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Animated Drawings

fairanimateddrawings.com

31–40 of 85 posts

Re: Animated Drawings

#31
post #30

Very fun. Is there something like this but which can capture the motion from a webcam (without separate motion capture process as described in the readme) and project that onto the drawings?

As written now, it expects 3D motion data. Extending it to support 2D motion data is doable, but will take time. Feel free to open a github issue requesting it if you'd like me to prioritize it.

Re: Animated Drawings

#32
This is amazing!

It's a bit buried in the repo readme files, but the author @hjessmith used Rokoko Video [1] to create the animation files (BVH) from a phone video. Then he used Animated Drawings to make the drawings replicate his motion captured from the video.

Both Rokoko and Animated Drawings were new to me. I know what I'll be doing with my kids all weekend! Thanks for sharing the project.

[1] https://www.rokoko.com/products/video

Re: Animated Drawings

#33

This is amazing! It's a bit buried in the repo readme files, but the author @hjessmith used Rokoko Video [1] to create the animation files (BVH) from a phone video. Then he used Animated Drawings to make the drawings replicate his motion captured from the video. Both Rokoko and Animated Drawings were new to me. I know what I'll be doing with my kids all weekend! Thanks for sharing the project. [1] https://www.rokoko.…

If you post your creation to social media, please use #FAIRAnimatedDrawings. I'd love to see what you create!

Re: Animated Drawings

#34

Hey! That’s my project! Code and dataset are here: https://github.com/facebookresearch/AnimatedDrawings And a browser-based version of it is here: http://sketch.metademolab.com/

This is AMAZING, my 3 year old draws the cutest pictures and I can animate them!

One thing with the browser version, it all works fine up until the animation and then its flipping my image upside down? Could this just be the photo metadata rotation/orientation??

Re: Animated Drawings

#35
post #34

Hey! That’s my project! Code and dataset are here: https://github.com/facebookresearch/AnimatedDrawings And a browser-based version of it is here: http://sketch.metademolab.com/

This is AMAZING, my 3 year old draws the cutest pictures and I can animate them! One thing with the browser version, it all works fine up until the animation and then its flipping my image upside down? Could this just be the photo metadata rotation/orientation??

It’s not metadata, you would see that when you upload the photo at the beginning.

I’m guessing that the nose key point is located below the shoulders in your child’s drawing?

That’s a known issue caused by how we ‘apply’ poses onto the characters. It’s fixed in the GitHub code but not in the browser version. Try moving the nose keypoint to the top of the characters head and that should resolve it

Re: Animated Drawings

#36

I want to animate video game characters with as much automation as possible because hand drawing frame-by-frame takes forever and ever. Is this my best bet?

I’ve been working on a project exactly for this: https://dreamlab.gg/.

Currently it only allows for animating a character generated from a prompt. However, we’re working to use null text inversion [0] combined with inverse DDIM (used for pix2pix) to allow animating a pre-drawn character.

[0]: https://arxiv.org/abs/2211.09794

Re: Animated Drawings

#37
post #34

Earlier quoted context omitted.

This is AMAZING, my 3 year old draws the cutest pictures and I can animate them! One thing with the browser version, it all works fine up until the animation and then its flipping my image upside down? Could this just be the photo metadata rotation/orientation??

It’s not metadata, you would see that when you upload the photo at the beginning. I’m guessing that the nose key point is located below the shoulders in your child’s drawing? That’s a known issue caused by how we ‘apply’ poses onto the characters. It’s fixed in the GitHub code but not in the browser version. Try moving the nose keypoint to the top of the characters head and that should resolve it

Ahh yeah that is it, haha thanks :D cant wait to show her

Re: Animated Drawings

#38

Earlier quoted context omitted.

Get them one of these. They'll actually get the experience pf animating, broken down into bare terms... https://the80sand90s.com/articles/etch-a-sketch-animator that little toy I had as a kid did more to shape my career as than even hypercard. FTA (and relevant): > What truly made this the best toy ever made was the amount of patience and perseverance a kid needed to create these animations, just like real animators.…

Holy crap - I totally forgot that I had one of those and spent an obscene number of hours creating on it. Thanks for the memory-blast post!

Hah! Cool to meet another kid who grew up with that. I wish there were more actual devices like that now, with their own weird UIs and knobs and buttons, instead of everything being an app mixed in on a tablet with endless other apps. When you think about it, what a far-out thing for a company that made Etch-A-Sketches to engineer and sell...

Re: Animated Drawings

#39

This is amazing! It's a bit buried in the repo readme files, but the author @hjessmith used Rokoko Video [1] to create the animation files (BVH) from a phone video. Then he used Animated Drawings to make the drawings replicate his motion captured from the video. Both Rokoko and Animated Drawings were new to me. I know what I'll be doing with my kids all weekend! Thanks for sharing the project. [1] https://www.rokoko.…

Completely tangential point - Rokoko Video is fine for a free tool, but if you need something better and you're willing to pay, there are other options. I spent a couple of days evaluating various video-only mocap and in the end went with DeepMotion.

Rokoko Video wasn't very reliable (at one point I was standing perfectly still, but it thought I was on one leg twirling like a ballerina). Although it's very expensive, DeepMotion has been great (also if you were disappointed by DeepMotion 12+ months ago like I was, I'd suggest revisiting - it's leaps and bounds ahead of the earlier version I tried out).

move.ai looks very good too, but needs multiple cameras which was overkill for my use case. Plask seems to have regressed (the platform seems like it doesn't even work half the time) and Radical's aggressive tactics really turned me off.

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