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Sega 3-D Glasses: How did they work?

nicole.express

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Re: Sega 3-D Glasses: How did they work?

#6
post #2

One thing I wish is that the parts of the 3d image were also side-by-side instead of (or in addition to) moving. I trained myself to look at these kinds of things cross-eyed so I can see the 3d effect without glasses.

Even just speeding up the flicker would induce a more 3d effect.

Re: Sega 3-D Glasses: How did they work?

#9
post #8

will 3D/VR ever really become mainstream? i recently bought a PSVR2, the tech seemed amazing but i had to return it due to horrible motion sickness. we're at almost 30 years of the tech still not being ready for prime time.

Not until they overcome the need for the viewer to do something.

Moving from mono sound to stereo doesn't require anything of the listener. Going from black and white to colour doesn't require you wear special equipment.

But 3D? You have to put on special glasses which you also have to remember to charge. Oh, and you can't look at other things while you're using them.

There were some passive 3D displays (the Nintendo 3DS and a few early Android phones) but they required the user to stay in exactly the right position, or the illusion was destroyed. So you couldn't easily share the experience with a friend.

Until we have TVs which can shoot lasers directly into our eyeballs, I think the barrier to entry is too high.

Re: Sega 3-D Glasses: How did they work?

#10
post #9
post #8

will 3D/VR ever really become mainstream? i recently bought a PSVR2, the tech seemed amazing but i had to return it due to horrible motion sickness. we're at almost 30 years of the tech still not being ready for prime time.

Not until they overcome the need for the viewer to do something . Moving from mono sound to stereo doesn't require anything of the listener. Going from black and white to colour doesn't require you wear special equipment. But 3D? You have to put on special glasses which you also have to remember to charge. Oh, and you can't look at other things while you're using them. There were some passive 3D displays (the Nintend…

These kinds of VR headsets don't need to be charged (they are wired) and you can press a button to see the real world through the cameras.
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