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Semaphore: A Full-Body Keyboard

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Re: Semaphore: A Full-Body Keyboard

#211

Earlier quoted context omitted.

>> I figured that I don't mind my kids playing computer games as long as they move. These could also be of interest for inspiration as well - basic idea this Youtuber is doing is to use console gamer joystick re-mapper hardware to convert joycon acceleration readings to button presses/button combos. Can you Lose weight by playing Breath of the Wild? - Ringfit Controller Mod Explained Version https://www.youtube.com/w…

Cool ideas! I implemented a couple of mini-games using a dance mat as well: https://github.com/mristin/dance-a-mole-desktop https://github.com/mristin/judo-dance-desktop/ https://github.com/mristin/dance-cat-to-mouse https://github.com/mristin/burpee-frog-desktop https://github.com/mristin/dance-runaway-desktop Dance mat could be even easier to integrate as it acts just as a normal joystick. The problem, though, is t…

Cool stuff!

Re: Semaphore: A Full-Body Keyboard

#212

Earlier quoted context omitted.

I am curious to know how far you take this in terms of it becoming second nature. As in, maybe after days and weeks of practice, you can type stuff effortlessly ? How far away from effortless mastery are you?

It's always going to be plenty of physical effort! In terms of the mental overhead: there are some letters/motions like R, F, D that just feel second-nature already from lots of practice and more 'obvious' positions, but I still have to think about most of them. A few letters still trip me up, like remembering M versus S (mirror images). I'd love to find a seasoned signalman to get their take.

Makes sense.

I find your project incredibly cool. And your video is awesome. Well done!

Re: Semaphore: A Full-Body Keyboard

#213
post #107

Earlier quoted context omitted.

I dig it, send signals to the aliens asking for a rescue with the only Fatline capacitator left in earth which happens to only take dance inputs

It practically writes itself!

Now we can add your own drawn characters to it too

https://github.com/facebookresearch/AnimatedDrawings

Re: Semaphore: A Full-Body Keyboard

#214
post #107

Earlier quoted context omitted.

I dig it, send signals to the aliens asking for a rescue with the only Fatline capacitator left in earth which happens to only take dance inputs

It practically writes itself!

Also had ChatGPT develp the game idea/mechanics

Sure, here’s a possible game plan for the idea you proposed:

Gameplay: The player takes on the role of a survivor on a post-apocalyptic Earth, who has discovered the last remaining Fatline capacitator capable of sending signals to alien life forms. However, the capacitator can only be operated through dance inputs. The player must navigate through various levels, avoiding obstacles and enemies, while performing dance moves to activate the capacitator and send the rescue signal.

Strategy:

The game could have different difficulty levels, with more complex dance moves required for higher levels. The player could earn points for successfully executing dance moves, and lose points for mistakes or taking damage from enemies. The player could also collect power-ups along the way, which could improve their dance moves or provide temporary invincibility.

Plan:

1. Develop a basic game engine with the ability to detect and interpret dance inputs from the full body keyboard.

2. Create a post-apocalyptic world with different levels and obstacles/enemies.

3. Design a variety of dance moves that the player must execute to activate the capacitator.

4. Implement a scoring system that rewards successful dance moves and penalizes mistakes or damage taken.

5. Add power-ups and other collectibles to the game.

6. Test and refine the game mechanics to ensure a challenging and enjoyable gameplay experience.

Mechanics

The game mechanics for the game could include:

1. Movement: The player would use the full body keyboard to control the character’s movement through the game world. For example, the player could move forward by performing a specific dance move, or jump by executing another dance move.

2. Dance inputs: The player would need to perform various dance moves to activate the Fatline capacitator and send the rescue signal. The dance moves could become more complex as the game progresses, requiring the player to execute longer and more intricate sequences.

3. Obstacles and enemies: The game would feature obstacles such as pits, spikes, and other hazards that the player would need to avoid. Enemies such as robots or mutated creatures could also be present, which the player would need to defeat or evade.

4. Power-ups: The player could collect power-ups throughout the game, which would provide temporary boosts to their dance moves or other abilities. For example, a power-up could make the player temporarily invincible to enemy attacks.

5. Scoring: The game would keep track of the player’s score, which would increase as they successfully execute dance moves and defeat enemies. The score could be used to unlock new levels or other rewards. Overall, the game mechanics would revolve around using the full body keyboard to control the character’s movement and perform dance inputs, while avoiding obstacles and enemies and collecting power-ups to increase the player’s chances of success.

Re: Semaphore: A Full-Body Keyboard

#216

Author here! Pleasant surprise to find my project at the top of HN this morning with such positive feedback :) I'm happy to answer any questions or hear suggestions for future tweaks. Planning to make this into a customizable full-body game controller as well.

This is amazing! I think there is a lot of potential for education. This makes studying letters way more fun.
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