Re: Animated Drawings

#83
post #57

Hey! That’s my project! Code and dataset are here: https://github.com/facebookresearch/AnimatedDrawings And a browser-based version of it is here: http://sketch.metademolab.com/

This is really cool, and refreshingly simple in the current landscape of generative tooling. I’m interested to hear your thoughts about the inevitable monetisation that will occur once someone wraps this into a horrible app with ads? Maybe someone else can answer the related question of how the respective app stores deal with attribution-based code licenses?

Yeah, I think that'll happen. I think it's already happening. And if someone wraps it in a terrible app with ads, makes millions of dollars, and I never see any of the money, yes I'll be very sad. But I'm trying to take a bigger perspective here. There's a lot of experience and tools that could be built off this, and I can't possibly build them all.

And if I hid the code away so only I could use it, there's a good chance no one would ever create any of those experiences. Creating a successful app requires mobile UI people, devops, designers, marketing/SEO, monetization, etc. I don't want to do ANY of that... in the land of app creation, I'm more of a Tom Bombadil-type.

This is also my first project out of graduate school. I feel like I'll probably have other ideas down the road, and maybe I'll try to monetize those ones with what I've learned from this adventure.

Re: Animated Drawings

#84
post #62

It's cool that this is possible, but it's missing some very important subtleties which make professional animation look "right" or even "real". As it is, there's no sense of compression or snap at the right parts of the movement. 2D character animation has a lot of exaggerated distortions of objects to make them look like they land on the ground or bounce. The sense of weight and inertia is critical. These aren't nec…

I'm a student of good animation myself (know the 12 principles of animation by heart, got a copy of The Illusion of Life right next to my desk, etc.) and have great respect for what professional animators can do.

And while I (maybe more than anyone else) am highly aware of all the ways this tool doesn't create high-quality animation, I'm okay with it. The point here isn't to create animations that rival those of professional animators; it's to lower the barrier-to-entry to the point where almost anyone can animate their own character.

And if a tiny number of users become more interested in animation through this tool, learn how to do it the proper way, and create animations your father would approve of... well I think that would be a phenomenal outcome.

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