Earlier quoted context omitted.
> lifetime licenses are dishonest (e.g. company cannot work for free, so their funded is based on unlimited growth, which isn't realistic for most). I don’t really know what you mean by “dishonest”, that seems like a slightly hyperbolic word here. If someone pays for a lifetime license the company isn’t working for free nor necessarily assuming unlimited growth, they just have to understand and correctly price the av…
I don't think I agree with the "dishonest" label, but lifetime licenses are a bit scammy even when they're offered earnestly.
ManyCam dishonored my lifetime license
221–230 of 311 posts
Re: ManyCam dishonored my lifetime license
#222I just want to state outright that OP was wronged, and I side with them. That being said; I dislike both full subscription (i.e. breaks on expiration) and lifetime licenses. Subscriptions are too expensive for software that rarely gets major investment and lifetime licenses are dishonest (e.g. company cannot work for free, so their funded is based on unlimited growth, which isn't realistic for most). My current favor…
Re: ManyCam dishonored my lifetime license
#223Re: ManyCam dishonored my lifetime license
#224I just want to state outright that OP was wronged, and I side with them. That being said; I dislike both full subscription (i.e. breaks on expiration) and lifetime licenses. Subscriptions are too expensive for software that rarely gets major investment and lifetime licenses are dishonest (e.g. company cannot work for free, so their funded is based on unlimited growth, which isn't realistic for most). My current favor…
From the developer side I feel like this type of license makes the most sense to me too. After selling a desktop app with a license like that for a little while though, I’ve also unfortunately realized that not everyone understands it. I had a number of customers referring to it as a “subscription” (which it wasn’t, because it didn’t auto-renew and you could keep using the last version forever) or “lifetime” (which i…
Surely that's just a regular sale, not a "lifetime license". I mean, technically, it's a nonrevocable perpetual license, but that's what has traditionally been considered a "sale" in software. Saying "lifetime license" implies something else entirely.
Re: ManyCam dishonored my lifetime license
#225Earlier quoted context omitted.
I think the easiest way to communicate it is to just regularly increment your version number and then have people be able to buy version X. Like Photoshop, and really most software used to be sold.
Right! Has it really been that long since this was the status quo?! There was a time when it was expected that you bought a copy of Widgetmaker 2, and you could use it for as long as you liked, there might be some patches, there might not, but you own (or something close to it) the software and can use it whenever you want. When Widgetmaker 3 comes out, it's a new product with new features, and you'd have to buy it s…
Re: ManyCam dishonored my lifetime license
#226Earlier quoted context omitted.
From the developer side I feel like this type of license makes the most sense to me too. After selling a desktop app with a license like that for a little while though, I’ve also unfortunately realized that not everyone understands it. I had a number of customers referring to it as a “subscription” (which it wasn’t, because it didn’t auto-renew and you could keep using the last version forever) or “lifetime” (which i…
> because it didn’t auto-renew and you could keep using the last version forever Surely that's just a regular sale, not a "lifetime license". I mean, technically, it's a nonrevocable perpetual license, but that's what has traditionally been considered a "sale" in software. Saying "lifetime license" implies something else entirely.
Re: ManyCam dishonored my lifetime license
#227Earlier quoted context omitted.
Cost of lifetime license: $39 Time used so far: 4 years Time remaining with new license: 2 years Time lost due to license change: 20 years Damages awarded to the plaintiff: $30
Court fees: $70
Plus the opportunity cost of your lost time.
Re: ManyCam dishonored my lifetime license
#228Earlier quoted context omitted.
I think the easiest way to communicate it is to just regularly increment your version number and then have people be able to buy version X. Like Photoshop, and really most software used to be sold.
Yeah, that's another way to go, and I considered doing that. The main thing I didn't like about that strategy was how I'd be sitting on lots of unused code between major releases. All the new features sitting on my SSD for months aren't helping any customers :/
But they can be used to build anticipation for the future release.
One of the many downsides of "continuous release" is that it's changed the mindset about software in customer's minds. It used to be that a new release was a highly anticipated event. Now, when people think about updates at all, it's usually with dread.
Re: ManyCam dishonored my lifetime license
#229I just want to state outright that OP was wronged, and I side with them. That being said; I dislike both full subscription (i.e. breaks on expiration) and lifetime licenses. Subscriptions are too expensive for software that rarely gets major investment and lifetime licenses are dishonest (e.g. company cannot work for free, so their funded is based on unlimited growth, which isn't realistic for most). My current favor…
Perhaps the biggest reason for me for the lifetime license (I also have a Leanpub one) is to have less invoices [0] - the reason I also prefer 12month subscription options. One thing I hate about being a freelancer is grabbing all invoices for my accountant. [0] Also everyone please name the invoice file YYMMDD- - .pdf ;-) and send them via email, don't make me log in