One of cited objections is absurd: > I don't trust any area of research where the odds ratios are below 3. Then what’s the point of researching even slightly more subtle effects? This person might as well start smoking: they wouldn’t trust any amount of evidence that smoking causes cardiovascular disease — the odds ratio seems to be 2.
Yeah, that seems completely absurd. If the experiments are rigorous enough, and the p value is low enough, you should be able to trust the results, no matter how small the effect is. If, for example, research shows that social media use increases one's risk of depression by, say, between 32% and 34%, with p can only show a 1/3 rise in risk, rather than a 3x rise? That's not skepticism. That's dogma.
Why some researchers think I’m wrong about social media and mental illness
401–410 of 580 posts
Re: Why some researchers think I’m wrong about social media and mental illness
#402I think it's the total visibility that's causing mental illness. There is no space where you can be with your friends, screw up, and not have it become known to everyone in your peer group. There's little space to make mistakes. No space to be yourself. You are under the watchful gaze of your friends, i.e. peer surveillance, nearly all of the time. Which induces stifling conformity. Everything's under constant scruti…
If this is the case, is this reflected in the suicide rate of small, nosy towns? Small towns are notorious for everyone knowing everyone else’s business.
Re: Why some researchers think I’m wrong about social media and mental illness
#403Earlier quoted context omitted.
Ish. Trash talking is a huge thing in sports. Similarly many prudish administrators go out of their way to punish the players for celebrations and such. Edit: And I'm curious how this relates to the topic at hand. Not that I think it is unrelated, but specifically how. We seem to be in rather strong agreement that it is the relationship with a thing that is unhealthy, with regards to sports. Why or how would that be…
The connection I see is something like "imaginary tribalism". The members of an audience form a one-sided sense of belonging that distorts their behaviors. The mechanism seems to be the "media" part. All the promotional content is blasted out at scale in a way that triggers this false or amplified sense of social engagement. It's not the social part of social media that hurts, so much as the media platform part that…
This leans into all media and aligns with how much credence is given to pundits. People with good ideas wind up digging in and pushing that they have the only reasonable idea.
Re: Why some researchers think I’m wrong about social media and mental illness
#404Earlier quoted context omitted.
>Case in point, my son and his friends have a small discord server. And they play minecraft on a shared server. This not the same as scrolling TikTok / Instagram. But it's a degree of independence somewhat away from parental eyes. I think not enough people here are understanding the distinction between a communication tool (eg. discord), doom-scrolling platform like tiktok, and video games. A discord server can be ve…
The lumping of these together might help explain the gender imbalance in the mental health effect. It's pretty well documented that boys play more videogames, especially going into the later teen years, and that's more conducive to smaller, tight-knit (today, likely discord) communities. If the time being spent on a discord call with your friends playing Minecraft are being counted as social media use the same way do…
I never thought of it that way but it makes a lot of sense in retrospect.
It would also explain why the only people I know who developed IT skills on their own were boys. Running videos games or trying to create them back in 2004 required you to learn a lot about how computers work and how to use them. There were no free-to-play easy-to-install AAA games like we have today. We didn't learn it because the process was fun, we did it because it was required if we wanted to play games. If all you do is browse the web, you don't need any IT skills. I'm sure there are many security specialists now who started their career by trying to remove the virus that came with a pirated game on their parent's computer in high school. It's crazy how fast kids learn on their own with the right motivation.
Re: Why some researchers think I’m wrong about social media and mental illness
#405One of cited objections is absurd: > I don't trust any area of research where the odds ratios are below 3. Then what’s the point of researching even slightly more subtle effects? This person might as well start smoking: they wouldn’t trust any amount of evidence that smoking causes cardiovascular disease — the odds ratio seems to be 2.
> That doesn't mean I only believe in 3–1 or greater effects. If you can show any 3–1 effect, then I'm prepared to consider lower odds ratios. If teenage girls with heavy social media use are three times as likely to be in the experimental group for depression 12 months later than otherwise similar teenage girls that don't use social media, then I'm prepared to look at evidence that light social media use has a 1.2 odds ratio, or that the odds ratio for suicide attempts is 1.4. But without a 3–1 odds ratio as a foundation, it's my experience that looking at any random data can produce plenty of lesser odds ratios, which seldom stand up.
I found this a little confusing, but I think what Brown is saying is that if all of the effects found in an area of research (not a single study) are small, it's probably not a real phenomenon.
Re: Why some researchers think I’m wrong about social media and mental illness
#406As a parent. It's a hard topic. And not black and white. For the 10+ crowd, the days of kids roaming the streets, finding their friends and playing are gone. I think the causes for this are complicated, and social media (and screens) are just one part of the puzzle. Consider a few things: 1. The percentage of households with kids has gradually declined over time, while the percentage of retirees has gone up. So you j…
>Case in point, my son and his friends have a small discord server. And they play minecraft on a shared server. This not the same as scrolling TikTok / Instagram. But it's a degree of independence somewhat away from parental eyes. I think not enough people here are understanding the distinction between a communication tool (eg. discord), doom-scrolling platform like tiktok, and video games. A discord server can be ve…
For now I'm mostly letting my kids play on one of those mini Super Nintendos with a bunch of built-in games, which they always eventually get tired of and decide on their own to go do something else. When it's Minecraft... I basically have to peel it out of their hands.
Re: Why some researchers think I’m wrong about social media and mental illness
#407I think it's the total visibility that's causing mental illness. There is no space where you can be with your friends, screw up, and not have it become known to everyone in your peer group. There's little space to make mistakes. No space to be yourself. You are under the watchful gaze of your friends, i.e. peer surveillance, nearly all of the time. Which induces stifling conformity. Everything's under constant scruti…
It can of course be a mixture of several effects.
Re: Why some researchers think I’m wrong about social media and mental illness
#408I think it's the total visibility that's causing mental illness. There is no space where you can be with your friends, screw up, and not have it become known to everyone in your peer group. There's little space to make mistakes. No space to be yourself. You are under the watchful gaze of your friends, i.e. peer surveillance, nearly all of the time. Which induces stifling conformity. Everything's under constant scruti…
We seem to have different friends. Maybe it's a generational thing? Very few of my friends are highly active on social media. At least, not as far as I can tell, because I rarely check the feeds.
Re: Why some researchers think I’m wrong about social media and mental illness
#409I think it's the total visibility that's causing mental illness. There is no space where you can be with your friends, screw up, and not have it become known to everyone in your peer group. There's little space to make mistakes. No space to be yourself. You are under the watchful gaze of your friends, i.e. peer surveillance, nearly all of the time. Which induces stifling conformity. Everything's under constant scruti…
You can always just delete your account. Granted, that's easier for me to say as an adult than it would be for your average peer-pressured teenager. But that's where parents can help. I think eventually, teens will see social media as "uncool" in the same way as they see smoking cigarettes as "uncool" (in some countries). It takes a lot of social propagandizing to popularize that idea, but we did it with cigarettes a…
Re: Why some researchers think I’m wrong about social media and mental illness
#410As a parent. It's a hard topic. And not black and white. For the 10+ crowd, the days of kids roaming the streets, finding their friends and playing are gone. I think the causes for this are complicated, and social media (and screens) are just one part of the puzzle. Consider a few things: 1. The percentage of households with kids has gradually declined over time, while the percentage of retirees has gone up. So you j…
Haidt says male use of social media in the form of gaming is categorically different to Instagram/Snapchat/Tiktok-type social media use. Because that social activity is less about performing for the camera and bullying and social comparisons, so he doesn't see it to be a problem in need of a ban.