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Ask HN: Side project of more than $2k monthly revenue? what's your project?

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241–250 of 515 posts

Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?

#241

Earlier quoted context omitted.

I guess more of what I'm asking is, how did you launch? The biggest problem I have is getting word out about my product, which always ends up killing them. I'm a developer by trade, so marketing and the like isn't my forte. Did you use ProductHunt? Indiehackers? Reddit? Twitter? Word of mouth? Thanks for the reply btw, very helpful info. I've been iterating on something in my free time that fills a very small budgeti…

Got it, in that case it helps to build a product for a community you can interact with. In my case, this was connecting with folks on Stackoverflow that were struggling with integrating malware detection into their apps... that was all the marketing I did to get the product validated - but keep in mind that was 10 years or so back. Best of luck with your launch!

Thanks for all the advice!

Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?

#242

I built Newsy. It's a tool that automatically generates content-aggregators. I focus on people who have domain names that are unused. https://www.newsy.co

Isn't the revenue per generated site super low? How can domain owners put in all the work to bring their own monetization and still pay you?

Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?

#243
post #167

Earlier quoted context omitted.

Pretty sure the license means you do not have to pay royalties, not that you are disallowed from paying royalties

Royalties are typically a contractual payment, though. Calling a voluntary payment a royalty is kind of an odd use of the word, if not plainly incorrect.

You're right, these are donations. But they are donations that are determined based on the number of units sold. I believe that's why the parent is using the term royalty.

It's not a contract, as the term "royalty" implies, but it is a royalty in the sense that it's determined per unit sold.

Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?

#244
I built prop_odds [1]. It's an API offering live (and historical) sports betting odds from different sites.

I've been working on it for about 2 months. While not quite at 2k/month yet, it's nearly there and progressing in that direction. Revenue is coming from several customers who are using the data to build Discord bots that alert them (and their own paying users) about good odds, arbitrage opportunities, etc.

[1] https://www.prop-odds.com

Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?

#245

Earlier quoted context omitted.

I have a huge network of foreign friends and have lived abroad for the last decade. Again; you are missing the point. It has nothing to do with whether the food is “authentic” or not, which is itself a highly debatable question. It has everything to do with the way you communicate to people when disagreeing with them or criticizing their ideas. If you don’t care that people will immediately think you’re a pedantic, d…

Have you asked them about the food here vs. back home? Will you return here when they tell you the food tastes different just like what the person said? The guy said two sentences. You may think it's rude but it's probably the language barrier and he's just trying to give his honest perspective and there was no rudeness intended.

"The food tastes a little different" != "The food is entirely inauthentic"

Authenticity, in other words, is not an absolute. It's a spectrum, and you can get pretty darn close to the "authentic" end of said spectrum without needing to literally import foreign water.

Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?

#246
post #240
post #169

I built a Charades-game [1] for both iOS [2] and Android [3]. Launched last year and just recently got to around 2k a month, some months like December are of course better than let's say September because of holidays like New Year etc. It took about 10-12 months reaching those numbers, and I'd say we still have lot's of room for improvement. It's also very low maintenance, but highly scalable. What I do is basically…

ASO is like SEO for appstores?

Yep

Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?

#247
post #240
post #169

I built a Charades-game [1] for both iOS [2] and Android [3]. Launched last year and just recently got to around 2k a month, some months like December are of course better than let's say September because of holidays like New Year etc. It took about 10-12 months reaching those numbers, and I'd say we still have lot's of room for improvement. It's also very low maintenance, but highly scalable. What I do is basically…

ASO is like SEO for appstores?

Yes exactly

Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?

#249

I made Dynobase [1], an alternative GUI for DynamoDB. Passed 2k/mo few years ago. Runs 100% automatically now, I spend ~2h/week mostly responding to customer inquiries. I could leave my full time job but I just like it (and money) too much. [1] https://dynobase.dev

You made Dynobase? Dude such a needed product - the DDB GUI is awful inside AWS and painfully slow to work with.

Been trying to convince my manager to buy personal licenses for everyone on my team - glad to support this excellent product.

Re: Ask HN: Side project of more than $2k monthly revenue? what's your project?

#250
post #169

I built a Charades-game [1] for both iOS [2] and Android [3]. Launched last year and just recently got to around 2k a month, some months like December are of course better than let's say September because of holidays like New Year etc. It took about 10-12 months reaching those numbers, and I'd say we still have lot's of room for improvement. It's also very low maintenance, but highly scalable. What I do is basically…

Try adding some 320x50, 300x250 ad inventory! It can be very profitable.

Thanks for the advise, we do have some full screen ads, but use it conservatively. It is always more satisfying getting revenues through in app purchases since it’s a sign that people value what I’ve created
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