Earlier quoted context omitted.
Interesting, I wonder if you could make a BodyChord or FaceChord setup using steno... Can you actually write code using a steno keyboard - as in, full access to all the usual symbols and modifiers - or would it just be for letters and basic punctuation?
Yes! Here is a really great talk on the state of doing so, with a fantastic realtime demo near the end. Mirabai live-codes using her Plover setup and narrates her thought process as she types out each command. https://www.youtube.com/watch?v=Wpv-Qb-dB6g
Semaphore: A Full-Body Keyboard
181–190 of 218 posts
Re: Semaphore: A Full-Body Keyboard
#182Author here! Pleasant surprise to find my project at the top of HN this morning with such positive feedback :) I'm happy to answer any questions or hear suggestions for future tweaks. Planning to make this into a customizable full-body game controller as well.
Re: Semaphore: A Full-Body Keyboard
#183I'd love to see this used to play QWOP
Re: Semaphore: A Full-Body Keyboard
#184Author here! Pleasant surprise to find my project at the top of HN this morning with such positive feedback :) I'm happy to answer any questions or hear suggestions for future tweaks. Planning to make this into a customizable full-body game controller as well.
Re: Semaphore: A Full-Body Keyboard
#185I was lamenting the use of "semaphore" but wikipedia supports them: > Semaphore (lit. 'apparatus for signalling'; from Ancient Greek σῆμα (sêma) 'mark, sign, token', and Greek -φόρος (-phóros) 'bearer, carrier')[1] is the use of an apparatus to create a visual signal transmitted over distance. https://en.m.wikipedia.org/wiki/Semaphore I was only familiar with: > [A semaphore] is a variable or abstract data type used…
Earlier in life I used to lament the lack of uniqueness to words and the existence of synonyms but later began appreciate the overlap because having the ability to talk about something with a variety of phonemes seemed to help create some conceptual distance in a conversation that was otherwise obscured by close sounding words.
But this almost lazy reuse of existing words, I'm still not sure how I feel about it now that I'm aware of its costs.
Re: Semaphore: A Full-Body Keyboard
#186Would love to see someone take this and use it to beat dark souls.
Re: Semaphore: A Full-Body Keyboard
#187Earlier quoted context omitted.
He mentions Semaphore signaling was invented by Claude Chappe and then proceeds to make fun of him for being French which I don't find acceptable.
I rewatched that part of the video and don't see where he made fun of him. Are you referring to when he mentions that Claude Chappe was "big-brained" and zooms in on his head? If so, that sounds like a compliment to me.
Re: Semaphore: A Full-Body Keyboard
#188Author here! Pleasant surprise to find my project at the top of HN this morning with such positive feedback :) I'm happy to answer any questions or hear suggestions for future tweaks. Planning to make this into a customizable full-body game controller as well.
Re: Semaphore: A Full-Body Keyboard
#189Earlier quoted context omitted.
Knowing about programming semaphores but not visual semaphores seems quite bizarre to me. A bit like thinking flag or register or stack were only computer terms.
I don't know if they're on HN yet, but there's a generation for which "writing to disk" has nothing to do with disks of anything.
Re: Semaphore: A Full-Body Keyboard
#190Earlier quoted context omitted.
Knowing about programming semaphores but not visual semaphores seems quite bizarre to me. A bit like thinking flag or register or stack were only computer terms.
I don't know if they're on HN yet, but there's a generation for which "writing to disk" has nothing to do with disks of anything.