Chrome for iOS please.
Apple doesn't allow applications to provide their own runtimes: “3.3.2 An Application may not download or install executable code. Interpreted code may only be used in an Application if all scripts, code and interpreters are packaged in the Application and not downloaded. The only exception to the foregoing is scripts and code downloaded and run by Apple’s built-in WebKit framework.”
Introducing Chrome for Android
71–80 of 240 posts
Re: Introducing Chrome for Android
#72And in typical Google fashion, they have assumed that devices have an infinite amount of memory: https://imgur.com/zkh7C (this is with the app in the background!)
On my Gingerbread device the browser right now, in the background, is using 67.15MB. What does that demonstrate? Nothing, given that the RAM was available and web browsing is one of, if not the most, complex activities you can do.
Re: Introducing Chrome for Android
#73Re: Introducing Chrome for Android
#74Douche move making it require Ice Cream Sandwich while they don't require telcos to ship any of us upgrades.
It has canvas hardware acceleration. Hardware acceleration is a new feature in Android 4. Hence, it is only available on ICS.
Re: Introducing Chrome for Android
#75Earlier quoted context omitted.
Root and install a 4.0 rom!
I ran 4.0 via Cyanogenmod 9 on my Nexus S 4G for weeks, and unfortunately the bugs and constant app crashes got so bad that, as much as it pained me to do so, I went back to 2.3 yesterday. I love Android 4.0, but there doesn't seem to be a good, stable implementation of it yet. Example issues: * Random reboots * Choppy playback in the Music app (Amazon MP3 worked fine) * Random app crashes, particularly games (possib…
http://forum.xda-developers.com/showthread.php?t=1364221
In my experience, the stability and performance of various peripherals like GPS and the WiMax radio are about as good as the stock 2.3 ROM. I haven't even noticed a change in battery drain...
Re: Introducing Chrome for Android
#76Earlier quoted context omitted.
Apple doesn't allow applications to provide their own runtimes: “3.3.2 An Application may not download or install executable code. Interpreted code may only be used in an Application if all scripts, code and interpreters are packaged in the Application and not downloaded. The only exception to the foregoing is scripts and code downloaded and run by Apple’s built-in WebKit framework.”
That's not very precise. Legally, Apple doesn't allow to use iOS SDK , i.e. to build such applications. If you manage somehow to build it any other way (not using Apple's SDK), this restriction has no meaning, and while Apple could reject such kind of software from their app store, you could deploy it to alternatives, like Cydia, and still be legal, since you didn't violate any licenses. I.e. for browsers makers the…
Re: Introducing Chrome for Android
#77I wonder if it would be feasible for them to put Chrome on the iPhone. Technically, Apple wouldn't be against it since it's using WebKit.
I don't believe the iOS sandboxing would allow for V8, though. Isn't this the same problem as "my third party app WebView is slow because it doesn't support Javascript JIT"?
It is technically part of the Mandatory Code Signing trusted computing implementation of iOS more than of the Sandbox. They use the dirty bit normally used to do Copy on Write to re-verify signatures when dirty executable memory is paged in.
Re: Introducing Chrome for Android
#78I'm guessing this shares code with Chromium, so will it be open source too? EDIT: Looks potential: http://blog.chromium.org/2012/02/deeper-look-at-chrome-for-a... "With hardware-accelerated canvas, overflow scroll support, strong HTML5 video support, and new capabilities such as Indexed DB, WebWorkers and Web Sockets, Chrome for Android is a solid platform for developing web content on mobile devices."
http://git.chromium.org/gitweb/?p=chromium/chromium.git;a=tr...
Re: Introducing Chrome for Android
#79Earlier quoted context omitted.
Chrome and the old Android browser are both based on WebKit. Google will almost certainly make Chrome the default browser for new editions of Android, and will likely push for it on IOS and Windows phone.
Given that IOS is already on WebKit, there's no fragmentation here. WebKit has a monopoly on mobile.
Re: Introducing Chrome for Android
#80And in typical Google fashion, they have assumed that devices have an infinite amount of memory: https://imgur.com/zkh7C (this is with the app in the background!)