Semaphore: A Full-Body Keyboard
151–160 of 218 posts
Re: Semaphore: A Full-Body Keyboard
#152Re: Semaphore: A Full-Body Keyboard
#153[edit] I originally put U+262E in my comment, but apparently HN strips some unicode characters?
Re: Semaphore: A Full-Body Keyboard
#154Earlier quoted context omitted.
Hm which gear was particularly French? I was just channeling 80s aerobics workout in the intro, or the style of the songs played in the video.
In the gif on your github, all the "workout" gear colours are blue white and red, the colours of the French flag. If it was a happenstance, maybe you can just say it was on purpose, so...er.. I don't need to tell my therapist I'm reading too much into everything again?
Re: Semaphore: A Full-Body Keyboard
#155Re: Semaphore: A Full-Body Keyboard
#156Re: Semaphore: A Full-Body Keyboard
#157Re: Semaphore: A Full-Body Keyboard
#158Author here! Pleasant surprise to find my project at the top of HN this morning with such positive feedback :) I'm happy to answer any questions or hear suggestions for future tweaks. Planning to make this into a customizable full-body game controller as well.
Re: Semaphore: A Full-Body Keyboard
#159Re: Semaphore: A Full-Body Keyboard
#160Earlier quoted context omitted.
I hope the video was dramatized and that you didn't actually hurt yourself! Rather than type every letter, a more efficient system is to represent sounds with keys. This is how stenography works. Each stoke of the keys is mapped to a series of characters; a letter, a grouping (such as 'sh' or 'ing'), or a complete phrase. Using such a system would allow one motion, for example for 'b', to map to a whole word, such as…
Interesting, I wonder if you could make a BodyChord or FaceChord setup using steno... Can you actually write code using a steno keyboard - as in, full access to all the usual symbols and modifiers - or would it just be for letters and basic punctuation?