Rules for developers to design beautiful UIs without a designer
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Rules for developers to design beautiful UIs without a designer
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Re: Rules for developers to design beautiful UIs without a designer
#2Re: Rules for developers to design beautiful UIs without a designer
#3Re: Rules for developers to design beautiful UIs without a designer
#4Looking at the first example given I think this book is the one missing the mark. I genuinely have trouble when things have less borders! I don’t care about things designed to seem nice, I want them to be usable!
Design rules like "fewer borders are better" don't tell the story well, but they're easy to teach people. It's harder and less grabby to say something like:
Over reliance on borders to separate types of content can lead to designs where contrast between elements is too sharp and it's harder to read through information. Designers should have a sense for information hierarchy and follow that through in their application. Have a point of view and use the visual design to express that. Tools you can use to create that hierarchy are things like borders, shadows, fills, scale, and space. Using all in concert, you can make a design that feels harmonious, but also allows users to freely navigate through the interface.
That advice is probably harder to grok, and isn't as punchy because it can't be used as a simple diagnostic (do we have fewer borders?), but it is realistic.
Re: Rules for developers to design beautiful UIs without a designer
#5Looking at the first example given I think this book is the one missing the mark. I genuinely have trouble when things have less borders! I don’t care about things designed to seem nice, I want them to be usable!
Interaction design is like “which buttons even exist?”, “should this input be represented by a radio or a drop down?”, what is the navigation hierarchy?
You won’t automatically be good at interactions even if your sense of aesthetic is good.
Re: Rules for developers to design beautiful UIs without a designer
#6In my experience, bad UIs are a product of laziness more than know-how.
Re: Rules for developers to design beautiful UIs without a designer
#7In the landing page for this book, there is an example of good (right) / bad(left) design. I have seen designers simply not know what to do with empty space, so they had to fill it with dividers, outlines, and doodads like the left design.
I'd like to hear any strategy one has to deal with that. I have taken up Figma and Sketch so I can meet them "where they are" but still, plenty of disagreements can happen.
Re: Rules for developers to design beautiful UIs without a designer
#8Re: Rules for developers to design beautiful UIs without a designer
#9Looking at the first example given I think this book is the one missing the mark. I genuinely have trouble when things have less borders! I don’t care about things designed to seem nice, I want them to be usable!
Re: Rules for developers to design beautiful UIs without a designer
#10Looking at the first example given I think this book is the one missing the mark. I genuinely have trouble when things have less borders! I don’t care about things designed to seem nice, I want them to be usable!
different tastes for different people